Wanted: Treasure and Fame
House Kundrak Warding
This is a itemized list of the services available through House Kundrak.
This service is available anywhere an enclave of the House Kundrak is available. You can deposit any amount of money into a branch. A slip is provided to you indicating the amount, the individual, and the location the slip is created at. At any point you can go to a House Kundrak building, not just the one you deposited at, and withdraw your funds at 95% the value. The 5% is the fee for holding and securing your funds while with the House.
Deposit boxes are also available for use. The following chart is the prices based on the size of the deposit box. It takes 24-hours for the deposit box to become available if requested outside of the original Bank.
|Size||Price per Week||Price per Month||Price per Year|
|Tiny (2″×5″ and 12 inches long)||5 sp||2 gp||20 gp|
|Small (2″×5″ and 18 inches long)||1 gp||4 gp||40 gp|
|Medium (4″×10″ and is 12 inches long)||2 gp||8 gp||80 gp|
|Average (4″×10″ and is 18 inches long)||3 gp||12 gp||100 gp|
|Large (15″×22″ and 12 inches long)||5 gp||20 gp||200 gp|
|Extra (15″×22″ and 18 inches long)||8 gp||30 gp||350 gp|
House Kundrak is also able to exchange your money safely and cheaply. Unlike most merchants, who are willing to make the exchange for up to a 10% fee, House Kundrak does not. To keep the money back in your pocket, they exchange at only 5% of the funds being exchanged, and can guarantee it to be available within 1 minute. Due to the House’s own Mark of Warding, they have access to a ritual called Fluid Funds. A coffer is used to exchange not only coins, but artworks and gems into their equivalent gold coin value. Unfortunately, mundane items (like weapons and armors) as well as magic items, cannot be exchanged in this manor.
This service allows a person or business to protect their investments and assets. With both mundane and magical means, physical and ritual, there are many options available to choose from.
|* Fair||10 gp||Thievery DC 10|
|* Good||20 gp||Thievery DC 15|
|* Excellent||30 gp||Thievery DC 20|
|* Steel Link Strap||5 gp||Thievery DC 5|
|* Fair||50 gp||Thievery DC 15|
|* Good||100 gp||Thievery DC 20|
|* Poor||20 gp||Thievery DC 10|
|Name||Price of Service||Quick Statistic||Timeframe|
|Arcane Barrier*||1,500 gp||2×2 barrier, invisible 10 squares away||4 hours, Permanent (x3 Service Price)|
|Arcane Lock||50 gp||caster arcana + 5 DC for Thievery and Break Checks||Permanent unless defeated|
|Banish Illusion*||1,200 gp||Close burst 4: -2 to illusion attacks, no invisibility||24 hours|
|Demicache*||1,500 gp||Demiplane pocket to store 250 lbs of nonliving||Special|
|Eavesdropper’s Foil||120 gp||Eavesdroppers take – 10 Perception, moves with target||4 hours|
|Eye of Alarm||50 gp||Invisible watchful eye, warning system if intruder in room||24 hours, Permanent with 100 gp focus|
|Eye of Warning||1,100 gp||Eye of Alarm, detects & destroys scrying, caster aware||24 hours, Permanent with 1,600 gp focus|
|Forbiddance*||8,500 gp||Area is protected against teleportation & scrying||24 hours, special|
|Guards and Wards*||8,500 gp||30×30×20 covers in fog, doors/windows arcane locked||24 hours, Permanent (special)|
|Scry Trap*||1,200 gp||Be alarmed if scryed on; view scryer||24 hours or discharged|
|Secret Page||15 gp||1 page (250 words) invisible or falsified to other readers||Permanent|
|Silence||45 gp||ward room (4×4) against eavesdroppers, – 10 Perception outside||24 hours|
|Snare||50 gp||2×2 snare, may ensnare target who triggered, caster aware||8 hours or discharged|
|Starshine||60 gp||10×10, intangible blue lights hover in place causing a -5 penalty to Stealth checks||8 hours|
|Thief’s Lament||250 gp||-5 Stealth & Thievery, size based on caster||24 hours, Permanent (special)|
|Ward Against Undead||100 gp||Wards a varied radius against undead, undead cannot enter||1 hour|
|Wyvern Watch||150 gp||4×4 wyvern guard, may ensnare target who triggered, caster aware||8 hours or discharged|
- Not available everywhere.
|Door of Alarm||520 gp||Shrill alarm goes off if intruder passes through door|
|Door Warden*||13,000 gp||Door ornament toughens door & judges to open/keep sealed|
|Silence-Warded Room||840 gp||Speak a command word to cause a -10 Perception to creatures outside the room|
|Watchful Eye*||13,000 gp||When a creature is in the eye’s LOS, it warns you with the creature’s presence and description|
|Window of Deception||680 gp||Create an illusion seen on either side of window|
- Not available everywhere.