Tag: Heroic Feat

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  • Heroic Feats

    | _*Any*_ | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Alchemist]] | - | You can craft alchemical items of your level or lower | | [[Alertness]] | — | No combat advantage when surprised, +2 to Perception | | [[ …

  • Alertness

    *Alertness* *Benefit:* You don’t grant enemies combat advantage during surprise rounds. You also gain a +2 feat bonus to Perception checks.

  • Action Surge

    *Action Surge [Human]* *Prerequisite:* Human *Benefit:* You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.

  • Agile Hunter

    *Agile Hunter [Ranger]* *Prerequisites:* Dex 15, ranger, Hunter’s Quarry class feature *Benefit:* When you score a critical hit with a melee attack against the target of your Hunter’s Quarry, you can shift as a free action, and the enemy takes a –2 …

  • Astral Fire

    *Astral Fire* *Prerequisites:* Dex 13, Cha 13 *Benefit:* You gain a +1 feat bonus to damage rolls when you use a power that has the fire or radiant keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.

  • Backstabber

    *Backstabber [Rogue]* *Prerequisites:* Rogue, Sneak Attack class feature *Benefit:* The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.

  • Blade Opportunist

    *Blade Opportunist* *Prerequisites:* Str 13, Dex 13 *Benefit:* You gain a +2 bonus to opportunity attack rolls with a heavy blade or a light blade.

  • Burning Blizzard

    *Burning Blizzard* *Prerequisites:* Int 13, Wis 13 *Benefit:* You gain a +1 feat bonus to damage rolls when you use a power that has the acid or cold keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.

  • Dark Fury

    *Dark Fury* *Prerequisites:* Con 13, Wis 13 *Benefit:* You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.

  • Distracting Shield

    *Distracting Shield [Fighter]* *Prerequisites:* Wis 15, fighter, Combat Challenge class feature *Benefit:* If you hit a foe with an attack granted by your Combat Challenge class feature, the target takes a –2 penalty to attack rolls until the start of …

  • Dodge Giants

    *Dodge Giants [Dwarf]* *Prerequisite:* Dwarf *Benefit:* You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.

  • Dragonborn Frenzy

    *Dragonborn Frenzy [Dragonborn]* *Prerequisite:* Dragonborn *Benefit:* While you are bloodied, you gain a +2 bonus to damage rolls.

  • Dragonborn Senses

    *Dragonborn Senses [Dragonborn]* *Prerequisite:* Dragonborn *Benefit:* You gain low-light vision. You also gain a +1 feat bonus to Perception checks.

  • Dwarven Weapon Training

    *Dwarven Weapon Training [Dwarf]* *Prerequisite:* Dwarf *Benefit:* You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.

  • Eladrin Soldier

    *Eladrin Soldier [Eladrin]* *Prerequisite:* Eladrin *Benefit:* You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears.

  • Elven Precision

    *Elven Precision [Elf]* *Prerequisites:* Elf, elven accuracy racial power *Benefit:* When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

  • Enlarged Dragon Breath

    *Enlarged Dragon Breath [Dragonborn]* *Prerequisites:* Dragonborn, dragon breath racial power *Benefit:* When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.

  • Escape Artist

    *Escape Artist* *Prerequisite:* Trained in Acrobatics *Benefit:* You can attempt to escape a grab as a minor action, instead of as a move action. You also gain a +2 feat bonus to Acrobatics checks.

  • Expanded Spellbook

    *Expanded Spellbook [Wizard]* *Prerequisites:* Wis 13, wizard *Benefit:* Choose one daily wizard attack spell of every level you know. Add this spell to your spellbook. Each time you gain a new level of daily wizard attack spells, you learn one extra …

  • Far Shot

    *Far Shot* *Prerequisite:* Dex 13 *Benefit:* When you use a projectile weapon such as a bow or a crossbow, increase both the normal range and the long range by 5 squares.

  • Far Throw

    *Far Throw* *Prerequisite:* Str 13 *Benefit:* When you use a thrown weapon such as a dagger or a javelin, increase both the normal range and the long range by 2 squares.

  • Fast Runner

    *Fast Runner* *Prerequisite:* Con 13 *Benefit:* You gain a +2 bonus to speed when you charge or run.

  • Ferocious Rebuke

    *Ferocious Rebuke [Tiefling]* *Prerequisites:* Tiefling, infernal wrath racial power *Benefit:* When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.

  • Group Insight

    *Group Insight [Half-Elf]* *Prerequisite:* Half-elf *Benefit:* You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.

  • Halfling Agility

    *Halfling Agility [Halfling]* *Prerequisites:* Halfling, second chance racial power *Benefit:* When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.

  • Hellfire Blood

    *Hellfire Blood [Tiefling]* *Prerequisite:* Tiefling *Benefit:* You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.

  • Improved Dark One's Blessing

    *Improved Dark One’s Blessing [Warlock]* *Prerequisites:* Con 15, warlock, infernal pact *Benefit:* Your Dark One’s Blessing now gives you 3 additional temporary hit points.

  • Raven Queen's Blessing

    *Raven Queen’s Blessing [Divinity]* *Prerequisites:* Channel Divinity class feature, must worship the Raven Queen *Benefit:* You can invoke the power of your deity to use Raven Queen’s blessing. * *Channel Divinity: Raven Queen’s Blessing* _The …

  • Improved Fate of the Void

    *Improved Fate of the Void [Warlock]* *Prerequisites:* Con 13 or Cha 13, warlock, star pact *Benefit:* Your Fate of the Void grants an additional +1 bonus to the d20 roll.

  • Improved Misty Step

    *Improved Misty Step [Warlock]* *Prerequisites:* Int 13, warlock, fey pact *Benefit:* Your Misty Step now allows you to teleport an additional 2 squares.

  • Inspired Recovery

    *Inspired Recovery [Warlord]* *Prerequisites:* Warlord, Inspiring Presence class feature *Benefit:* When an ally who can see you spends an action point to gain an extra standard action, that ally can roll a saving throw as a free action, adding your …

  • Lethal Hunter

    *Lethal Hunter [Ranger]* *Prerequisites:* Ranger, Hunter’s Quarry class feature *Benefit:* The extra damage dice from your Hunter’s Quarry class feature increase from d6s to d8s.

  • Light Step

    *Light Step [Elf]* *Prerequisite:* Elf *Benefit:* For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling …

  • Linguist

    *Linguist* *Prerequisite:* Int 13 *Benefit:* Choose three languages. You can now speak, read, and write those languages fluently. *Special:* You can take this feat more than once. Each time you select this feat, choose three new languages to learn.

  • Long Jumper

    *Long Jumper* *Prerequisite:* Trained in Athletics *Benefit:* You can make all long jumps as if you had a running start. You also gain a +1 feat bonus to Athletics checks.

  • Lost in the Crowd

    *Lost in the Crowd [Halfling]* *Prerequisite:* Halfling *Benefit:* You gain a +2 bonus to AC when you are adjacent to at least two enemies larger than you.

  • Mounted Combat

    *Mounted Combat* *Benefit:* When you ride a creature, you gain access to any special mount abilities it confers to its rider. Not every creature has these abilities. The Dungeon Master’s Guide has more information on mounts and mounted combat. While …

  • Nimble Blade

    *Nimble Blade* *Prerequisite:* Dex 15 *Benefit:* When you attack with a light blade and you have combat advantage, you gain a +1 bonus to attack rolls.

  • Potent Challenge

    *Potent Challenge [Fighter]* *Prerequisites:* Con 15, fighter, Combat Challenge class feature *Benefit:* If you hit a foe with an attack granted by your Combat Challenge class feature, add your Constitution modifier to the damage roll. *Special:* This …

  • Power Attack

    *Power Attack* *Prerequisite:* Str 15 *Benefit:* When making a melee attack, you can take a –2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon). This …

  • Powerful Charge

    *Powerful Charge* *Prerequisite:* Str 13 *Benefit:* When you charge, you gain a +2 bonus to damage and a +2 bonus to bull rush attempts.

  • Precise Hunter

    *Precise Hunter [Ranger]* *Prerequisites:* Wis 15, ranger, Hunter’s Quarry class feature *Benefit:* When you score a critical hit against the target of your Hunter’s Quarry with a ranged attack, your allies gain a +1 bonus to attack rolls against that …

  • Press the Advantage

    *Press the Advantage [Rogue]* *Prerequisites:* Cha 15, rogue *Benefit:* If you score a critical hit while you have combat advantage, you gain combat advantage against the target until the end of your next turn.

  • Quick Draw

    *Quick Draw* *Prerequisite:* Dex 13 *Benefit:* You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a …

  • Raging Storm

    *Raging Storm* *Prerequisites:* Con 13, Dex 13 *Benefit:* You gain a +1 feat bonus to damage rolls when you use a power that has the lightning or thunder keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.

  • Ritual Caster

    *Ritual Caster* *Prerequisite:* Trained in Arcana or Religion *Benefit:* You can master and perform rituals of your level or lower. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to …

  • Shield Push

    *Shield Push [Fighter]* *Prerequisites:* Fighter, Combat Challenge class feature *Benefit:* If you hit a foe with an attack granted by your Combat Challenge class feature, you push the target 1 square after dealing damage. *Special:* You must carry a …

  • Skill Focus

    *Skill Focus* *Prerequisite:* Training in chosen skill *Benefit:* Choose a skill in which you have training. You have a +3 feat bonus to checks with that skill. *Special:* You can take this feat more than once. Each time you select this feat, choose a …

  • Skill Training

    *Skill Training* *Benefit:* You gain training in one skill. The skill need not be on your class skill list. *Special:* You can take this feat more than once. Each time you select this feat, choose a skill in which you are not trained.

  • Sure Climber

    *Sure Climber* *Prerequisite:* Trained in Athletics *Benefit:* A successful Athletics check allows you to climb at your normal speed, rather than half speed. You also gain a +1 feat bonus to Athletics checks.

  • Surprise Knockdown

    *Surprise Knockdown [Rogue]* *Prerequisites:* Str 15, rogue *Benefit:* If you score a critical hit while you have combat advantage, you knock the target prone.

  • Tactical Assault

    *Tactical Assault [Warlord]* *Prerequisites:* Warlord, Tactical Presence class feature *Benefit:* When an ally who can see you spends an action point to make an attack, the attack’s damage roll gains a bonus equal to your Intelligence modifier.

  • Toughness

    *Toughness* *Benefit:* When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).

  • Two-Weapon Defense

    *Two-Weapon Defense* *Prerequisites:* Dex 13, [[Two-Weapon Fighting]] *Benefit:* While holding a melee weapon in each hand, you gain a +1 shield bonus to AC and reflex.

  • Two-Weapon Fighting

    *Two-Weapon Fighting* *Prerequisite:* Dex 13 *Benefit:* While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon.

  • Weapon Focus

    *Weapon Focus* *Benefit:* Choose a specific weapon group, such as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3. *Special:* …

  • Weapon Proficiency

    *Weapon Proficiency* *Benefit:* You gain proficiency in a single weapon of your choice. *Special:* You can take this feat more than once. Each time you select this feat, choose another weapon.

  • Wintertouched

    *Wintertouched* *Benefit:* When attacking a creature that is vulnerable to cold, you gain combat advantage when you use a power that has the cold keyword.

