Tag: Mechanics

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  • House Rules

    *Impromptu Weapons* Throwing a person is considered an impromptu weapon. You must have the strength to pick up that individual without being encumbered. The "weapon" can be thrown at 5/10 + Str Modifier for distance. There is no proficiency bonus to your …

  • Creating a Character

    *Starting Stats* 16, 16, 16, 14, 13, 10 As of right now, all characters are 1st level. This may change depending on how quickly the characters level. *[[Races Available]]* *[[Classes Available]]* *[[Feats]]* *[[Rituals]]* I have opened …

  • Races Available

    This is a list of available races you can choose from. I will give you quick links to all of them, as well as book/magazine descriptions. [[Changling]] : +2 Dex or Int, Cha, Bluff, Insight [[Deva]] : +2 Int, Wis, History, Religion [[Dragonborn]] : +2 …

  • Dragonborn

    _Proud, honorable warriors, born from the blood of an ancient dragon god._ *Found in* Player's Handbook *RACIAL TRAITS* *Average Height:* 6´ 2˝–6´ 8˝ *Average Weight:* 220–320 lb. *Ability Scores:* +2 Strength, +2 Charisma *Size:* Medium * …

  • Dwarf

    _Masters of stone and iron, dauntless and unyielding in the face of adversity._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 4´ 3˝–4´ 9˝ *Average Weight:* 160–220 lb. *Ability Scores:* +2 Constitution, +2 Wisdom *Size:* Medium …

  • Eladrin

    _Graceful warriors and wizards at home in the eldritch twilight of the Feywild._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 5´ 5˝–6´ 1˝ *Average Weight:* 130–180 lb. *Ability Scores:* +2 Dexterity, +2 Intelligence *Size:* …

  • Elf

    _Quick, wary archers who freely roam the forests and wilds._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 5´ 4˝–6´ 0˝ *Average Weight:* 130–170 lb. *Ability Scores:* +2 Dexterity, +2 Wisdom *Size:* Medium *Speed:* 7 squares * …

  • Half-Elf

    _Born heroes and leaders who combine the best features of humans and elves._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 5´ 5˝–6´ 2˝ *Average Weight:* 130–190 lb. *Ability Scores:* +2 Constitution, +2 Charisma *Size:* Medium …

  • Halfling

    _Quick and resourceful wanderers, small in stature but great in courage._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 3´ 10˝–4´ 2˝ *Average Weight:* 75–85 lb. *Ability Scores:* +2 Dexterity, +2 Charisma *Size:* Small *Speed:* …

  • Human

    _Ambitious, driven, pragmatic—a race of heroes, and also a race of villains._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 5´ 6˝–6´ 2˝ *Average Weight:* 135–220 lb. *Ability Scores:* +2 to one ability score of your choice *Size …

  • Tiefling

    _Heirs of a shattered empire who live in the shadows and do not fear the dark._ *Found In* Player's Handbook *RACIAL TRAITS* *Average Height:* 5´ 6˝–6´ 2˝ *Average Weight:* 140–230 lb. *Ability Scores:* +2 Intelligence, +2 Charisma *Size:* …

  • Changling

    _Anyone, anywhere, hidden in plain sight._ *Found In* Eberron's Player Guide *RACIAL TRAITS* *Average Height:* 5'7" - 6'0" *Average Weight:* 120-160 lb. *Ability Scores:* + 2 Dexterity or Intelligence, + 2 Charisma *Size:* Medium *Speed:* 6 …

  • Kalashtar

    _Refugees from the realm of dreams whose minds are as sharp as their swords._ *Found In* Eberron's Player Handbook *RACIAL TRAITS* *Average Height:* 5' 8"-6' 3" *Average Weight:* 130-220 lb. *Ability Scores:* +2 Wisdom, +2 Charisma *Size:* …

  • Warforged

    _Built for a war that has ended, searching for purpose._ *Found In* Eberron's Player Handbook *RACIAL TRAITS* *Average Height:* 6'0" - 6'6" *Average Weight:* 270-300 lb. *Ability Scores:* +2 Strength, +2 Constitution *Size:* Medium *Speed:* 6 …

