Tag: Mount

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  • Mounts

    A city or town usually has one or more kinds of creatures that can be purchased as mounts. Unusual settings require special mounts. People might be setting out across a desert, in which case a camel or riding lizard might be appropriate. Conversely, they …

  • Camel

    h4. Large Natural Beast (Mount) *Initiative* + 1 *Senses* Perception + 0 *HP* 38; *Bloodied* 19 *AC* 13; *Fortitude* 13, *Reflex* 10, *Will* 9 *Speed* 9 *Melee: Kick* (standard; at-will) + 4 vs. AC; 1d10 + 4 damage. *Alignment* Unaligned * …

  • Elephant

    h4. Huge Natural Beast (Mount) *Initiative* + 4 *Senses* Perception + 7 *HP* 111; *Bloodied* 55 *AC* 20; *Fortitude* 22, *Reflex* 15, *Will* 18 *Speed* 8 *Melee: Tusk Slam* (standard; at-will) Reach 2; + 11 vs. AC; 2d6 + 7 damage. *Melee: …

  • Giant Ant

    h4. Large Natural Beast (Mount) *Initiative* + 8 *Senses* Perception + 8 *HP* 54; *Bloodied* 27 *AC* 18; *Fortitude* 17, *Reflex* 17, *Will* 14 *Speed* 9 *Melee: Bite* (standard; at-will) + 9 vs. AC; 1d10 + 4 damage, and the target is knocked …

  • Draft Giant Lizard

    h4. Large Natural Beast (Mount) *Initiative* + 4 *Senses* Perception + 1 *HP* 69; *Bloodied* 34 *AC* 16; *Fortitude* 18, *Reflex* 16, *Will* 13 *Speed* 7 (swamp walk), climb 2 *Melee: Bite* (standard; at-will) + 7 vs. AC; 2d6 + 4 damage. * …

  • Riding Giant Lizard

    h4. Large Natural Beast (Mount) *Initiative* + 6 *Senses* Perception + 2 *HP* 90; *Bloodied* 45 *AC* 18; *Fortitude* 20, *Reflex* 18, *Will* 14 *Speed* 9 (swamp walk), climb 4 *Melee: Bite* (standard; at-will) + 9 vs. AC; 2d8 + 5 damage. * …

  • Sea Horse

    h4. Large Natural, Aquatic Beast (Mount) *Initiative* + 4 *Senses* Perception + 2 *HP* 80; *Bloodied* 40 *AC* 17; *Fortitude* 19, *Reflex* 17, *Will* 15 *Speed* swim 10 *Melee: Tail Slap* (standard; at-will) Reach 2; + 8 vs. AC; 2d8 + 4 damage …

  • Skeletal Horse

    h4. Large Natural, Undead Beast (Mount) *Initiative* + 9 *Senses* Perception + 6 *HP* 143; *Bloodied* 71 *AC* 23; *Fortitude* 24, *Reflex* 23, *Will* 20 *Immune* poison; *Resist* 20 necrotic *Speed* 10 *Melee: Kick* (standard; at-will) + 14 …

  • Rhinoceros

    h4. Large Natural Beast (Mount) *Initiative* + 8 *Senses* Perception + 3 *HP* 83; *Bloodied* 41 *AC* 23; *Fortitude* 23, *Reflex* 21, *Will* 18 *Speed* 6 *Melee: Gore* (standard; at-will) + 13 vs. AC; 2d6 + 5 damage. *Crushing Charge* ( …

  • Dire Shark

    h4. Huge Natural, Aquatic Beast (Mount) *Initiative* + 16 *Senses* Perception + 9 *HP* 139; *Bloodied* 69 *AC* 28; *Fortitude* 26, *Reflex* 28, *Will* 23 *Speed* swim 11 *Melee: Bite* (standard; at-will) + 17 vs. AC; 3d6 + 5 damage; see also …

  • Riding Shark

    h4. Large Natural, Aquatic Beast (Mount) *Initiative* + 11 *Senses* Perception + 4 *HP* 88; *Bloodied* 44 *AC* 22; *Fortitude* 21, *Reflex* 22, *Will* 17 *Speed* swim 11 *Melee: Bite* (standard; at-will) + 13 vs. AC; 2d6 + 4 damage; see also …