  • Initiate of the Faith

    *Initiate of the Faith [Multiclass Cleric]* *Prerequisite:* Wis 13 *Benefit:* You gain training in the Religion skill. Once per day, you can use the cleric’s healing word power. * *Healing Word Cleric Feature* _You whisper a brief prayer as …

  • Student of the Sword

    *Student of the Sword [Multiclass Fighter]* *Prerequisite:* Str 13 *Benefit:* You gain training in one skill from the fighter’s class skill list. Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action …

  • Soldier of the Faith

    *Soldier of the Faith [Multiclass Paladin]* *Prerequisites:* Str 13, Cha 13 *Benefit:* You gain training in one skill from the paladin’s class skill list. Once per encounter, you can use the paladin’s divine challenge power. * *Divine Challenge …

  • Warrior of the Wild

    *Warrior of the Wild [Multiclass Ranger]* *Prerequisite:* Str 13 or Dex 13 *Benefit:* You gain training in one skill from the ranger’s class skill list. Once per encounter, you can use the ranger’s Hunter’s Quarry class feature. *Hunter’s Quarry* …

  • Sneak of Shadows

    *Sneak of Shadows [Multiclass Rogue]* *Prerequisite:* Dex 13 *Benefit:* You gain training in the Thievery skill. Once per encounter, you can use the rogue’s Sneak Attack class feature. *Sneak Attack* Once per encounter, when you have combat …

  • Pact Initiate

    *Pact Initiate [Multiclass Warlock]* *Prerequisite:* Cha 13 *Benefit:* You gain training in one skill from the warlock’s class skill list. Choose a warlock pact. You gain the pact’s at-will power as an encounter power, and you can pursue the warlock …

  • Student of Battle

    *Student of Battle [Multiclass Warlord]* *Prerequisite:* Str 13 *Benefit:* You gain training in one skill from the warlord’s class skill list. Once per day, you can use the warlord’s inspiring word power. * *Inspiring Word Warlord Feature* _You …

  • Arcane Initiate

    *Arcane Initiate [Multiclass Wizard]* *Prerequisite:* Int 13 *Benefit:* You gain training in the Arcana skill. Choose a 1st-level wizard at-will power. You can use that power once per encounter. * *Cloud of Daggers Wizard Attack 1* _You create a …

  • Novice Power

    *Novice Power [Multiclass Encounter]* *Prerequisites:* Any class-specific multiclass feat, 4th level *Benefit:* You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed …

  • Acolyte Power

    *Acolyte Power [Multiclass Utility]* *Prerequisites:* Any class-specific multiclass feat, 8th level *Benefit:* You can swap one utility power you know for one utility power of the same level or lower from the class you multiclassed into.

  • Adept Power

    *Adept Power [Multiclass Daily]* *Prerequisites:* Any class-specific multiclass feat, 10th level *Benefit:* You can swap one daily attack power you know for one daily attack power of the same level or lower from the class you multiclassed into.

  • Aberrant Mark of Contagion

    *Aberrant Mark of Contagion [DRAGONMARK]* *Benefit:* Whenever you hit an enemy with a daily attack power, that enemy takes a -2 penalty to saving throws against ongoing damage until the end of the encounter.

  • Aberrant Mark of Madness

    *Aberrant Mark of Madness [DRAGONMARK]* *Benefit:* Whenever you hit an enemy with a daily attack power, that enemy takes a -2 penalty to Will until the end of the encounter.

  • Aberrant Mark of Terror

    *Aberrant Mark of Terror [DRAGONMARK]* *Benefit:* Whenever you hit an enemy with a daily attack power, that enemy takes a -1 penalty to attack rolls against you until the end of the encounter. This is a fear effect.

  • Accurate Magic Weapon

    *Accurate Magic Weapon* *Prerequisite:* Artificer *Benefit:* Whenever you use an artificer power that targets a weapon or an implement, the next attack roll with that weapon or implement before the end of the encounter gains a +1 bonus.

  • Aerenal Arcanist

    *Aerenal Arcanist* *Prerequisite:* [[Elf]], any arcane class, Aerenal background *Benefit:* Choose one arcane utility power of every level you know. Each time you gain a new level of arcane utility powers, you learn one extra utility power of that level …

  • Aerenal Half-Life

    *Aerenal Half-Life* *Prerequisite:* [[Elf]], Aerenal background *Benefit:* You gain a +1 feat bonus to damage rolls with necrotic powers. The bonus increases to +2 at 11th level and +3 at 21st level. In addition, when you spend an action point to …

  • Alchemist

    *Alchemist* *Benefit:* You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill. *Special:* You can take this feat instead of the Ritual Caster feat granted by your class feature.

  • Ancestral Guidance

    *Ancestral Guidance [Divinity}* *Prerequisite:* Channel Divinity class feature, must worship [[The Spirits of the Past | the Spirits of the Past]] *Benefit:* You gain the Channel Divinity power ancestral guidance. * *Channel Divinity: Ancestral …

  • Arawai's Abundance

    *Arawai's Abundance [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Arawai]] *Benefit:* You gain the Channel Divinity power Arawai's abundance. * *Channel Divinity: Arawai's Abundance* _Arawai shelters those who receive …

  • Aureon's Instruction

    *Aureon's Instruction [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Aureon]] *Benefit:* You gain the Channel Divinity power Aureon's instruction. * *Channel Divinity: Aureon's Instruction* _You tap into Aureon's vast …

  • Balinor's Prey

    *Balinor's Prey [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Balinor]] *Benefit:* You gain the Channel Divinity power Balinor's prey. * *Channel Divinity: Balinor's Prey* _The hunt is sweet, but the kill is far sweeter …

  • Beacon of Dol Arrah

    *Beacon of Dol Arrah [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Dol Arrah]] *Benefit:* You gain the Channel Divinity power beacon of Dol Arrah * *Channel Divinity: Beacon of Dol Arrah* _You let Dol Arrah's light shine …

  • Boldrei's Shelter

    *Boldrei's Shelter [Divinity]* *Prerequisite:* Channel Divinity class feaature, must worship [[Boldrei]] *Benefit:* You gain the Channel Divnity power Boldrei's Shelter * *Channel Divinity: Boldrei's Shelter* _Boldrei protects those who advance her …

  • Component Modification

    *Component Modification* *Prerequisite:* [[Warforged]] *Benefit:* For each warforged component you have, your warforged resolve racial power grants 1 extra temporary hit point, up to a maximum equal to your Constitution modifier.

  • Defensive Minions

    *Defensive Minions* *Prerequisite:* Artificer *Benefit:* A creature you summon using an artificer summoning power has a +2 feat bonus to all defenses.

  • Eldeen Companion

    *Eldeen Companion* *Prerequisite:* [[Shifter]], ranger, Beast Mastery class feature *Benefit:* Whenever you use your longtooth shifting or razorclaw shifting racial power, your beast companion also gains the benefit of the power's effect.

  • Forceful Defense

    *Forceful Defense* *Prerequisite:* Artificer *Benefit:* Whenever you hit an enemy with a force power, one ally adjacent to that enemy gains a +1 bonus to AC until the end of your next turn.

  • Group Mindlink

    *Group Mindlink* *Prerequisite:* [[Kalashtar]] *Benefit:* You can facilitate conversation between all your allies. Any ally within the range of your telepathy can communicate with you and any other ally or allies within the range of your telepathy.

  • Immutability

    *Immutability* *Prerequisites:* [[Warforged]], [[Improved Warforged Resolve]] feat *Benefit:* When you use your warforged resolve racial power, you can make a saving throw against any effect instead of only against an effect that deals ongoing damage. …

  • Improved Warforged Resolve

    *Improved Warforged Resolve* *Prerequisites:* [[Warforged]] *Benefit:* When you use your warforged resolve racial power, you gain 5 extra temporary hit points.

  • Kol Korran's Boon

    *Kol Korran's Boon [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Kol Korran]] *Benefit:* You gain the Channel Divinity power Kol Korran's boon. * *Channel Divinity: Kol Korran's Boon* _No healing is wasted._ *Encounter …

  • Light Within

    *Light Within [Divinity]* *Prerequisites:* Channel Divinity class feature, must worship [[The Path of Light | il-Yannah]] *Benefit:* You gain the Channel Divinity power light within. * *Channel Divinity: Light Within* _An arc of light shoots from …

  • Mark of Detection

    *Mark of Detection [Dragonmark]* *Prerequisite:* [[Half-Elf]] *Benefit:* When you make a Perception check, you make two rolls and use the higher result. You can also sense the presence of magic as if you were trained in Arcana. You can use Perception …

  • Mark of Finding

    *Mark of Finding [Dragonmark]* *Prerequisite:* [[Half-Orc]], [[Human]] *Benefit:* When an enemy granting combat advantage to you is adjacent to you and shifts, you can shift 1 square into a square it vacates as a free action. You can master and …

  • Mark of Handling

    *Mark of Handling [Dragonmark]* *Prerequisite:* [[Human]] *Benefit:* You can use a creature's mount powers as if you had the [[Mounted Combat]] feat. While you are mounted on a natural beast, the mount gains a +2 feat bonus to speed and a +1 feat …

  • Mark of Healing

    *Mark of Healing [Dragonmark]* *Prerequisite:* [[Halfling]] *Benefit:* Whenever yon use a healing power on an ally or use Heal to allow an ally to spend his or her second wind, that ally can also make a saving throw. You can master and perform …

  • Mark of Hospitality

    *Mark of Hospitality [Dragonmark]* *Prerequisite:* [[Halfling]] *Benefit:* Whenever you or an ally within 10 squares of you uses a healing power during a short rest, that power restores the maximum number of hit points possible. You can master and …

  • Mark of Making

    *Mark of Making [Dragonmark]* *Prerequisite:* [[Human]] *Benefit:* You have mastered the Enchant Magic Item ritual and can perform it as if you were two levels higher. You can make alchemical items as though you had the [[Alchemist]] feat and were …

  • Mark of Passage

    *Mark of Passage [Dragonmark]* *Prerequisite:* [[Human]] *Benefit:* Whenever one of your powers lets you shift, you can shift 1 extra square. Whenever one of your powers lets you teleport, you can teleport 1 extra square. You can master and perform …

  • Mark of Scribing

    *Mark of Scribing [Dragonmark]* *Prerequisite:* [[Gnome]] *Benefit:* Choose four languages. You can speak, read, and write those languages fluently. When you gain a level, you can retrain one of these languages instead of a feat, a power, or a skill. …

  • Mark of Sentinel

    *Mark of Sentinel [Dragonmark]* *Prerequisite:* [[Human]] *Benefit:* Whenever an enemy provokes an opportunity attack from you, you can shift 1 square as a free action before or after you make the opportunity attack. You can master and perform the [[ …

  • Mark of Shadow

    *Mark of Shadow [Dragonmark]* *Prerequisite:* [[Eladrin]], [[Elf]] *Benefit:* Whenever you make an attack and miss every target while hidden, you remain hidden. Whenever you make an attack and miss every target while invisible, you remain invisible. …

  • Mark of Storm

    *Mark of Storm [Dragonmark]* *Prerequisite:* [[Half-Elf]] *Benefit:* Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the [[Endure …

  • Mark of Warding

    *Mark of Warding [Dragonmark]* *Prerequisite:* [[Dwarf]] *Benefit:* Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't …

  • Master Crafter

    *Master Crafter* *Prerequisite:* Artificer *Benefit:* When you use the Enchant Magic Item ritual to create a magic item, you can create a magic item of your level + your Intelligence modifier or lower.

  • Master Mixer

    *Master Mixer* *Prerequisite:* Artificer *Benefit:* You can make alchemical items of your level + 3 or lower. You must have the correct formula and an appropriate skill. *Special:* You can take this feat instead of the Ritual Caster feat granted by …

  • Might of Dol Dorn

    *Might of Dol Dorn [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Dol Dorn]] *Benefit:* You gain the Channel Divinity power might of Dol Dorn. * *Channel Divinity: Might of Dol Dorn* _Draw from Dol Dorn's strength, and …

  • Mror Stalwart

    *Mror Stalwart* *Prerequisite:* [[Dwarf]], Mror Holds background *Benefit:* At the start of your turn, you gain a +1 feat bonus to attack rolls using axes and hammers until you move.

  • Onatar's Gift

    *Onatar's Gift [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[Onatar]] *Benefit:* You gain the Channel Divinity power Onatar's gift. * *Channel Divinity: Onatar's Gift* _Onatar's wisdom burns like a raging fire within …

  • Potent Restorables

    *Potent Restorables* *Prerequisite:* Artificer *Benefit:* Your healing powers restore 2 extra hit points. The extra hit points increase to 3 at 6th level, to 4 at 11th level, to 5 at 16th level, to 6 at 21st level, and to 7 at 2 6 th level.