  • Deva

    _Immortal spirits who embody virtue, born and reborn to mortal life in the world._ *Found In* Player's Handbook 2 *RACIAL TRAITS* *Average Height:* 6´1˝ – 6´6˝ *Average Weight:* 175–280 lb. *Ability Scores:* +2 Intelligence, +2 Wisdom *Size:* …

  • Gnome

    _Slight, sly tricksters of the Feywild who excel at avoiding notice._ *Found In* Player's Handbook 2 *RACIAL TRAITS* *Average Height:* 3´4˝ – 3´8˝ *Average Weight:* 50–75 lb. *Ability Scores:* +2 Intelligence, +2 Charisma *Size:* Small *Speed …

  • Goliath

    _Tribal nomads of the mountains, strong as the rock and proud as the peak._ *Found In* Player's Handbook 2 *RACIAL TRAITS* *Average Height:* 7´ 2˝–7´ 8˝ *Average Weight:* 280–340 lb. *Ability Scores:* +2 Strength, +2 Constitution *Size:* Medium …

  • Half-Orc

    _Fierce warriors who combine human resolve with orc savagery._ *Found In* Player's Handbook 2 *RACIAL TRAITS* *Average Height:* 5´ 9˝–6´ 4˝ *Average Weight:* 155–225 lb. *Ability Scores:* +2 Strength, +2 Dexterity *Size:* Medium *Speed:* 6 …

  • Shifter

    _Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast._ *Found In* Player's Handbook 2 *RACIAL TRAITS* *Average Height:* 5´ 7˝–6´ 0˝ *Average Weight:* 130–180 lb. *Size:* Medium *Speed:* 6 squares *Vision:* Low-light …

  • Drow

    _Graceful and deadly, at home in the depths of darkness._ *Found In* Forgotten Realm's Player Handbook *RACIAL TRAITS* *Average Height:* 5´ 4˝–6´ 0˝ *Average Weight:* 130–170 lb. *Ability Scores:* +2 Dexterity, +2 Charisma *Size:* Medium *Speed …

  • Genasi

    _Energy embodied, chaos and order united—a race of inherent flexibility, passion, and diversity._ *Found In* Forgotten Realm's Player Handbook *RACIAL TRAITS* *Average Height:* 5´ 7˝–6´ 2˝ *Average Weight:* 130–225 lb. *Ability Scores:* +2 …

  • Classes Available

    This is a quick list of classes approved. If you want to pick a power or sub-class from a different book than listed, let me know.

    | PH1 - Player's Handbook | PH2 - Player's Handbook 2 | PH3 - Player's Handbook 3 | | EH - Eberron Player's …

  • Feats

    This is a complete list of feats found from the multiple books and magazines available. h3. [[Heroic Feats]]

  • | _*Multi-Class*_ | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Acolyte of Divine Secrets]] | Wis 13 …

  • | _*Any*_ | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Alchemist]] | - | You can craft alchemical items of your level or lower | | [[Alertness]] | — | No combat advantage when surprised, +2 to Perception | | [[ …

  • | *_Any_* | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Agile Athlete]] | — | Roll twice with Acrobatics and Athletics checks | | [[Agile Opportunist]] | — | Use opportunity action to attack when subjected to forced …

  • | *_Any_* | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Axe Mastery]] | Str 21, Con 17 | Critical hit with axe melee attack roll of 19 or 20 | | [[Blind-Fight]] | Wis 13 or trained in Perception | Adjacent creatures …

  • Targath

    Targath is a soft metal mined normally on the northern coast of Argonnessen. Often fashioned into periapts of health, targath naturally possesses some of the qualities of those magic items. Even a small amount of targath worn grants a character a +2 …

  • Silver

    h4. *Silvered Weapons* Some monsters, such as werewolves, are susceptible to attacks made by silvered weapons. A single weapon, 30 arrows, 10 crossbow bolts, 20 sling bullets, or 5 shuriken can be silvered at a cost of 500 gp. This cost represents …