  • Trihorn Behemoth

    h4. Huge Natural Beast (Mount) *Initiative* + 12 *Senses* Perception + 7 *HP* 127; *Bloodied* 63 *AC* 28; *Fortitude* 30, *Reflex* 26, *Will* 23 *Speed* 6 *Melee: Gore* (standard; at-will) + 17 vs. AC; 2d8 + 8 damage. *Protective Crest* ( …

  • Blade Spider

    These vicious hunters reside in the Underdark and are favored pets of the [[Drow | drow]]. h4. Large Natural, Spider Beast (Mount) *Initiative* + 9 *Senses* Perception + 7; tremorsense 10 *HP* 130; *Bloodied* 65 *AC* 22; *Fortitude* 21, *Reflex* …

  • Dire Boar

    These wild cousins of the domestic pig can be found in any wilderness location, from cold hinterlands to tropical rain forests. When incensed, they become mindless, destructive animals. h4. Large Natural Beast (Mount) *Initiative* + 3 *Senses* …

  • Griffon

    Griffons are fierce, majestic hunters of the air. They make their nests in remote corners of the world and sometimes stray into the Feywild. There are many kinds of griffons, all of which have feathered wings, a sharp beak, taloned foreclaws, and the …

  • Rimefire Griffon

    h4. Large Elemental Beast (Mount, Cold) *Initiative* + 17 *Senses* Perception + 14 *HP* 186; *Bloodied* 93 *AC* 35; *Fortitude* 37, *Reflex* 33, *Will* 32 *Resist* 10 cold, 10 fire *Speed* 5, fly 10, overland flight 15; see also flyby attack …

  • Hippogriff

    Hippogriffs are a smaller breed of [[Griffon | Griffons]]. h4. Large Natural Beast (Mount) *Initiative* + 7 *Senses* Perception + 8 *HP* 64; *Bloodied* 32 *AC* 18; *Fortitude* 17, *Reflex* 15, *Will* 13 *Speed* 4, fly 10, overland flight 15; …

  • Hippogriff Dreadmount

    Hippogriffs are a smaller breed of [[Griffon | Griffons]]. The Dreadmount differs from the [[Hippogriff]] due to the fact it is raised for combat, and traditionally donning metal barding. h4. Large Natural Beast (Mount) *Initiative* + 7 *Senses* …

  • Celestial Charger

    Celestial chargers are a special breed of horses infused with divine energy and bred to serve the noblest warriors. They are much smarter than normal horses. Although it does not speak, a celestial charger dimly understands its rider’s language. h4. …

  • Riding Horse

    Horses are widely used as riding mounts and beasts of burden. Wild horses are also common sights in the valleys and plains of the world, as well as the Feywild. h4. Large Natural Beast (Mount) *Initiative* + 1 *Senses* Perception + 5; low-light …

  • Warhorse

    Horses are widely used as riding mounts and beasts of burden. Wild horses are also common sights in the valleys and plains of the world, as well as the Feywild. These particular horses are bred and trained for battle. h4. Large Natural Beast (Mount) …

  • Manticore

    A manticore flings iron spikes from its tail. Irritable and mean, it attacks without provocation and does not negotiate with prey. Manticores often make their lairs in caves or on sheltered ledges high on rocky peaks. They hunt by picking a high spot …

  • Nightmare

    A Nightmare often serves as a steed for a more powerful evil creature. Although it superficially resembles a shadowy black horse, a nightmare is intelligent, carnivorous, and cruel. h4. Large Shadow Magical Beast (Mount) *Initiative* + 12 *Senses* …

  • Rage Drake

    Rage Drakes savagely attack all other creatures they encounter and become even more ferocious when bloodied. Adult rage drakes cannot be domesticated, but newly hatched rage drakes can be trained to serve as pets, guards, or mounts. h4. Large …

  • Dire Wolf

    Wolves are pack hunters that hunt all kinds of prey and are common across a wide variety of terrains and climates. h4. Large Natural Beasts (Mount) *Initiative* + 7 *Senses* Perception + 9; low-light vision *HP* 67; *Bloodied* 33 *AC* 19; * …

  • Wyvern

    Similar in appearance to a [[Dragons | dragon]], a wyvern uses its venomous tail to sting prey to death before snatching its prize and flying off to devour it. Despite appearances, a wyvern is more closely related to drakes than dragons, lacking the …