  • Quori Shield

    *Quori Shield* *Prerequisite:* [[Kalashtar]] *Benefit:* You gain resistance to psychic damage equal to 5 + one-half your level.

  • Shapeshifting Contortionist

    *Shapeshifting Contortionist* *Prerequisite:* [[Changling | Doppelganger]] *Benefit:* You can use the escape action as a minor action instead of a move action. In addition, you do not grant combat advantage or take a penalty to attack rolls while …

  • Shield of the Silver Flame

    *Shield of the Silver Flame [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship [[The Silver Flame | the Silver Flame]] *Benefit:* You gain the Channel Divinity power shield of the Silver Flame. * *Channel Divinity: Shield of the …

  • Shifter's Agility

    *Shifter's Agility* *Prerequisite:* [[Shifter]] *Benefit:* When you use your shifter racial power, you gain a +5 feat bonus to Acrobatics and Athletics checks until the racial power ends.

  • Sovereign Justice

    *Sovereign Justice [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship the Sovereign Host *Benefit:* You gain the Channel Divinity power sovereign justice. * *Channel Divinity: Sovereign Justice* _Through your allies' exploits, …

  • Sturdy Shifter

    *Sturdy Shifter* *Prerequisite:* [[Shifter]] *Benefit:* Whenever you use your shifter racial power, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and 20 at 21st level.

  • Talenta Warrior

    *Talenta Weapon Training* *Prerequisite:* [[Halfling]], Talenta Plains background *Benefit:* You gain proficiency and a +2 feat bonus to damage rolls with the Talenta boomerang, the Talenta sharrash, and the Talenta tangat.

  • Telepathic Sensitivity

    *Telepathic Sensitivity* *Prerequisite:* [[Kalashtar]] *Benefit:* You can sense the stray thoughts of nearby creatures. You gain a +5 feat bonus to Perception checks opposed by a creature's Stealth check.

  • Traveler's Gift

    *Traveler's Gift [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship the [[Traveler]] *Benefit:* You gain the Channel Divinity power Traveler's gift. * *Channel Divinity: Traveler's Gift* _The enigmatic god of change lifts your …

  • Undying's Command

    *Undying's Command [Divinity]* *Prerequisite:* Channel Divinity class feature, must worship the [[Undying Court]] *Benefit:* You gain the Channel Divinity power undying's command. * *Channel Divinity: Undying's Command* _Undead pose little danger to …

  • Warforged Tactics

    *Warforged Tactics* *Prerequisite:* [[Warforged]] *Benefit:* You gain a +1 bonus to melee attack rolls against an enemy that is adjacent to an ally.

  • Xen'drik Weapon Training

    *Xen'Drik Weapon Training* *Prerequisite:* [[Drow]] *Benefit:* You gain proficiency and a +2 feat bonus to damage rolls with the drow long knife and the Xen'drik boomerang.

  • Student of the Artifice

    *Student of the Artifice [Multiclass Artificer]* *Prerequisite:* Int 13 *Benefit:* You gain training in Arcana. Once per day, you can use the artificer's healing infusion power. The infusion you create cannot be replenished. * *Healing Infusion* …

  • Arcane Fire

    *Arcane Fire* *Prerequisite:* Int 13, any arcane class *Benefit:* When you hit a target with an arcane fire power, that target gains vulnerable 5 cold against the first arcane attack power you use against it before the end of your next turn.

  • Arcane Fury

    *Arcane Fury* *Prerequisite:* [[Half-Orc]], any arcane class *Benefit:* When you use your furious assault racial power to deal extra damage to the target of an area or close arcane power, you deal the extra damage to all targets you hit with the power, …

  • Arcane Implement Proficiency

    *Arcane Implement Proficiency* *Prerequisite:* Any arcane class *Benefit:* Choose a kind of implement associated with any arcane class other than your own. You can use that kind of implement with your arcane powers. If that implement is also a weapon …

  • Arcane Reserves

    *Arcane Reserves* *Prerequisite:* [[Human]], any arcane class *Benefit:* If all your arcane encounter attack powers are expended, you gain a +2 bonus to damage rolls with your arcane at-will attack powers until the end of the encounter or until you …

  • Careful Summoner

    *Careful Summoner* *Prerequisite:* Con 13, wizard *Benefit:* Creatures created by your arcane summoning powers gain a +1 bonus to all defenses.

  • Combat Virtuoso

    *Combat Virtuoso* *Prerequisite:* Bard *Benefit:* When you use any attack power gained through a multiclass feat, paragon multiclassing, or the [[Half-Elf | half-elf's]] Dilettante racial feature, you can use Charisma for the power's attack rolls rather …

  • Darkfire Implement

    *Darkfire Implement* *Prerequisite:* [[Drow]], any arcane class *Benefit:* When you hit a target with your darkfire racial power and you are wielding an implement usable by your arcane class, your darkfire also deals damage to that target equal to twice …

  • Draconic Spellcaster

    *Draconic Spellcaster* *Prerequisite:* [[Dragonborn]], any arcane class *Benefit:* You gain a +1 feat bonus to attack rolls when you use an arcane power that deals the same damage type as your breath weapon. The bonus increases to +2 at 15th level and …

  • Dooming Action

    *Dooming Action* *Prerequisite:* Warlock, Warlock's Curse class feature *Benefit:* When you spend an action point to take an extra action and you have already dealt your Warlock's Curse extra damage during your current turn, you can deal the extra …

  • Dual Implement Spellcaster

    *Dual Implement Spellcaster* *Prerequisite:* Dex 13, any arcane class *Benefit:* When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the offhand implement's enhancement bonus to damage rolls. Both of …

  • Eladrin Swordmage Advance

    *Eladrin Swordmage Advance* *Prerequisite:* [[Eladrin]], swordmage *Benefit:* When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action.

  • Elemental Blade Attunement

    *Elemental Blade Attunement* *Prerequisite:* [[Genasi]], swordmage *Benefit:* When you use a sword mage power that has the acid, cold, fire, lightning, or thunder keyword, you gain a +1 feat bonus to damage rolls. This bonus increases to +2 at 11th …

  • Elemental Echo

    *Elemental Echo* *Prerequisite:* [[Genasi]], any arcane class *Benefit:* When you use the genasi racial power associated with your elemental manifestation, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with arcane powers until the …

  • Elven Arcane Precision

    *Elven Arcane Precision* *Prerequisite:* [[Elf]], any arcane class *Benefit:* You can use your elven accuracy racial power to reroll the attack rolls of a Single arcane attack power against every target you choose.

  • Empowering Shadows

    *Empowering Shadows* *Prerequisite:* Warlock, Shadow Walk class feature *Benefit:* When you have concealment from your Shadow Walk, you gain a +1 bonus to damage rolls.

  • Enlarge Spell

    *Enlarge Spell* *Prerequisite:* Wis 13, wizard Prerequisite: Wis 13, wizard *Benefit:* Before using an arcane attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst …

  • Extended Prescience

    *Extend Prescience* *Prerequisite:* Bard, Virtue of Prescience class feature *Benefit:* When you use your Virtue of Prescience to grant a power bonus to an ally's defense, that bonus lasts until the end of the ally's next turn.

  • Fanged Magic

    *Fanged Magic* *Prerequisite:* Longtooth [[Shifter]], any arcane class *Benefit:* Each time you hit with a ranged arcane attack power while you are under the effect of your longtooth shifter racial power, one enemy adjacent to the target takes 2 damage. …

  • Focusing Spellfury

    *Focusing Spellfury* *Prerequisite:* Sorcerer *Benefit:* When you use a sorcerer at-will attack power and hit two or more enemies, you gain a +2 bonus to damage rolls with ranged and melee attack powers until the end of your next turn.

  • Friendly Deception

    *Friendly Deception* *Prerequisite:* Bard, words of friendship power *Benefit:* When you use words of friendship, you can apply the power bonus to a Bluff check instead of a Diplomacy check.

  • Immortal Warding

    *Immortal Warding* *Prerequisite:* [[Deva]], swordmage, Sword mage Warding class feature *Benefit:* Your Swordmage Warding remains active even while you are unconscious. Add the bonus to AC granted by your Swordmage Warding to the necrotic resistance …

  • Improved Swordmage Warding

    *Improved Swordmage Warding* *Prerequisite:* Dex 13, swordmage, Swordmage Warding class feature *Benefit:* While you are wearing cloth armor, leather armor, or no armor, the bonus to AC from your Swordmage Warding increases by 1.

  • Infernal Clamor

    *Infernal Clamor* *Prerequisite:* [[Tiefling]], bard *Benefit:* When you use your infernal wrath racial power, each of your allies who can see you gains a +1 power bonus to his or her next attack roll against the enemy that hit you.

  • Infuriating Escape

    *Infuriating Escape* *Prerequisite:* [[Halfling]], bard *Benefit:* When you use your second chance racial power and the enemy's second attack roll misses you, that enemy grants combat advantage to the next one of your allies that attacks it before the …

  • Magic of the Ages

    *Magic of the Ages* *Prerequisite:* [[Deva]], any arcane class *Benefit:* When you use your memory of a thousand lifetimes racial power to add to the attack roll of an arcane power, you gain a +1 bonus to the triggering roll.

  • Magic of the Mists

    *Magic of the Mists* *Prerequisite:* [[Gnome]], any arcane class *Benefit:* When you use your fade away racial power, making an attack with an arcane power does not end the effect.

  • Mountain Hammer Spellcasting

    *Mountain Hammer Spellcasting* *Prerequisite:* [[Goliath]], any arcane class *Benefit:* When you use your stone's endurance racial power, your arcane powers ignore your enemies' resistances until the end of your next turn.

  • Nimble Spellcaster

    *Nimble Spellcaster* *Prerequisite:* [[Halfling]], Dex 13, any arcane class *Benefit:* When you use an area arcane power, you do not provoke opportunity attacks from the creatures you target with that power.

  • Predatory Magic

    *Predatory Magic* *Prerequisite:* Razorclaw [[Shifter]], any arcane class *Benefit:* When you use a close arcane attack power while you are under the effect of your razorclaw shifting racial power, you can shift 1 square as a free action before or after …

  • Prescient Fortification

    *Prescient Fortification* *Prerequisite:* Bard, Virtue of Prescience class feature *Benefit:* When you use your Virtue of Prescience to grant a power bonus to an ally, increase that bonus by 2.

  • Rousing Voice

    *Rousing Voice* *Prerequisite:* [[Human]], bard *Benefit:* When an ally within 10 squares of you uses second wind, he or she gains also temporary hit paints equal to your Charisma modifier.

  • Rune-Scribed Soul

    *Rune-Scribed Soul* *Prerequisite:* [[Dwarf]], any arcane class *Benefit:* When you use your second wind, you gain a +1 bonus to attack rolls and a bonus to damage equal to your Constitution modifier with arcane powers you use before the end of your …

  • Sorcerous Assassin

    *Sorcerous Assassin* *Prerequisite:* [[Drow]], sorcerer *Benefit:* When you have combat advantage agalnst a target, you gain a +2 feat bonus to damage rolls against that target when you use sorcerer powers that have the poison or psychic keyword. This …

  • Tempest Magic

    *Tempest Magic* *Prerequisite:* Sorcerer, Con 13, Dex 13, Storm Magic class feature *Benefit:* When you use an arcane power that has the lightning or thunder keyword, you gain a +1 feat bonus to damage rolls. While you are bloodied, this bonus becomes + …

  • Triggered Chaos

    *Triggered Chaos* *Prerequisite:* [[Halfling]], sorcerer, Wild Magic class feature *Benefit:* When you use your second chance racial power, you gain an additional benefit based on the result of the reroU. If the enemy's reroll is an even number, you can …

  • True Dragon's Soul

    *True Dragon's Soul* *Prerequisite:* [[Dragonborn]], sorcerer, Dragon Magic class feature *Benefit:* The first time you become bloodied during an encounter, you gain a +1 bonus to Fortitude, Reflex, and Will until the end of the encounter. If your …

  • Twist the Arcane Fabric

    *Twist the Arcane Fabric* *Prerequisite:* [[Eladrin]], any arcane class *Benefit:* Before you use an area or close arcane power, you can use a free action to expend your fey step racial power to teleport an ally rather than yourself If you do so, select …

  • Vengeful Curse

    *Vengeful Curse* *Prerequisite:* [[Tiefling]], warlock, Warlock's Curse class feature *Benefit:* When an enemy hits you, you can use your Warlock's Curse as an immediate reaction against that enemy, even if it is not the enemy nearest to you.