  • Camel

    h4. Large Natural Beast (Mount) *Initiative* + 1 *Senses* Perception + 0 *HP* 38; *Bloodied* 19 *AC* 13; *Fortitude* 13, *Reflex* 10, *Will* 9 *Speed* 9 *Melee: Kick* (standard; at-will) + 4 vs. AC; 1d10 + 4 damage. *Alignment* Unaligned * …

  • Elephant

    h4. Huge Natural Beast (Mount) *Initiative* + 4 *Senses* Perception + 7 *HP* 111; *Bloodied* 55 *AC* 20; *Fortitude* 22, *Reflex* 15, *Will* 18 *Speed* 8 *Melee: Tusk Slam* (standard; at-will) Reach 2; + 11 vs. AC; 2d6 + 7 damage. *Melee: …

  • Giant Ant

    h4. Large Natural Beast (Mount) *Initiative* + 8 *Senses* Perception + 8 *HP* 54; *Bloodied* 27 *AC* 18; *Fortitude* 17, *Reflex* 17, *Will* 14 *Speed* 9 *Melee: Bite* (standard; at-will) + 9 vs. AC; 1d10 + 4 damage, and the target is knocked …

  • Draft Giant Lizard

    h4. Large Natural Beast (Mount) *Initiative* + 4 *Senses* Perception + 1 *HP* 69; *Bloodied* 34 *AC* 16; *Fortitude* 18, *Reflex* 16, *Will* 13 *Speed* 7 (swamp walk), climb 2 *Melee: Bite* (standard; at-will) + 7 vs. AC; 2d6 + 4 damage. * …

  • Riding Giant Lizard

    h4. Large Natural Beast (Mount) *Initiative* + 6 *Senses* Perception + 2 *HP* 90; *Bloodied* 45 *AC* 18; *Fortitude* 20, *Reflex* 18, *Will* 14 *Speed* 9 (swamp walk), climb 4 *Melee: Bite* (standard; at-will) + 9 vs. AC; 2d8 + 5 damage. * …

  • Sea Horse

    h4. Large Natural, Aquatic Beast (Mount) *Initiative* + 4 *Senses* Perception + 2 *HP* 80; *Bloodied* 40 *AC* 17; *Fortitude* 19, *Reflex* 17, *Will* 15 *Speed* swim 10 *Melee: Tail Slap* (standard; at-will) Reach 2; + 8 vs. AC; 2d8 + 4 damage …

  • Skeletal Horse

    h4. Large Natural, Undead Beast (Mount) *Initiative* + 9 *Senses* Perception + 6 *HP* 143; *Bloodied* 71 *AC* 23; *Fortitude* 24, *Reflex* 23, *Will* 20 *Immune* poison; *Resist* 20 necrotic *Speed* 10 *Melee: Kick* (standard; at-will) + 14 …

  • Rhinoceros

    h4. Large Natural Beast (Mount) *Initiative* + 8 *Senses* Perception + 3 *HP* 83; *Bloodied* 41 *AC* 23; *Fortitude* 23, *Reflex* 21, *Will* 18 *Speed* 6 *Melee: Gore* (standard; at-will) + 13 vs. AC; 2d6 + 5 damage. *Crushing Charge* ( …

  • Dire Shark

    h4. Huge Natural, Aquatic Beast (Mount) *Initiative* + 16 *Senses* Perception + 9 *HP* 139; *Bloodied* 69 *AC* 28; *Fortitude* 26, *Reflex* 28, *Will* 23 *Speed* swim 11 *Melee: Bite* (standard; at-will) + 17 vs. AC; 3d6 + 5 damage; see also …

  • Riding Shark

    h4. Large Natural, Aquatic Beast (Mount) *Initiative* + 11 *Senses* Perception + 4 *HP* 88; *Bloodied* 44 *AC* 22; *Fortitude* 21, *Reflex* 22, *Will* 17 *Speed* swim 11 *Melee: Bite* (standard; at-will) + 13 vs. AC; 2d6 + 4 damage; see also …

  • Trihorn Behemoth

    h4. Huge Natural Beast (Mount) *Initiative* + 12 *Senses* Perception + 7 *HP* 127; *Bloodied* 63 *AC* 28; *Fortitude* 30, *Reflex* 26, *Will* 23 *Speed* 6 *Melee: Gore* (standard; at-will) + 17 vs. AC; 2d8 + 8 damage. *Protective Crest* ( …

