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  • Races Available

    This is a list of available races you can choose from. I will give you quick links to all of them, as well as book/magazine descriptions. [[Changling]] : +2 Dex or Int, Cha, Bluff, Insight [[Deva]] : +2 Int, Wis, History, Religion [[Dragonborn]] : +2 …

  • Classes Available

    This is a quick list of classes approved. If you want to pick a power or sub-class from a different book than listed, let me know.

    | PH1 - Player's Handbook | PH2 - Player's Handbook 2 | PH3 - Player's Handbook 3 | | EH - Eberron Player's …

  • Feats

    This is a complete list of feats found from the multiple books and magazines available. h3. [[Heroic Feats]]

  • | _*Multi-Class*_ | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Acolyte of Divine Secrets]] | Wis 13 …

  • | _*Any*_ | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Alchemist]] | - | You can craft alchemical items of your level or lower | | [[Alertness]] | — | No combat advantage when surprised, +2 to Perception | | [[ …

  • | *_Any_* | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Agile Athlete]] | — | Roll twice with Acrobatics and Athletics checks | | [[Agile Opportunist]] | — | Use opportunity action to attack when subjected to forced …

  • | *_Any_* | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Axe Mastery]] | Str 21, Con 17 | Critical hit with axe melee attack roll of 19 or 20 | | [[Blind-Fight]] | Wis 13 or trained in Perception | Adjacent creatures …

  • | *Material or Item* | *Hardness* | *Hit Points* | *Cost* | {background:#ddd}. | [[Bronzewood]] | 10 | 20/inch | | | * Heavy Armor | | | +9,000 gp | …

  • Clothing

    If you wish to outfit your character in specific clothing, here is a broad list of clothing to do just that.

  • {background:#ddd}. | *Clothing* | *Cost* | | | | {background:#ddd}. | Apron, Cloth | 5 sp | | Apron, Leather | 8 gp | { …

  • Jewelry

    The prices listed here are the minimum for a basic version of the listed type of jewelry. Jewelry worth less than the prices listed here by a small amount could be considered costume jewelry or simply gaudy, while jewelry worth considerably less that what …

  • Armor

    Armor provides a barrier between you and your foes—or, put more bluntly, between you and death. Every class provides access to one or more armor proficiencies, and it’s in your best interest to wear the finest armor you can.

  • | *Armor* | *Armor …

  • | _*One-Handed*_ | | | | | | | | {background:#ddd}. | *Weapon* | *Proficiency* | *Damage* | *Range* | *Price* | *Weight* | *Group* | *Properties* | | Club | +2 | 1d6 | — | 1 gp | 3 lb …

  • {background:#ddd}. | *Furnishings* | *Cost* | | | | {background:#ddd}. | Armchair | | | * Padded | 3 gp | {background:#ddd}. | * Wooden | 1 gp | | Barrel | | | {background:#ddd}. | * Small (10 gal) | 1 gp | | * Large (25 gal) | 2 gp …

  • {background:#ddd}. | *Tack And Harness* | *Cost* | | Barding | | {background:#ddd}. | * Chain | 500 gp | | * Chamfron | 30 gp | {background:#ddd}. | * Full plate | 2,000 gp | | * Full scale | 1,000 gp | {background:#ddd}. | * Half padded | …

  • Dragonmark House Services

    Khorvaire's economy and prosperity would not be what they are today without the services of the dragonmarked houses. What follows are a few of the services these powerful institutions offer.

  • {background:#ddd}. | *Dragonmark House Services* | * …

  • {background:#ddd}. | *Musical Instruments* | *Cost* | *Weight* | | Aulos | 35 gp | 2 lb | {background:#ddd}. | Bagpipes | 95 gp | 8 lb | | Bandore | 15 gp | | {background:#ddd}. | Chime | 2 gp | | | Cittern | 65 gp | | {background:#ddd}. …

  • {background:#ddd}. | *Daily Food and Lodging* | *Cost* | | Alcohol (pint) | | {background:#ddd}. | * Ale | 1 sp | | * Beer, Watery | 5 cp | {background:#ddd}. | * Beer, Heavy | 1 sp | | * Brandy | 5 sp | {background:#ddd}. | * Feywine | 50 …