  • Wrathful Magic

    *Wrathful Magic* *Prerequisite:* [[Tiefling]], any arcane class *Benefit:* When you miss with an arcane attack power, you can use your infernal wrath racial power as a free action. You gain the benefits of infernal wrath against the target you missed, …

  • Bardic Ritualist

    *Bardic Ritualist [Multiclass Bard]* *Prerequisite:* Int 13, Cha 13 *Benefit:* You gain training in the Arcana skill. You gain the bard's Bardic Training class feature. *Bardic Training* You gain the [[Ritual Caster]] feat as a bonus feat, …

  • Heart of the Blade

    *Heart of the Blade [Multiclass Swordmage]* *Prerequisite:* Con 13, Int 13 *Benefit:* You gain training in the Athletics skill or the Endurance skill. You gain the swordmage's Swordbond class feature. *Swordbond* By spending 1 hour of meditation …

  • Learned Spellcaster

    *Learned Spellcaster [Multiclass Wizard]* *Prerequisite:* Int 13, Wis 13 *Benefit:* You gain training in the Arcana skill, the Nature skill, or the Religion skill. You gain the wizard 's Ritual Casting class feature. *Ritual Casting* You gain the …

  • Soul of Sorcery

    *Soul of Sorcery [Multiclass Sorcerer]* *Prerequisite:* Str 13, Cha 13 *Benefit:* Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You gain resist 5 to that damage type.

  • Student of Malediction

    *Student of Malediction [Warlock]* *Prerequisite:* Con 13, Cha 13 *Benefit:* Once per encounter, you can use the Warlock's Curse class feature. The curse ends the first time you deal the extra damage from Warlock's Curse. *Warlock's Curse* Once per …

  • Arcane Familiar

    *Arcane Familiar [Familiar]* *Prerequisite:* Any arcane class *Benefit:* You gain a familiar. For each familiar feat you have beyond this one, your familiar gains a +1 bonus to its defenses.

  • Bonded Familiar

    *Bonded Familiar [Familiar]* *Prerequisite:* Any arcane class, [[Arcane Familiar]] feat *Benefit:* You and your familiar can communicate telepathically out to a range of 10 squares. You must have line of sight and line of effect to your familiar to …

  • Shielding Familiar

    *Shielding Familiar [Familiar]* *Prerequisite:* Any arcane class, [[Arcane Familiar]] feat, 6th-level or higher utility power *Benefit:* The shieldin8familiar feat power replaces one of your 6th-level or higher utility powers. Also, while your …

  • Spellseer Familiar

    *Spellseer Familiar [Familiar]* *Prerequisite:* Any arcane class, [[Arcane Familiar]] feat, 6th-level or higher utility power *Benefit:* The spellseer familiar feat power replaces one of your 6th-level or higher utility powers. While your familiar is …

  • Elemental Assault

    *Elemental Assault* *Prerequisites:* [[Genasi]], swordmage with aegis of assault *Benefit:* When you make a melee basic attack granted by your aegis of assault, you gain a +3 bonus to damage of a type based on your current elemental manifestation. * * …

  • Escalating Assault

    *Escalating Assault* *Prerequisite:* Swordmage with aegis of assault *Benefit:* Each time you make a melee basic attack granted by your aegis of assault power, you gain a cumulative +1 bonus on future attack rolls made for the melee basic attacks …

  • Improved Swordbond

    *Improved Swordbond* *Prerequisite:* Swordmage *Benefit:* You can call your bonded weapon to your hand from up to 20 squares away with a minor action.

  • Intelligent Blademaster

    *Intelligent Blademaster* *Prerequisite:* Swordmage *Benefit:* You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

  • Retributive Shield

    *Retributive Shield* *Prerequisite:* Swordmage with aegis of shielding *Benefit:* When you use your aegis of shielding power, you gain a +2 bonus to the next attack roll made before the end of your next turn against the foe that triggered the aegis of …

  • Avowed Dragonfoe

    *Avowed Dragonfoe* *Prerequisite:* [[Dragonborn]] Benefit: You gain a +1 bonus to attack rolls against dragons. While you are bloodied, this bonus increases to +2. Also, when you score a critical hit on a dragon with a melee or close attack, you …

  • Extra Manifestation

    *Extra Manifestation* *Prerequisite:* [[Genasi]] *Benefit:* Select a new genasi elemental manifestation: earthsoul, firesoul, stormsoul, watersoul, or windsoul. When you take a short rest or an extended rest, you can adopt this new elemental …

  • Ghostwise Heritage

    *Ghostwise Heritage* *Prerequisite:* [[Halfling]] *Benefit:* After meditating for one minute, choose one ally you can see. Whenever that ally is within 10 squares of you, any time you are both required to make a Perception check, both of you can use the …

  • Gold Dwarf Pride

    *Gold Dwarf Pride* *Prerequisite:* [[Dwarf]] *Benefit:* If you are reduced to 0 hit points or fewer and return to consciousness in the same encounter, you gain a +1 bonus to AC and attack rolls until the end of the encounter.

  • Manifest Resistance

    *Manifest Resistance* *Prerequisite:* [[Genasi]] *Benefit:* Increase the resist value provided by your elemental manifestation (if any) by 5. For example, when manifesting firesoul at 1st level to 10th level, you gain resist 10 fire (instead of resist 5 …

  • Moon Elf Resilience

    *Moon Elf Resilience* *Prerequisite:* [[Eladrin]] *Benefit:* If you use your fey step power when you are bloodied and no allies are within 5 squares of you, you can spend a healing surge as a free action. *Special:* You cannot select this feat if you …

  • Ruthless Hunter

    *Ruthless Hunter* *Prerequisite:* [[Drow]] *Benefit:* When you wield a hand crossbow, its weapon damage die increases to 1d8, and it becomes a high crit weapon.

  • Shield of Shadows

    *Shield of Shadows* *Prerequisite:* [[Drow]] *Benefit:* You gain a +2 bonus to your Reflex defense while within the effect of your cloud of darkness power.

  • Shield the Fallen

    *Shield the Fallen* *Prerequisite:* [[Dwarf]] *Benefit:* When you are adjacent to a bloodied, unconscious, or helpless ally, that ally gains a +2 bonus to saving throws and all defenses. The benefit of this feat doesn’t stack if more than one character …

  • Stubborn Survivor

    *Stubborn Survivor* *Prerequisite:* [[Human]] *Benefit:* You gain a +2 bonus to saving throws whenever you have no action points remaining.

  • Sun Elf Grace

    *Sun Elf Grace* *Prerequisite:* [[Eladrin]] *Benefit:* If you use your fey step power before you first become bloodied in an encounter, you gain a +1 bonus to all defenses until the end of your next turn. Once you’ve become bloodied in an encounter, you …

  • Wild Elf Luck

    *Wild Elf Luck* *Prerequisite:* [[Elf]] *Benefit:* When you use your elven accuracy power, you gain a +1d4 bonus to the reroll. *Special:* You cannot select this feat if you have the [[Wood Elf Agility]] feat.

  • Wood Elf Agility

    *Wood Elf Agility* *Prerequisite:* [[Elf]] *Benefit:* When you roll an Acrobatics or Athletics check, you can treat a d20 roll of 2 through 7 as if you had rolled an 8. A natural 1 is still treated as a 1. *Special:* You cannot select this feat if you …

  • Clutch of Darkness

    *Clutch of Darkness* *Prerequisite:* [[Drow]] *Benefit:* Your cloud of darkness power becomes a burst 2 instead of a burst 1. Your darkfire power becomes ranged 15 instead of ranged 10.

  • Blade Initiate

    *Blade Initiate* *Prerequisite:* Int 13 *Benefit:* You gain training in the Arcana skill. Once per day, when you are wielding a blade, you can invoke the Swordmage Warding class feature. Until the end of the encounter, you gain a +1 bonus to AC (or a …

  • Agile Form

    *Agile Form* *Prerequisite:* Druid, wild shape power Benefit: When you use wild shape to change from your humanoid form to beast form, you shift 1 square.

  • Animal Empathy

    *Animal Empathy* *Prerequisite:* Trained in Nature *Benefit:* You gain a +2 feat bonus to Nature checks. Also. when you would make an Insight check against a natural beast, you can make a Nature check instead.

  • Audacious Crow

    *Audacious Crow [Tribal]* *Benefit:* You gain a +2 feat bonus to Thievery checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Bloodied Spear

    *Bloodied Spear [Tribal]* *Benefit:* You gain a +1 feat bonus to attack rolls and damage rolls when making opportunity attacks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Bloody Triumph

    *Bloody Triumph* *Prerequisite:* Barbarian, Thaneborn Triumph class feature *Benefit:* When you bloody an enemy, you or an ally gains a bonuS to the next damage roll against that enemy before the end of the encounter equal to your charisma modifier.

  • Deep Sage

    *Deep Sage* *Prerequisite:* Trained in Dungeoneering *Benefit:* You gain a +5 feat bonus to Dungeonccring knowledge cbecks and to monster knowledge checks to identify aberrant creatures. In addition, you can now speak, read, and write Deep Speech …

  • Druid of Darkness

    *Druid of Darkness* *Prerequisite:* [[Drow]], druid, wild shape power *Benefit:* While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.

  • Elemental Barbarian

    *Elemental Barbarian* *Prerequisite:* [[Genasi]], barbarian *Benefit:* When you use your firepulse or promise of storm racial power while raging, you gain a +2 bonus to attack rolls until the end of your next turn.

  • Enduring Mountain

    *Enduring Mountain [Tribal]* *Benefit:* Whenever you spend a healing surge, you regain 2 additional hit paints. You regain 1 more additional hit point for each ally within 10 squares of you who has this feat, to a maximum of 5 additional hit points.

  • Eyes of the Spirits

    *Eyes of the Spirits* *Prerequisite:* [[Elf]], any primal class *Benefit:* Each ally affected by your Group Awareness racial trait doesn't take the -2 penalty for attacking an enemy that has concealment.

  • Fading Spirit

    *Fading Spirit* *Prerequisite:* [[Gnome]]. shaman *Benefit:* While you are hidden from a creature, your spirit companion is also hidden from that creature.

  • Fearsome Charge

    *Fearsome Charge* *Prerequisite:* Barbarian. Rageblood Vigor class feature *Benefit:* When you hit with the charge attack granted by swift charge, you can push the target 1 square.

  • Fearsome Host

    *Fearsome Host [Tribal]* *Benefit:* You gain a +2 feat bonus to Intimidate checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Four Winds

    *Four Winds [Tribal]* *Benefit:* You gain a +2 feat bonus to Athletics checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Feral Fey Step

    *Feral Fey Step* *Prerequisite:* [[Eladrin]], any primal class *Benefit:* The first time you are bloodied during an encounter, you can use yourfey step racial power as an immediate reaction, even ifyou hay already used it during this encounter.

  • Focus the Spirits' Lives

    *Focus the Spirits' Lives* *Prerequisite:* [[Deva]], any primal class *Benefit:* When you use your memory of a thousand lifetimes racial power to make a Nature check or an attack roll using a beast form or a spirit power, you add 1d10 to the roll, …

  • Half-Elf Spirit Speaker

    *Half-Elf Spirit Speaker* *Prerequisite:* [[Half-Elf]], any primal class *Benefit:* The first time you arc bloodied during an encounter, you and each ally within 10 squares of you gain a +1 bonus to all defenses until the end of your next turn. In …

  • Herbalist

    *Herbalist* *Prerequisite:* Trained in Dungeoneering or Nature, trained in Heal *Benefit:* You gain a +5 bonus to Heal checks to treat disease. In addition, when you reach 5th level, you master the ritual Brew Potion and can perform it without a …

  • Hurl Weapon

    *Hurl Weapon* *Prerequisite:* Barbarian *Benefit:* You can use anyone-handed off-hand weapon as a heavy thrown weapon. Normal range for weapons you wield this way is 5 squares, and long range is 10 squares.