  • Blade Spider

    These vicious hunters reside in the Underdark and are favored pets of the [[Drow | drow]]. h4. Large Natural, Spider Beast (Mount) *Initiative* + 9 *Senses* Perception + 7; tremorsense 10 *HP* 130; *Bloodied* 65 *AC* 22; *Fortitude* 21, *Reflex* …

  • Dire Boar

    These wild cousins of the domestic pig can be found in any wilderness location, from cold hinterlands to tropical rain forests. When incensed, they become mindless, destructive animals. h4. Large Natural Beast (Mount) *Initiative* + 3 *Senses* …

  • Griffon

    Griffons are fierce, majestic hunters of the air. They make their nests in remote corners of the world and sometimes stray into the Feywild. There are many kinds of griffons, all of which have feathered wings, a sharp beak, taloned foreclaws, and the …

  • Rimefire Griffon

    h4. Large Elemental Beast (Mount, Cold) *Initiative* + 17 *Senses* Perception + 14 *HP* 186; *Bloodied* 93 *AC* 35; *Fortitude* 37, *Reflex* 33, *Will* 32 *Resist* 10 cold, 10 fire *Speed* 5, fly 10, overland flight 15; see also flyby attack …

  • Hippogriff

    Hippogriffs are a smaller breed of [[Griffon | Griffons]]. h4. Large Natural Beast (Mount) *Initiative* + 7 *Senses* Perception + 8 *HP* 64; *Bloodied* 32 *AC* 18; *Fortitude* 17, *Reflex* 15, *Will* 13 *Speed* 4, fly 10, overland flight 15; …

  • Hippogriff Dreadmount

    Hippogriffs are a smaller breed of [[Griffon | Griffons]]. The Dreadmount differs from the [[Hippogriff]] due to the fact it is raised for combat, and traditionally donning metal barding. h4. Large Natural Beast (Mount) *Initiative* + 7 *Senses* …

  • Celestial Charger

    Celestial chargers are a special breed of horses infused with divine energy and bred to serve the noblest warriors. They are much smarter than normal horses. Although it does not speak, a celestial charger dimly understands its rider’s language. h4. …

  • Riding Horse

    Horses are widely used as riding mounts and beasts of burden. Wild horses are also common sights in the valleys and plains of the world, as well as the Feywild. h4. Large Natural Beast (Mount) *Initiative* + 1 *Senses* Perception + 5; low-light …

  • Warhorse

    Horses are widely used as riding mounts and beasts of burden. Wild horses are also common sights in the valleys and plains of the world, as well as the Feywild. These particular horses are bred and trained for battle. h4. Large Natural Beast (Mount) …

  • Manticore

    A manticore flings iron spikes from its tail. Irritable and mean, it attacks without provocation and does not negotiate with prey. Manticores often make their lairs in caves or on sheltered ledges high on rocky peaks. They hunt by picking a high spot …

  • Nightmare

    A Nightmare often serves as a steed for a more powerful evil creature. Although it superficially resembles a shadowy black horse, a nightmare is intelligent, carnivorous, and cruel. h4. Large Shadow Magical Beast (Mount) *Initiative* + 12 *Senses* …

  • Rage Drake

    Rage Drakes savagely attack all other creatures they encounter and become even more ferocious when bloodied. Adult rage drakes cannot be domesticated, but newly hatched rage drakes can be trained to serve as pets, guards, or mounts. h4. Large …

  • Dire Wolf

    Wolves are pack hunters that hunt all kinds of prey and are common across a wide variety of terrains and climates. h4. Large Natural Beasts (Mount) *Initiative* + 7 *Senses* Perception + 9; low-light vision *HP* 67; *Bloodied* 33 *AC* 19; * …

  • Wyvern

    Similar in appearance to a [[Dragons | dragon]], a wyvern uses its venomous tail to sting prey to death before snatching its prize and flying off to devour it. Despite appearances, a wyvern is more closely related to drakes than dragons, lacking the …

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