  • {background:#ddd}. | *Household Provisioning* | *Cost* | | Barrel of Pickled Fish | 3 gp | {background:#ddd}. | Butter (per lb) | 2 sp | | Cheese (10 lbs) | 10 gp | {background:#ddd}. | Coarse sugar (per lb) | 1 gp | | Dry rations (per week) …

  • {background:#ddd}. | *Transport* | *Cost* | *Fare* | *Speed* | *Per Hour* | *Carrying Capacity* | | | | | | | | {background:#ddd}. | Airship| | | | | | | * Balloon | 35,500 gp | 1 sp/mile | 15 | 7½ miles | 20 tons | {background:# …

  • {background:#ddd}. | *Holy Symbols* | *Price* | *Weight* | *Properties* | | Accurate Symbol | 25 gp | 1 lb | Accurate | | Astral Symbol | 18 gp | 1 lb | Distant, energized (radiant) | | Warding Symbol | 21 gp | 1 …

  • Mounts

    A city or town usually has one or more kinds of creatures that can be purchased as mounts. Unusual settings require special mounts. People might be setting out across a desert, in which case a camel or riding lizard might be appropriate. Conversely, they …

  • {background:#ddd}. | *Item* | *Price* | *Weight* | | | | | {background:#ddd}. | [[Basic Adventurer's Kit]] | 5.8 gp | 16 lb | | [[Standard Adventurer's Kit]] | 15 gp | 33 lb.| {background:#ddd}. | [[Advanced Adventurer's Kit]] | 29.4 gp | …

  • {background:#ddd}. | *Household Items* | *Cost* | | | | {background:#ddd}. | Bath Oil (per pint) | 1 gp | | Bellows | 1 gp | {background:#ddd}. | Blanket | 5-8 sp | | * Winter | 5 sp | {background:#ddd}. | Books (blank), Paper - Regular | …

  • {background:#ddd}. | *Alchemical Supplies* | *Cost* | | | | {background:#ddd}. | Alchemists Globe | 150 gp | | Alembic | 4 gp | {background:#ddd}. | Analytical Balance | 400 gp | | Apothecary Jar | 3 sp | {background:#ddd}. | Apron | 4 gp …

  • {background:#ddd}. | *Animals* | *Cost* | | | | {background:#ddd}. | Boar | 10 gp | | Bull | 20 gp | {background:#ddd}. | Calf | 5 gp | | [[Camel]] | 50 gp | {background:#ddd}. | Capon | 3 cp | | Cat | 1 sp | {background:#ddd}. | …

  • Martial Practices

    Beyond the exploits for which they're famed, martial heroes can push the bounds of what is possible for ordinary mortals by mastering challenging techniques called martial practices. Using these rare methods, an adventurer can run for days, swim to great …

  • Alchemy

    The crafting of magic items is an expensive endeavor. For those unwilling or unable to devote the resources to crafting magic items, alchemy provides a powerful alternative. A ranger might use alchemy to craft a poultice that aids an ally’s healing. A …

  • Poisons

    *Wine with Berry Juice* *Power (Consumable • Poison):* Minor Action. This "poison" is an alcoholic drink offered in the [[Skyrim | Drunken Phoenix]]. Made from a cheap white wine and a few specific berries, it is a nightmare of an alcoholic drink. If the …

  • Outfits

    This is a general list of [[Clothing | clothing]] options available that you can purchase in a set. Hopefully this will save time in the future and make keeping track of it easier. h4. *Female*

  • {background:#ddd}. | *Name/Items* | *Price* | …

  • House Kundrak Warding

    This is a itemized list of the services available through House Kundrak. h4. *Banking* This service is available anywhere an enclave of the House Kundrak is available. You can deposit any amount of money into a branch. A slip is provided to you …

  • Shopping Catalog

    This is a list of average, everyday, and/or mundane items your character may be interested in. It not only gives you a sense of realism to this medieval world, it also lets you customize your character beyond their powers! It also includes some magical …

  • Lair Enhancements

    This is a list of magic "items" I found that you should know exist, especially since you have your own guild house. These items may not be available for purchase, but you could hunt them down.