  • Hide Armor Expertise

    *Hide Armor Expertise* *Prerequisite:* Con 15, any primal class. proficiency with hide armor *Benefit:* While wearing hide armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.

  • Improvised Missile

    *Improvised Missile* *Prerequisite:* Barbarian *Benefit:* You can use improvised melee weapons (not including unarmed attacks) as heavy thrown weapons with a normal range of 5 squares and a long range of 10 squares. In addition, whenever you use an …

  • Inner Compass

    *Inner Compass* *Prerequisite:* Trained in Dungeoneering or Nature *Benefit:* You always know which way is north. When making a Dungeoneering check or a Nature check to find your way in a natural environment, you can roll twice and use either result.

  • Invigorating Spirit

    *Invigorating Spirit* *Prerequisite:* Shaman, healing spirit power *Benefit:* When you use healing spirit, each ally adjacent to your spirit companion can shift 1 square as a free action.

  • Longtooth Spirit Shifter

    *Longtooth Spirit Shifter* *Prerequisite:* Longtooth [[Shifter | shifter]], any primal class *Benefit:* While you are under the effect of your longtooth shifter racial power, the regeneration you gain increases by 2.

  • Manifest Healing

    *Manifest Healing* *Prerequisite:* [[Genasi]], any primal class *Benefit:* When you use a genasi racial power, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and 15 at 21st level. If you have two or more elemental …

  • Markings of the Elements

    *Markings of the Elements* *Prerequisite:* [[Goliath]], any primal class *Benefit:* Whenever you use your stone's endurance racial power, you can choose cold, fire, lightning, poison, radiant, or thunder. If you do so, you gain resistance to that damage …

  • Markings of the Predator

    *Markings of the Predator* *Prerequisite:* [[Goliath]], any primal class *Benefit:* When you bloody a creature, you gain a +1 bonus to all defenses until the end of your next turn.

  • Precise Fangs

    *Precise Fang* *Prerequisite:* Shaman, Stalker Spirit class feature *Benefit:* When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.

  • Predator's Burst

    *Predator's Burst* *Prerequisite:* Druid, Primal Predator class feature, wild shape power *Benefit:* When you charge while you are in beast form, you gain a +2 bonus to speed and a +1 bonus to the damage rolls of the charge attack.

  • Primal Halfling Counterattack

    *Primal Halfling Counterattack* *Prerequisite:* [[Halfling]], any primal class *Benefit:* When you use your second chance racial power, you gain a +4 bonus to damage rolls against the creature that attacked you until the end of your next turn. This …

  • Primal Resilience

    *Primal Resilience* *Prerequisite:* [[Half-Orc]], any primal class *Benefit:* You gain additional temporary hit points from your Half-Orc Resilience racial trait equal to your Constitution modifier.

  • Protector's Shield

    *Protector's Shield* *Prerequisite:* Shaman, Protector Spirit class feature *Benefit:* When you hit with your spirit's shield power, the attack deals 1d8 extra damage.

  • Quick Stow

    *Quick Stow* *Prerequisite:* Druid, wild shape power *Benefit:* When you use wild shape to change from your humanoid form to beast form, you don't automatically drop handheld items that aren't implements. Such items become part of your beast form. …

  • Raging Bloodcut

    *Raging Bloodcut* *Prerequisite:* Barbarian *Benefit:* When you hit a target with any rage power, you have the option of reducing the damage to that target by 1 [W] before you roll damage. If you do so, the target takes ongoing 5 damage (save ends). …

  • Razorclaw Spirit Shifter

    *Razorclaw Spirit Shifter* *Prerequisite:* Razorclaw [[Shifter | shifter]], any primal class *Benefit:* While you're under the effect of your razorclaw shifting racial power, when an enemy damages you with an attack against AC or Reflex, you can shift 1 …

  • Reckless Charge

    *Reckless Charge* *Prerequisite:* Any primal class *Benefit:* When you make a charge attack, you can take a -2 penalty to AC until the start of your next turn to gain a +1 bonus to the attack rolls of that attack.

  • Rejuvenating Spirit

    *Rejuvenating Spirit* *Prerequisite:* Shaman, healing spirit power *Benefit:* When you use healing spirit, the target can make a saving throw.

  • Rites of Spirits' Blood

    *Rites of Spirits' Blood* *Prerequisite:* [[Tiefling]], any primal class *Benefit:* Your bonus to attack rolls from your Bloodhunt racial trait increases to +2. When you use your infernal wrath racial power, you gain a +2 power bonus to the attack roll, …

  • Skins of the Slain

    *Skins of the Slain* *Prerequisite:* Any primal class, proficiency with hide armor *Benefit:* While wearing hide armor, you gain a feat bonus to Intimidate checks equal to 1 + the armor's enhancement bonus.

  • Spider's Swiftness

    *Spider's Swiftness* *Prerequisite:* [[Drow]], any primal class *Benefit:* You gain a + 1 feat bonus to speed. The bonus increases to +2 while you're under the effect of a primal polymorph or rage power.

  • Spirit Tribe

    *Spirit Tribe* *Prerequisite:* Shaman, speak with spirits power *Benefit:* When you use speak with spirits to gain a bonus to a skill check, each ally within 5 squares of you gains a + 2 power bonus to checks with that skill until the end of your next …

  • Spirit's Fey Step

    *Spirit's Fey Step* *Prerequisite:* [[Eladrin]], shaman *Benefit:* When you use your fey step racial power, you can teleport your spirit companion a number of squares equal to the distance you teleported.

  • Spirits of Stealth

    *Spirits of Stealth* *Prerequisite:* [[Gnome]], any primal class *Benefit:* You gain a +3 feat bonus to damage rolls against bloodied creatures you are hidden from. This bonus increases to +5 at 1lth level and +7 at 21 st level.

  • Spirits of Stone

    *Spirits of Stone* *Prerequisite:* [[Dwarf]], any primal class *Benefit:* When you use your second wind, you gain a +2 bonus to your next attack roll with a primal power before the end of your next turn.

  • Spirits of the Primal Dragons

    *Spirits of the Primal Dragon* *Prerequisite:* [[Dragonborn]], any primal class *Benefit:* The first time you arc bloodied during an encounter, your attacks deal Id8 extra damage until the end of your next turn. This damage is the type you initially …

  • Staggering Smash

    *Staggering Smash* *Prerequisite:* Any primal class *Benefit:* Whenever you daze or stun an enemy with a primal power, you push that enemy 1 square.

  • Stinging Swarm

    *Stinging Swarm* *Prerequisite:* Druid. Primal Swarm class feature, wild shape power *Benefit:* Once per round when an enemy damages you with a melee attack while you are in beast form, that enemy grants combat advantage to you until the end of your …

  • Strengthening Spirit

    *Strengthening Spirit* *Prerequisite:* Shaman, healing spirit power *Benefit:* When you use healing spirit, each ally adjacent to your spirit companion gains temporary hit points equal to your Wisdom modifier.

  • Strong-Willed Summoning

    *Strong-Willed Summoning* *Prerequisite:* Druid *Benefit:* When a creature you summon uses an instinctive action to attack, it gains a + 1 bonus to the attack roll.

  • Sudden Call

    *Sudden Call* *Prerequisite:* Shaman *Benefit:* You can use your call spirit companion power as a free action on your turn.

  • Thunderborn Rage

    *Thunderborn Rage* *Prerequisite:* Barbarian. Thunderborn Wrath class feature *Benefit:* The thunder damage of your Thunderborn Wrath increases by 5.

  • Vigorous Spirit

    *Vigorous Spirit* *Prerequisite:* Shaman, healing spirit power *Benefit:* When you use healing spirit, the target regains additional hit points equal to your Wisdom modifier.

  • Watcher Spirit Adept

    *Watcher Spirit Adept* *Prerequisite:* Shaman, Watcher Spirit class feature *Benefit:* Allies gain a +2 bonus to Insight checks and Perception checks while adjacent to your spirit companion.

  • Midnight Stalker

    *Midnight Stalker [Tribal]* *Benefit:* You gain a +2 feat bonus to Stealth checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Swift Jaguar

    *Swift Jaguar [Tribal]* *Benefit:* You gain a +2 feat bonus to initiative checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Watchful Owl

    *Watchful Owl [Tribal]* *Benefit:* You gain a +2 feat bonus to Perception checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.

  • Wild Sage

    *Wild Sage* *Prerequisite:* Trained in Nature *Benefit:* You gain a +5 feat bonus to Nature knowledge checks and to monster knowledge checks to identify a natural creatures. In addition, choose one of the following rituals: [[Dowsing Rod]], [[Portend …

  • Acolyte of Divine Secrets

    *Acolyte of Divine Secrets [Multiclass Invoker]* *Prerequisite:* Wis 13 *Benefit:* You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter. In addition, you can wield invoker …

  • Arcane Prodigy

    *Arcane Prodigy [Multiclass Sorcerer]* *Prerequisite:* Cha 13 *Benefit:* You gain training in Arcana. Once per encounter as a free action, you can gain a +2 bonus to your next damage roll. The bonus increases to +3 at 11th level and +4 at 21st level. …

  • Bardic Dilettante

    *Bardic Dilettante [Multiclass Bard]* *Prerequisite:* Cha 13 *Benefit:* You gain training in one skill from the bard’s class skills list. Once per day, you can use the bard’s majestic word power. In addition, you can wield bard implements. * * …

  • Berserker's Fury

    *Berserker’s Fury [Multiclass Barbarian]* *Prerequisite:* Str 13, Con 13 *Benefit:* You gain training in one skill from the barbarian’s class skills list. Once per day as a free action, you can gain a +2 bonus to damage rolls until the end of the …

  • Rampant Fury

    *Rampant Fury [Multiclass Barbarian]* *Prerequisite:* [[Berserker's Fury]] feat *Benefit:* You gain the barbarian class feature Rampage. *Rampage* Once per round, when you score a critical hit with a barbarian attack power, you can immediately make …

  • Disciple of Divine Wrath

    *Disciple of Divine Wrath [Multiclass Avenger]* *Prerequisite:* Wis 13 *Benefit:* You gain training in Religion. Once per encounter, you can use the avenger’s oath of enmity power. The effect lasts until the end of your next turn. In addition, you …

  • Initiate of the Old Faith

    *Initiate of the Old Faith [Multiclass Druid]* *Prerequisite:* Wis 13 *Benefit:* You gain training in Nature. You gain the druid’s wild shape power. Choose a 1st-level druid at-will attack power that has the beast form keyword. You can use that power …

  • Hunting Predator

    *Hunting Predator [Multiclass Druid]* *Prerequisite:* [[Initiate of the Old Faith]] feat *Benefit:* While you are in beast form, you gain a +1 bonus to speed.

  • Spirit Talker

    Spirit Talker [Multiclass Shaman] Prerequisite: Wis 13 Benefit: You gain training in Nature. You gain the shaman’s call spirit companion power, but you use it as a standard action. You gain either spirit’s fangs or spirit’s shield as an encounter …

  • Mending Spirit

    *Mending Spirit [Multiclass Shaman]* *Prerequisite:* Spirit Talker feat *Benefit:* You gain the shaman power healing spirit, but you can use it only once per encounter. * *Healing Spirit Shaman Feature* _You call to the spirits on behalf of a …

  • Blessings of Kol Korran

    *Blessing of Kol Korran* *Prerequisite:* [[Halfling]], cleric *Benefit:* When you use your second chance racial power and the attack misses, one ally within 5 squares of you can spend a healing surge.

  • Blessings from the Spirits of the Past

    *Blessing from the Spirits of the Past* *Prerequisite:* [[Elf]], cleric, healing word power *Benefit:* When you use your elven accuracy racial power and the attack hits, one ally within 5 squares of you can spend a healing surge.

