Tag: Martial Practice

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  • Martial Practices

    Beyond the exploits for which they're famed, martial heroes can push the bounds of what is possible for ordinary mortals by mastering challenging techniques called martial practices. Using these rare methods, an adventurer can run for days, swim to great …

  • Alter Ego

    *Alter Ego* _With a little makeup and a bit of misdirection, you can appear to be anyone._ *Level:* 8 *Market Price:* 275 gp *Time:* 1 hour *Key Skill:* Bluff *Duration:* 24 hours *Component Cost:* 50 gp plus 1 healing surge You alter your own …

  • Decipher Script

    *Decipher Script* _You might not know the language, but with some time and effort, you can decipher the meaning of any writing._ *Level:* 6 *Market Price:* 150 gp *Time:* 10 minutes *Key Skill:* History or Streetwise *Duration:* Instantaneous * …

  • Embalm

    *Embalm* _Ancient methods halt decay to preserve a body for a time._ *Level:* 2 *Market Price:* 50 gp *Time:* 1 hour *Key Skill:* Heal (no check) *Duration:* Special *Component Cost:* 20 gp plus 1 healing surge You use this martial practice on an …

  • Feign Death

    *Feign Death* _You slow your breathing and heartbeat so you appear to be dead._ *Level:* 8 *Market Price:* 275 gp *Time:* 10 minutes *Key Skill:* Bluff or Endurance *Duration:* 24 hours or until dismissed *Component Cost:* 1 healing surge You …

  • Forge Armor

    *Forge Armor* _Although your means are mundane, the armor you forge is enchanted through your superior skill._ *Level:* 4 *Market Price:* 175 gp *Time:* 1 day *Key Skill:* Athletics (no check) *Duration:* Permanent *Component Cost:* See below You …

  • Forge Weapon

    *Forge Weapon* _Using ancient crafting techniques, you forge a weapon of such artfulness that it becomes enchanted._ *Level:* 4 *Market Price:* 175 gp *Time:* 1 day *Key Skill:* Athletics (no check) *Duration:* Permanent *Component Cost:* See …

  • Fortify Beast

    *Fortify Beast* _Your technique ensures that your beast will carry you through difficult situations._ *Level:* 5 *Market Price:* 250 gp *Time:* 10 minutes *Key Skill:* Nature (no check) *Duration:* Special *Component Cost:* 1 healing surge You …

  • Handle Steed

    *Handle Steed* Your hands and voice soothe a beast so that it will bear you as a rider. *Level:* 8 *Market Price:* 275 gp *Time:* 5 minutes *Key Skill:* Nature *Duration:* See below *Component Cost:* 1 healing surge You convince a nonhostile …

  • Hidden Pocket

    *Hidden Pocket* _You hide an object on your person, confident that no matter how thoroughly you are searched, it will not be found._ *Level:* 5 *Market Price:* 80 gp *Time:* 1 minute *Key Skill:* Thievery *Duration:* Until object is retrieved * …

  • Long-Distance Runner

    *Long-Distance Runner* _You can run without stopping, pushing past your physical limits without risk of harm._ *Level:* 6 *Market Price:* 150 gp *Time:* 10 minutes *Key Skill:* Athletics or Endurance *Duration:* See below *Component Cost:* 1 healing …

  • Master Artisan

    *Master Artisan* _You create useful objects from raw materials._ *Level:* 1 *Market Price:* 50 gp *Time:* Special *Key Skill:* Athletics (no check) *Duration:* Permanent *Component Cost:* Special You create a non magical item, such as a mundane …

  • Peerless Exploration

    *Peerless Exploration* _You set off from your allies to gain a sense of your environs._ *Level:* 12 *Market Price:* 1,000 gp *Time:* 1 hour *Key Skill:* Stealth (no check) *Duration:* Instantaneous and 24 hours *Component Cost:* 1 healing surge …

  • Precise Forgery

    *Precise Forgery* _Your falsified papers are resistant to even the closest scrutiny._ *Level:* 5 *Market Price:* 80 gp *Time:* 10 minutes *Key Skill:* Thievery *Duration:* Permanent *Component Cost:* 1 healing surge You fabricate papers or …

  • Reliable Balance

    *Reliable Balance* _You can keep yourself stable when moving across any surface._ *Level:* 5 *Market Price:* 100 gp *Time:* 5 minutes *Key Skill:* Acrobatics (no check) *Duration:* 10 minutes *Component Cost:* 1 healing surge You focus on your …

  • Speech without Words

    *Speech without Words* _No language barrier can keep you from communicating._ *Level:* 3 *Market Price:* 50 gp *Time:* 5 minutes *Key Skill:* Diplomacy (no check) *Duration:* 10 minutes *Component Cost:* 1 healing surge Through pantomime, you …

  • Survivor's Assurance

    *Survivor's Assurance* _You adjust your companions' clothing and gear, and you show them techniques for breathing and marching that will help them bear the harsh conditions ahead._ *Level:* 17 *Market Price:* 4,500 gp *Time:* 10 minutes *Key Skill:* …

  • Survivor's Preparation

    *Survivor's Preparation* _You prepare yourself and your companions for the dangers of cold or heat, adjusting clothing and lightening loads to make the environment more bearable._ *Level:* 2 *Market Price:* 100 gp *Time:* 10 minutes *Key Skill:* …

  • Temporary Fix

    *Temporary Fix* _A few tools and a bit of time are all you need to make a device work again._ *Level:* 1 *Market Price:* 50 gp *Time:* 10 minutes *Key Skill:* Athletics or Thievery (no check) *Duration:* 24 hours *Component Cost:* 1 healing surge …

  • Thorough Search

    *Thorough Search* _You examine a room with such efficiency that all its secrets are revealed._ *Level:* S *Market Price:* 7S gp *Time:* 1 hour *Key Skill:* Perception (no check) *Duration:* Instantaneous *Component Cost:* 1 healing surge You …

  • Tracker's Eye

    *Tracker's Eye* _From a few discrete markings, you learn astonishing information about the creatures you pursue._ *Level:* 1 *Market Price:* 50 gp *Time:* 10 minutes *Key Skill:* Nature or Perception *Duration:* Instantaneous and special * …

  • Travel Sense

    *Travel Sense* You forecast the weather with uncanny accuracy. *Level:* 1 *Market Price:* 50 gp *Time:* 10 minutes *Key Skill:* Nature (no check) *Duration:* Instantaneous *Component Cost:* 1 healing surge By examining the sky and the …

  • Uncanny Strength

    *Uncanny Strength* _You can dig deep within yourself to find the strength you need._ *Level:* 5 *Market Price:* 100 gp *Time:* 5 minutes *Key Skill:* Athletics or Endurance (no check) *Duration:* 10 minutes *Component Cost:* 1 healing surge You …

  • Use Scroll

    *Use Scroll* _With a little luck and guesswork, you can unlock the secrets an item holds._ *Level:* 15 *Market Price:* 1,000 gp *Time:* 1 hour *Key Skill:* Thievery (no check) *Duration:* Special *Component Cost:* 1 healing surge You have picked …

  • Warded Campsite

    *Warded Campsite* _You arrange tripwires, traps, and other devices so that you and your allies will know when an intruder approaches your campsite._ *Level:* 3 *Market Price:* 50 gp *Time:* 30 minutes *Key Skill:* Nature or Thievery *Duration:* 8 …

  • Word on the Street

    *Word on the Street* _You snoop around, greasing palms and making discreet inquiries to learn the information you seek._ *Level:* 11 *Market Price:* 360 gp *Time:* 1 hour *Key Skill:* Streetwise (no check) *Duration:* Instantaneous *Component Cost …