  • {background:#ddd}. | *Name* | *Price* | *Lair …

  • Rituals

    Rituals are complex ceremonies that create magic effects. You don’t memorize or prepare a ritual; a ritual is so long and complex that no one could ever commit the whole thing to memory. To perform a ritual, you need to read from a book or a scroll …

  • Category

    This is a compilation of the available ritual categories. Since a few feats (like the Dragonmarks) limit what type of rituals you can cast, the following is a list to quickly find relevant rituals. [[Binding]] [[Creation]] [[Deception]] [[Divination …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 3 | [[Bind Undead]] | Arcana | {background:#ddd}. | 5 | [[Animal Friendship]] | Nature | | 5 | [[Magic Circle]] | Arcana | {background:#ddd}. | 8 | [[Anthem of Unity]]* | Diplomacy | …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Conceal Dragonmark]] | Arcana | {background:#ddd}. | 1 | [[Glib Limerick]]* | Arcana | | 1 | [[Traveler's Camouflage]] | Nature | {background:#ddd}. | 3 | [[Fool's Gold]] | …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Dowsing Rod]] | Nature | {background:#ddd}. | 1 | [[Portend Weather]] | Nature | | 2 | [[Seek Rumor]] | Arcana | {background:#ddd}. | 4 | [[Hand of Fate]] | Religion | | 5 | [[ …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Animal Messenger]] | Nature | {background:#ddd}. | 1 | [[Comprehend Language]] | Arcana | | 1 | [[Create Campsite]] | Nature | {background:#ddd}. | 1 | [[Magic Mouth]] | Arcana | …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 6 | [[Fey Passage]] | Arcana or Nature | {background:#ddd}. | 6 | [[Steed Summons]] | Arcana | | 6 | [[Tree Stride]] | Nature | {background:#ddd}. | 8 | [[Linked Portal]] | Arcana | | …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Secret Page]] | Arcana | {background:#ddd}. | 1 | [[Silence]] | Arcana | | 2 | [[Eye of Alarm]] | Arcana | {background:#ddd}. | 3 | [[Thief's Lament]] | Arcana or Religion | | 3 …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Amanuensis]] | Arcana | {background:#ddd}. | 1 | [[Arcane Mark]] | Arcana | | 1 | [[Create Holy Water]] | Religion | {background:#ddd}. | 1 | [[Summon Homunculi]] | Arcana | | 1 …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 1 | [[Gentle Repose]] | Heal | {background:#ddd}. | 1 | [[Simbul's Conversion]] | Arcana or Heal | | 6 | [[Cure Disease]] | Heal | {background:#ddd}. | 7 | [[Spirit Idol]] | Heal | | …

  • {background:#ddd}. | *Level* | *Ritual* | *Key Skill* | | 8 | [[Wizard's Sight]] | Arcana | {background:#ddd}. | 14 | [[View Location]] | Arcana | | 16 | [[Farsight]] | Arcana | {background:#ddd}. | 18 | [[View Object]] | Arcana | | 20 | [[ …

  • Potions and Elixirs

    Potions and elixirs are magical liquids contained in small vials or flasks. A potion or elixir must be imbibed for its power to work. Drinking a potion or elixir is usually a minor action. Administering a potion or elixir to an unconscious creature is …

  • Tattoos

    As a mark of group identity, tattoos help distinguish and empower sects, tribes, guilds, and philosophies. As a personal art form, tattoos can be as aggressive, flamboyant, or delicate as you desire.

  • {background:#ddd}. | *Size (Estimates)* | …

  • Whetstones

    You can use a magic whetstone on any melee or ranged weapon you hold. Doing so is a minor action and destroys the whetstone. Using a magic whetstone counts as a use of a daily magic item power. Using a second whetstone on the same weapon removes any …

  • Reagents

    Reagents enhance the use of a power of a specified type and level. When used in conjunction with an attack power, a reagent’s effect typically applies only to one target hit by the power. Only one reagent can be used to enhance any given power. You must …

  • Grafts

    Grafts are devices which, once placed on a character, can not be removed by ordinary means. In short, they bond with you, becoming a part of you. Not everyone wants this, and so to some these devices may seem like curses instead. There are three types …

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