  • Dol Dorn's Resilience

    *Dol Dorn's Resilience* *Prerequisite:* [[Goliath]], any divine class *Benefit:* While your stone's endurance racial power is active, allies adjacent to you have the same resistance that the power grants you.

  • Armor of Burning Wrath

    *Armor of Burning Wrath* *Prerequisite:* Invoker, Covenant of Wrath class feature *Benefit:* Your armor of wrath power deals fire and radiant damage and gains the fire keyword. The target of your armor of wrath power takes a -1 penalty to saving throws …

  • Astral Enmity

    *Astral Enmity* *Prerequisite:* [[Deva]], avenger, oath of enmity power *Benefit:* If you use your memory of a thousand lifetimes racial power to increase an attack roll against your oath of enmity target, you deal extra damage equal to the bonus gained …

  • Avenging Allure

    *Avenging Allure* *Prerequisite:* Avenger, Censure of Unity class feature *Benefit:* When you use your bond of censure power, add 2 to the number of squares you can pull the target.

  • Avenging Opportunist

    *Avenging Opportunist* *Prerequisite:* [[Human]], avenger, oath of enmity power *Benefit:* The first time in an encounter when you rduce your oath of enmity target to 0 hit points, you gain an extra move action that you must use before the end of your …

  • Baleful Malediction

    *Baleful Malediction* *Prerequisite:* Invoker, Covenant of Malediction class feature *Benefit:* Whenever you use a divine encounter or daily attack power on your turn, each target hit by the power takes a -2 penalty to attack rolls against you until the …

  • Battle Healer

    *Battle Healer* *Prerequisite:* Cleric, healing word power *Benefit:* When you use your healing word, you regain hit points equal to your Strength modifier.

  • Blessed Scoundrel

    *Blessed Scoundrel* *Prerequisite:* [[Halfling]], any divine class *Benefit:* When you use your second chance racial power and the enemy misses you with its attack, you can spend a healing surge.

  • Blessed Shifter

    *Blessed Shifter* *Prerequisite:* [[Shifter]], paladin *Benefit:* When you use your longtooth shifting or razorclaw shifting racial power, you gain a bonus equal to your Wisdom modifier to melee damage rolls with divine powers until the end of your next …

  • Breath of Life

    *Breath of Life* *Prerequisite:* [[Dragonborn]], cleric *Benefit:* Your dragon breath racial power targets only enemies. Allies within the blast of your dragon breath gain temporary hit points equal to your Strength modifier.

  • Brilliant Darkfire

    *Brilliant Darkfire* *Prerequisite:* [[Drow]], any divine class *Benefit:* When you hit a target with your darkfire racial power, the target gains vulnerability to radiant damage equal to your Charisma modifier until the end of your next turn.

  • Channel Might

    *Channel Might* *Prerequisite:* Paladin *Benefit:* After you use a Channel Divinity power, you gain a +1 power bonus to your next melee attack roll made before the end of your next turn.

  • Clarity of Spirit

    *Clarity of Spirit* *Prerequisite:* [[Kalashtar]], any divine class *Benefit:* When you use your bastion of mental clarity racial power, you or one ally in the burst can spend a healing surge.

  • Closing Pledge

    *Closing Pledge* *Prerequisite:* Avenger, Censure of Pursuit class feature, oath of enmity power *Benefit:* When you hit your oath of enmity target with a ranged attack, you can shift a number of squares equal to 1 + your Dexterity modifier as a free …

  • Darkfire Vitality

    *Darkfire Vitality* *Prerequisite:* [[Drow]], cleric *Benefit:* When any ally hits an enemy that is under the effect of your darkfire racial power, that ally gains temporary hit points equal to your Charisma modifier.

  • Deadly Rebuke

    *Deadly Rebuke* *Prerequisite:* Invoker, Covenant of Preservation class feature *Benefit:* When you use your preserver's rebuke power, add your Intelligence modifier to the damage roll of the attack that gains the bonus from the power.

  • Defensive Healing Word

    *Defensive Healing Word* *Prerequisite:* Cleric, healing word power *Benefit:* When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her.

  • Demonbane

    *Demonbane* *Prerequisite:* Any divine class *Benefit:* When you use a divine power that normally targets undead, you can also target creatures of the elemental origin.

  • Demonbane Malediction

    *Demonbane Malediction* *Prerequisite:* Invoker, Covenant of Malediction class feature *Benefit:* If you hit a creature of the elemental origin with your maledictor's doom power, that target also grants combat advantage to the next ally of yours who …

  • Devilbane

    *Devilbane* *Prerequisite:* Any divine class *Benefit:* When you use a divine power that normally targets undead, you can also target creatures of the immortal origin.

  • Devoted Paladin

    *Devoted Paladin* *Prerequisite:* Paladin, lay on hands power *Benefit:* When you use your lay on hands on an ally, that ally regains additional hit points equal to your Charisma modifier. When you select this feat, your number of healing surges …

  • Divine Approval

    *Divine Approval* *Prerequisite:* [[Human]], any divine class, Channel Divinity class feature *Benefit:* When you use a Channel Divinity power, you can also make a saving throw as a free action

  • Divine Assault

    *Divine Assault* *Prerequisite:* [[Half-Orc]], paladin *Benefit:* When you use your furious assault racial power, one ally within 5 squares of you gains a bonus equal to your Strength modifier to his or her melee damage rolls against the target until …

  • Divine Distraction

    *Divine Distraction* *Prerequisite:* Avenger, Censure of Unity class feature, oath of enmity power *Benefit:* When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target. The bonus increases to +2 …

  • Divine Perseverance

    *Divine Perseverance* *Prerequisite:* [[Human]], paladin *Benefit:* When you succeed on a saving throw, you gain a +2 bonus to your next attack roll made before the end of your next turn.

  • Draconic Challenge

    *Draconic Challenge* *Prerequisite:* [[Dragonborn]], paladin *Benefit:* When you use your dragon breath racial power, you subject each enemy targeted by that power to your divine sanction. This divine sanction lasts until the start of your next turn.

  • Dwarf Battle Priest

    *Dwarf Battle Priest* *Prerequisite:* [[Dwarf]], cleric, healing word power *Benefit:* When you use your healing word on an ally, you gain temporary hit points equal to your Constitution modifier.

  • Elemental Blessing

    *Elemental Blessing* *Prerequisite:* [[Genasi]], any divine class *Benefit:* When you use the racial power associated with your elemental manifestation, you or one ally within 5 squares of you gains temporary hit points equal to your Strength modifier.

  • Elemental Challenge

    *Elemental Challenge* *Prerequisite:* [[Genasi]], paladin *Benefit:* When you deal damage to a creature by using your divine challenge power, you can change the damage type from radiant to acid, cold, fire, lightning, or thunder. Choose each time you …

  • Elemental Rebuke

    *Elemental Rebuke* *Prerequisite:* [[Genasi]], invoker, Covenant of Preservation class feature *Benefit:* When you use your preserver's rebuke power, you also grant a bonus to the ally attacked by the triggering enemy based on your current elemental …

  • Evade and Strike

    *Evade and Strike* *Prerequisite:* [[Halfling]], avenger, oath of enmity power *Benefit:* When you use your second chance racial power on your oath of enmity target, and the attack misses, you gain a +2 bonus to damage rolls against that target until …

  • Fearsome Wrath

    *Fearsome Wrath* *Prerequisite:* [[Half-Orc]], avenger, oath of enmity power *Benefit:* When you use your furious assault racial power against your oath of enmity target, the target takes a -1 penalty to attack rolls until the start of your next turn.

  • Fey Fate

    *Fey Fate* *Prerequisite:* [[Elf]], avenger, oath of enmity power *Benefit:* When you use your elven accuracy racial power to reroll an attack roll made against your oath of enmity target and you hit, you gain a +2 bonus to damage rolls against that …

  • Fey Preserver

    *Fey Preserver *Prerequisite:* [[Eladrin]], invoker, Covenant of Preservation class feature *Benefit:* When you use your preserver's rebuke power, you can also teleport the ally who was hit by the triggering enemy 2 squares.

  • Feyborn Fortune

    *Feyborn Fortune* *Prerequisite:* [[Gnome]], cleric, divine fortune power *Benefit:* When you use your divine fortune, you also grant the +1 bonus to an ally within 5 squares of you.

  • Feyborn Pursuer

    *Feyborn Pursuer* *Prerequisite:* [[Eladrin]], avenger, oath of enmity power *Benefit:* Wen you use your fey step racial power, you can teleport an extra 5 squares as long as you end adjacent to your oath of enmity target.

  • Furious Devotion

    *Furious Devotion* *Prerequisite:* [[Half-Orc]], any divine class, Channel Divinity class feature *Benefit:* When you use a Channel Divinity power, you gain a +2 bonus to damage rolls with divine attack powers until the end of your next turn.

  • Group Defense

    *Group Defense* *Prerequisite:* [[Half-Elf]], paladin *Benefit:* Allies gain a +1 bonus to all defenses against creatures marked by you.

  • Healer's Implement

    *Healer's Implement* *Prerequisite:* Cleric *Benefit:* When you grant healing with any of your cleric healing powers, add your holy symbol's enhancement bonus to the hit points the recipient regains.

  • Healing Step

    *Healing Step* *Prerequisite:* [[Eladrin]], any divine class *Benefit:* When you use your fey step racial power, one ally adjacent to either your original space or your destination space gains temporary hit points equal to your Intelligence modifier and …

  • Hidden Channeling

    *Hidden Channeling* *Prerequisite:* [[Gnome]], any divine class, Channel Divinity class feature *Benefit:* When you use a Channel Divinity power, you gain concealment until the end of your next turn.

  • Holy Resolve

    *Holy Resolve* *Prerequisite:* [[Warforged]], cleric *Benefit:* When you use your warforged resolve racial power, add your Strength modifier to the hit points regained by the targets of your cleric healing powers until the end of your next turn.

  • Holy Savagery

    *Holy Savagery* *Prerequisite:* [[Shifter]], any divine class, Channel Divinity class feature *Benefit:* When you use a Channel Divinity power while you are bloodied, you gain a +1 bonus to melee attack rolls until the end of your next turn.

  • Infernal Blessing

    *Infernal Blessing* *Prerequisite:* [[Tiefling]], any divine class *Benefit:* When you use your infernal wrath racial power, one ally adjacent to you regains hit points equal to your Charisma modifier and gains a +1 power bonus to his or her next attack …

  • Infernal Malediction

    *Infernal Malediction* *Prerequisite:* [[Tiefling]], invoker *Benefit:* When you use your infernal wrath racial power, all attacks you make until the end of your next turn gain the fear keyword.

  • Invoke Resilience

    *Invoke Resilience* *Prerequisite:* [[Human]], invoker *Benefit:* When you use a divine encounter or daily attack power on you turn, one ally within 10 squares of you gains a +1 power bonus to his or her next saving throw before the end of your next …

  • Invoke Teamwork

    *Invoke Teamwork* *Prerequisite:* [[Half-Elf]], invoker *Benefit:* When you use a divine encounter or daily attack power on your turn, one ally within 10 squares of you gains a +1 power bonus to all defenses until the end of your next turn.

  • Majestic Presence

    *Majestic Presence* *Prerequisite:* [[Deva]], any divine class *Benefit:* Allies adjacent to you gain resist 3 necrotic and resist 3 radiant. The resistance increases to 5 at 11th level and 10 at 21st level.

  • Mark of the Infernal

    *Mark of the Infernal* *Prerequisite:* [[Tiefling]], paladin *Benefit:* If an attack enhanced by your infernal wrath racial power hits, you also subject the target to your divine sanction. This divine sanction lasts until the start of your next turn.

  • Mighty Challenge

    *Mighty Challenge* *Prerequisite:* Paladin, divine challenge power *Benefit:* Whenever a target of your divine challenge takes damage from that power, it takes extra radiant damage equal to your Strength modifier.

  • Nimbus of Light

    *Nimbus of Light* *Prerequisite:* Any divine class *Benefit:* When you use a divine encounter or daily power that has the radiant keyword, you can create a zone of bright light in a close burst 1. The zone lasts until the end of your next turn. Allies …

  • Preserving Concealment

    *Preserving Concealment* *Prerequisite:* [[Gnome]], invoker, Covenant of Preservation class feature *Benefit:* When you use your preserver's rebuke power, you can also grant concealment to the ally who was hit by the triggering enemy. The concealment …

  • Protector's Commitment

    *Protector's Commitment* *Prerequisite:* Cha 15, paladin *Benefit:* When you or the target of your divine challenge is adjacent to a bloodied ally, you gain a +1 bonus to attack rolls.

  • Psychic Retaliation

    *Psychic Retaliation* *Prerequisite:* [[Kalashtar]], avenger, oath of enmity power *Benefit:* When you use your bastion of mental clarity racial power, you can make the triggering enemy your new oath of enmity target as a free action.

  • Religious Dabbler

    *Religious Dabbler* *Prerequisite:* [[Half-Elf]], any divine class *Benefit:* Choose a 1st level at-will attack power from a divine class other than your own. From now on, you can use either that power or the power you gained from your Dilettante racial …

  • Shared Perseverance

    *Shared Perseverance* *Prerequisite:* [[Human]], cleric *Benefit:* When you use a power that allows an ally to make a saving throw, the ally gains a +1 bonus to the saving throw.

  • Strength of Stone

    *Strength of Stone* *Prerequisite:* [[Goliath]], paladin *Benefit:* When you use your lay on hands or call of virtue power on an ally, the ally gains resistance to all damage equal to your Strength modifier until the end of your next turn.

  • Taunting Visage

    *Taunting Visage* *Prerequisite:* [[Changling]] or doppelganger, avenger, oath of enmity power *Benefit:* If you use your change shape racial power to assume the appearance of your oath of enmity target, you gain combat advantage against that creature …

  • Unleash the Beast

    *Unleash the Beast* *Prerequisite:* [[Shifter]], avenger, oath of enmity power *Benefit:* If you are bloodied after your oath of enmity target hits you, you can use your longtooth shifting or razorclaw shifting racial power as an immediate reaction.

  • Versatile Channeler

    *Versatile Channeler* *Prerequisite:* Any divine class, Channel Divinity class feature *Benefit:* Choose a divine class other than your own and a Channel Divinity power available as a class feature for that class. Add that Channel Divnity power to your …

  • Virtuous Recovery

    *Virtuous Recovery* *Prerequisite:* Paladin *Benefit:* Whenever you spend a healing surge, you gain resistance to all damage equal to your Wisdom modifier until the start of your next turn.

  • Warforged Example

    *Warforged Example* *Prerequisite:* [[Warforged]], paladin *Benefit:* Whenever you use your warforged resolve racial power, each ally within 5 squares of you can make a saving throw against one effect that deals ongoing damage and that a save can end.

  • Warforged Faith

    *Warforged Faith* *Prerequisite:* [[Warforged]], any divine class *Benefit:* When you use your warforged resolve racial power, one ally adjacent to you gains temporary hit points equal to your Constitution modifier and can make a saving throw against an …

  • Wrath of Ages Past

    *Wrath of Ages Past* *Prerequisite:* [[Dwarf]], invoker, Covenant of Wrath class feature *Benefit:* When you use your armor of wrath power against an enemy larger than you, add your Wisdom modifier to the damage dealt by the power.

  • Wrath of the Mountain King

    *Wrath of the Mountain King* *Prerequisite:* [[Goliath]], invoker, Covenant of Wrath class feature *Benefit:* When you use your armor of wrath power, you can choose to knock the target prone after pushing it.

  • Divine Channeler

    *Divine Channeler [Multiclass]* *Prerequisite:* Wis 13, trained in Religion *Benefit:* Choose a divine class other than your own and a Channel Divinity power available as a class feature for that class. If you don't already have the Channel Divinity …

  • Divine Healer

    *Divine Healer [Multiclass Cleric]* *Prerequisite:* Wis 15 *Benefit:* You gain training in the Heal skill. You gain the cleric's Healer's Lore class feature. In addition, you can wield the cleric implements. *Healer’s Lore* Your study of …

  • Divine Secretkeeper

    *Divine Secretkeeper [Multiclass Invoker] Prerequisite:* Wis 13, Int 13 *Benefit:* You gain training in the Arcana skill, the History skill or the Religion skill. You gain the invoker's Ritual Casting class feature. In addition, you can wield …

  • Hero of Faith

    *Hero of the Faith [Multiclass Avenger]* *Prerequisite:* Wis 15 *Benefit:* You gain training in one skill from the avenger's class skill list. Once per encounter, you can use the oath of enmity power. You do not regain the use of the power if the …

  • Soldier of Virtue

    *Soldier of Virtue [Multiclass Paladin]* *Prerequisite:* Wis 15 *Benefit:* You gain training in one skill from the paladin's skill list. Once per day, you can use the virtue's touch power. In addition, you can wield paladin implements. * * …

  • Anger Unleashed

    *Anger Unleashed* *Prerequisite:* [[Half-Orc]] *Benefit:* The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.

  • Auspicious Lineage

    *Auspicious Lineage* *Prerequisite:* [[Deva]] *Benefit:* When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.

  • Blurring Claws

    *Blurring Claws* *Prerequisite:* [[Shifter | Razorclaw shifter]] *Benefit:* While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.

  • Combat Medic

    *Combat Medic* *Prerequisite:* Trained in Heal *Benefit:* You administer first aid to stabilize the dying as a minor action, instead of a standard action. You also gain a +2 feat bonus to Heal checks.

  • Coordinated Explosion

    *Coordinated Explosion* *Benefit:* When you use any implement power that creates a burst or a blast, you gain a +1 bonus to attack rolls against the power’s targets if at least one ally is within the burst or the blast.

  • Distant Advantage

    *Distant Advantage* *Benefit:* You gain combat advantage for ranged or area attacks against any enemy flanked by your allies.

  • Echoes of Thunder

    *Echoes of Thunder* *Benefit:* When you hit with any thunder attack power, you gain a +1 bonus to damage rolls until the end of your next turn. The bonus increases to +2 at 11th level and +3 at 21st level.

  • Expert Ritualist

    *Expert Ritualist* *Prerequisite:* [[Ritual Caster]] feat *Benefit:* You gain a +2 bonus to skill checks that you make while performing a ritual.

  • Fey Trickster

    *Fey Trickster* *Prerequisite:* [[Gnome]] *Benefit:* You gain the wizard cantrips mage hand and prestidigitation as encounter powers. * *Mage Hand* *Encounter ✦ Arcane, Conjuration* *Minor Action Ranged 5* *Effect:* You conjure a spectral, …

  • Goliath Greatweapon Prowess

    *Goliath Greatweapon Prowess* *Prerequisite:* [[Goliath]] *Benefit:* You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st …

  • Gorebrute Charge

    *Gorebrute Charge* *Prerequisite:* [[Shifter | Longtooth shifter]] *Benefit:* While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks.

  • Group Stealth

    *Group Stealth* *Prerequisite:* [[Gnome]] *Benefit:* Allies within 10 squares of you gain a +2 racial bonus to Stealth checks.

  • Implement Expertise

    *Implement Expertise* *Benefit:* Choose a type of implement. You gain a +1 bonus to attack rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level. *Special:* You can take this …

  • Improved Bull Rush

    *Improved Bull Rush* *Prerequisite:* Str 13, Con 13 *Benefit:* When you use the bull rush action, you gain a +4 feat bonus to the attack roll. The bonus increases to +6 at 11th level and +8 at 21st level.

  • Improved Grab

    *Improved Grab* *Prerequisite:* Str 13 *Benefit:* When you use the grab action, you gain a +4 feat bonus to the attack roll. The bonus increases to +6 at 11th level and +8 at 21st level.

  • Markings of the Blessed

    *Markings of the Blessed* *Prerequisite:* [[Goliath]] *Benefit:* The first time you make a saving throw during each encounter, you can roll twice and use either result.

  • Markings of the Victor

    *Markings of the Victor* *Prerequisite:* [[Goliath]] *Benefit:* The first time you make an attack roll during each encounter, you can roll twice and use either result.

  • Melee Training

    *Melee Training* *Benefit:* Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.

  • Oncoming Storm

    *Oncoming Storm* *Benefit:* When you hit with any lightning attack power, you gain a +1 bonus to attack rolls with thunder powers until the end of your next turn.

  • Potent Rebirth

    *Potent Rebirth* *Prerequisite:* [[Deva]] *Benefit:* When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.

  • Radiant Power

    *Radiant Power* *Prerequisite:* [[Deva]] *Benefit:* When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level …

  • Restful Healing

    *Restful Healing* *Benefit:* After you take a short rest or an extended rest, any healing power you use before the start of your next encounter restores the maximum number of hit points possible. For example, if a 6th-level cleric with Wisdom 18 and …

  • Savage Assault

    *Savage Assault* *Prerequisite:* [[Half-Orc]] *Benefit:* When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.

  • Shadow Skulk

    *Shadow Skulk* *Prerequisite:* [[Gnome]] *Benefit:* Whenever you miss with a ranged or an area attack while hidden, you remain hidden.

  • Speed Loader

    *Speed Loader* *Benefit:* As a free action, you can reload a crossbow you’re wielding that has the load minor property.

  • Thirst for Battle

    *Thirst for Battle* *Prerequisite:* [[Half-Orc]] *Benefit:* You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one.

  • Timely Respite

    *Timely Respite* *Benefit:* When you use your second wind or use the total defense action, you can make a saving throw.

  • Two-Weapon Threat

    *Two-Weapon Threat* *Prerequisite:* Dex 13, [[Two-Weapon Fighting]] feat *Benefit:* While you are wielding two melee weapons, you gain a +3 bonus to damage rolls with opportunity attacks.

  • Weapon Expertise

    *Weapon Expertise* *Benefit:* Choose a weapon group. You gain a +1 bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 15th level and +3 at 25th level. *Special:* You can take this feat more …

  • Wild Senses

    *Wild Senses* *Prerequisite:* [[Shifter]] *Benefit:* Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.

  • Guaranteed Retribution

    *Guaranteed Retribution* *Prerequisite:* Avenger, Censure of Retribution class feature, oath of enmity power *Benefit:* When any enemy other than your oath of enmity target hits you, you gain a +1 feat bonus to attack rolls against your oath of enmity …

  • Improved Armor of Faith

    *Improved Armor of Faith* *Prerequisite:* Avenger, armor of faith power *Benefit:* While you are neither wearing heavy armor nor using a shield, you gain a +1 bonus to AC. The bonus increases to +2 at 11th level and +3 at 21st level.

  • Deadly Rage

    *Deadly Rage* *Prerequisite:* Barbarian *Benefit:* You gain a +1 bonus to damage rolls while raging. The bonus increases to +2 at 11th level and +3 at 21st level.

  • Improved Rageblood Vigor

    *Improved Rageblood Vigor* *Prerequisite:* Barbarian, Rageblood Vigor class feature *Benefit:* You gain 5 additional temporary hit points from your Rageblood Vigor.

  • Improved Roar of Triumph

    *Improved Roar of Triumph* *Prerequisite:* Barbarian, Thaneborn Triumph class feature *Benefit:* When you use roar of triumph while raging, roar of triumph becomes a close burst 5 + your Charisma modifier, instead of a close burst 5, and you gain a +2 …

  • Rising Fury

    *Rising Fury* *Prerequisite:* Barbarian *Benefit:* When you reduce an enemy to 0 hit points, you gain a +2 feat bonus to weapon damage rolls until the end of your next turn. The bonus increases to +3 at 11th level and +4 at 21st level.

  • Advantage of Cunning

    *Advantage of Cunning* *Prerequisite:* Bard, Virtue of Cunning class feature *Benefit:* When you slide an ally with your Virtue of Cunning, you can also slide an enemy that was adjacent to that ally into the space the ally vacated.

  • Bardic Knowledge

    *Bardic Knowledge* *Prerequisite:* Bard *Benefit:* You gain a +2 feat bonus to Arcana, Dungeoneering, History, Nature, Religion, and Streetwise checks.

  • Improved Majestic Word

    *Improved Majestic Word* *Prerequisite:* Bard, majestic word power *Benefit:* When you use majestic word, the target of the power gains temporary hit points equal to your Charisma modifier.

  • Strength of Valor

    *Strength of Valor* *Prerequisite:* Bard, Virtue of Valor class feature *Benefit:* When you grant an ally temporary hit points with your Virtue of Valor, that ally also gains a +2 bonus to the next damage roll he or she makes before the end of your next …

  • Enraged Boar Form

    *Enraged Boar Form* *Prerequisite:* Druid, wild shape power *Benefit:* While you are in beast form, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with charge attacks.

  • Ferocious Tiger Form

    *Ferocious Tiger Form* *Prerequisite:* Druid, wild shape power *Benefit:* While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.

  • Primal Fury

    *Primal Fury* *Prerequisite:* Druid, Primal Predator class feature *Benefit:* You gain a +1 bonus to attack rolls with primal powers against bloodied enemies.

  • Primal Instinct

    *Primal Instinct* *Prerequisite:* Druid, Primal Guardian class feature *Benefit:* When you roll initiative at the start of any encounter, one ally within 5 squares of you can reroll his or her initiative.

  • Insightful Preservation

    *Insightful Preservation* *Prerequisite:* Invoker, Covenant of Preservation class feature *Benefit:* When you use your preserver’s rebuke power, one ally hit by the triggering attack gains temporary hit points equal to 3 + your Intelligence modifier.

  • Resonating Covenant

    *Resonating Covenant* *Prerequisite:* Invoker, Divine Covenant class feature *Benefit:* Whenever you use a divine encounter or daily attack power on your turn, you gain a +1 feat bonus to your next attack roll with an at-will divine power before the end …

  • Scouring Wrath

    *Scouring Wrath* *Prerequisite:* Invoker, Covenant of Wrath class feature *Benefit:* When you use your armor of wrath power, the target gains vulnerable 2 to all other damage until the end of your next turn.

  • Protector Spirit Adept

    *Protector Spirit Adept* *Prerequisite:* Shaman, Protector Spirit class feature *Benefit:* Your allies gain a +1 bonus to Fortitude, Reflex, and Will while adjacent to your spirit companion.

  • Shared Healing Spirit

    *Shared Healing Spirit* *Prerequisite:* Shaman, healing spirit power *Benefit:* When you use healing spirit, you can choose one ally within 2 squares of the target to regain the additional hit points, instead of an ally adjacent to your spirit companion.

  • Spirit Speaker

    *Spirit Speaker* *Prerequisite:* Shaman, speak with spirits power *Benefit:* When you use speak with spirits, you can grant the power’s effect to an ally within 5 squares of you, rather than to yourself.

  • Stalker Spirit Adept

    *Stalker Spirit Adept* *Prerequisite:* Shaman, Stalker Spirit class feature *Benefit:* Any ally who starts his or her turn adjacent to your spirit companion can shift 1 square as a free action, as the first action during his or her turn.

  • Arcane Spellfury

    *Arcane Spellfury* *Prerequisite:* Sorcerer *Benefit:* When you hit any enemy with a sorcerer at-will attack power, you gain a +1 bonus to attack rolls against that enemy until the end of your next turn.

  • Disciplined Wild Soul

    *Disciplined Wild Soul* *Prerequisite:* Sorcerer, Wild Magic class feature *Benefit:* When determining your Wild Soul damage type, roll twice and use either result.

  • Improved Dragon Soul

    *Improved Dragon Soul* *Prerequisite:* Sorcerer, Dragon Magic class feature *Benefit:* The resistance granted by your Dragon Soul increases by 2. The increase changes to 5 at 11th level and 10 at 21st level.

  • Sorcerous Blade Channeling

    *Sorcerous Blade Channeling* *Prerequisite:* Sorcerer *Benefit:* When you use any ranged sorcerer attack power through a dagger, you can use the power as a melee attack. If you do so, the power’s range equals your melee reach.

  • Battle Hardened

    *Battle Hardened* *Benefit:* You gain a +5 feat bonus to saving throws against fear effects. In addition, you gain a +2 feat bonus to initiative checks.

  • Battle Caster Defense

    *Battle Caster Defense* *Benefit:* You gain a +4 bonus to AC against opportunity attacks that you provoke when using a ranged or an area power.

  • Battering Shield

    *Battering Shield* *Prerequisite:* Proficiency with heavy shields *Benefit:* When you are wielding a heavy shield and push or slide a target with a melee attack. you can move that target 1 additional square.

  • Beguiling Enchantment

    *Beguiling Enchantment* *Benefit:* Whenever you hit an enemy with a charm power, that enemy takes a -2 penalty to attack rolls against you until the end of its next turn.

  • Cascading Rush

    *Cascading Rush* *Benefit:* Whenever you push a target with a bull rush, you can also push one enemy adjacent to that target 1 square. The enemy can be adjacent to the target either before or after you resolve the bull rush.

  • Combat Intuition

    *Combat Intuition* *Benefit:* Whenever you miss an enemy with a melee attack, you gain a +2 bonus to opportunity attack rolls against that enemy until the start of your next turn.

  • Deadly Draw

    *Deadly Draw* *Benefit:* Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.

  • Directed Bull Rush

    *Directed Bull Rush* *Benefit:* Whenever you hit a target with a bull rush, you can slide that target rather than push it.

  • Focused Mind

    *Focused Mind* *Benefit:* You gain a +4 feat bonus to saving throws against dazing effects and stunning effects.

  • Grounding Shot

    *Grounding Shot* *Benefit:* Your ranged attacks ignore the penalty for attacking prone targets and deal 2 extra damage against them.

  • Hammering Iron

    *Hammering Iron* *Benefit:* Whenever you hit a target with an opportunity attack using a hammer, you can also push that target 1 square.

  • Headsman's Chop

    *Headsman's Chop* *Benefit:* Whenever you hit a prone target with an axe or a heavy blade, the target takes 5 extra damage.

  • Lucky Start

    *Lucky Start* *Benefit:* If your initiative is the highest of any combatant's at the start of an encounter, when you make your first attack roll of the encounter you can roll twice and use either result.

  • Nimble Runner

    *Nimble Runner* *Benefit:* When you run, you gain a +2 bonus to Reflex until the start of your next turn, and running doesn't cause you to grant combat advantage.

  • Power Throw

    *Power Throw* *Prerequisite:* Str 15 *Benefit:* When you make a ranged attack with a heavy thrown weapon, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll. The bonus increases to +4 at 11th level …

  • Prime Burst

    *Prime Burst* *Prerequisite:* Prime Shot class feature *Benefit:* The benefit of your Prime Shot also applies to your area burst attacks.

  • Rapid Assault

    *Rapid Assault* *Benefit:* On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. The bonus increases to +4 at 11th level and +6 at 21st level.

  • Strike and Shove

    *Strike and Shove* *Benefit:* Whenever you score a critical hit with a melee attack, you can push the target 1 square.

  • Superior Implement Training

    *Superior Implement Training* *Benefit:* You can use a Single [[Superior Implements | superior implement]] of your choice. The implement must be of a type you are already able to use. *Special:* You can take this feat more than once. Each time you take …

  • Teamwork Defense

    *Teamwork Defense* *Benefit:* While you are adjacent to one or more allies who also have this feat, you gain a +1 bonus to AC.

  • Unfailing Vigor

    *Unfailing Vigor* *Benefit:* When you roll an 18 or higher on a death saving throw, you ca n spend a healing surge as if you had rolled a 20.

  • Warding Defense

    *Warding Defense* *Benefit:* Whenever you use the total defense action while Wielding a shield, allies adjacent to you gain a +2 bonus to AC and Reflex until the start of your next turn or until they are no longer adjacent to you.

  • Watchful Redoubt

    *Watchful Redoubt* *Benefit:* When you use the total defense action, you also gain a +1 bonus to attack rolls until the end of your next turn.

  • Hunter's Aim

    *Hunter’s Aim* *Prerequisites:* Ranger, Hunter’s Quarry class feature *Benefit:* You don’t take the normal –2 penalty to attack rolls against your quarry if it has cover or concealment.

  • Victor's Confidence

    *Victor’s Confidence* *Prerequisites:* Con 15, fighter *Benefit:* When you reduce an enemy to 0 hit points with a melee attack, you gain a +1 bonus to saving throws until the end of the encounter.

  • Aggressive Assault

    *Aggressive Assault* *Prerequisites:* Rogue, Brutal Scoundrel class feature, First Strike class feature *Benefit:* At the beginning of an encounter, whenever you hit a target that has not yet acted, you slide that target 1 square.

  • Ankle Cutter

    *Ankle Cutter* *Prerequisites:* [[Halfling]], rogue, Sneak Attack class feature *Benefit:* When you hit a Large or larger enemy and would deal Sneak Attack damage against that target, you can forgo rolling Sneak Attack damage and instead cause the …

  • Beast Guidance

    *Beast Guidance* *Prerequisites:* Ranger, Beast Mastery class feature *Benefit:* Your beast companion gains a +2 feat bonus to any skill in which you are trained.

  • Beast Protector

    *Beast Protector* *Prerequisites:* Ranger, Beast Mastery class feature *Benefit:* If an enemy makes a melee attack against your beast companion, doing so provokes an opportunity attack from you. If you are adjacent to your beast companion, you can make …

  • Beast Training

    *Beast Training* *Prerequisites:* Ranger, Beast Mastery class feature *Benefit:* Your beast companion gains training in a skill. If you change beast companions, you can also change the skill that this feat grants to your beast companion. *Special:* You …

  • Bloodied Invigoration

    *Bloodied Invigoration* *Prerequisites:* Con 13, [[Dragonborn]], fighter *Benefit:* When you hit with a power that has the invigorating keyword while you are bloodied, you gain an additional 2 temporary hit points.

  • Bold Command

    *Bold Command* *Prerequisites:* [[Halfling]], warlord, Bravura Presence class feature *Benefit:* If an enemy that has combat advantage against you misses with a melee attack, your allies gain a +1 bonus to attack rolls against that enemy until the start …

  • Bolstering Inspiration

    *Bolstering Inspiration* *Prerequisites:* [[Dwarf]], warlord *Benefit:* When you use inspiring word on an adjacent ally, that ally either regains additional hit points equal to your Wisdom modifier or can make a saving throw.

  • Bracing Breath

    *Bracing Breath* *Prerequisites:* Con 13, [[Dragonborn]], fighter *Benefit:* When you use your dragon breath racial power, you gain a +1 bonus to attack rolls for powers that have the invigorating keyword until the end of your next turn.

  • Bravura Spirit

    *Bravura Spirit* *Prerequisites:* [[Dragonborn]], warlord, Bravura Presence class feature *Benefit:* When a bloodied ally uses your Bravura Presence, that ally gains either a +2 bonus to the attack roll or a +2 bonus to speed for the move action (the …

  • Breath-Resistant Beast

    *Breath-Resistant Beast* *Prerequisites:* [[Dragonborn]], ranger, Beast Mastery class feature *Benefit:* Your beast companion gains resist 5 + one-half your level to the damage type of your dragon breath racial power.

  • Brutal Accuracy

    *Brutal Accuracy* *Prerequisites:* [[Elf]], ranger, Hunter’s Quarry class feature Benefit: If the rerolled attack granted by your elven accuracy racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier.

  • Brutal Teamwork

    *Brutal Teamwork* *Prerequisites:* Str 15, [[Dragonborn]], rogue *Benefit:* You gain a +2 bonus to damage rolls when you are adjacent to at least one ally.

  • Brutal Wound

    *Brutal Wound* *Prerequisites:* Rogue, Brutal Scoundrel class feature, Sneak Attack class feature *Benefit:* When your attack deals ongoing damage and you deal Sneak Attack damage to the target, add 1 to the ongoing damage for every die of Sneak Attack …

  • Camouflage

    *Camouflage* *Prerequisites:* Ranger, trained in Stealth *Benefit:* When you have any cover or concealment outdoors, you gain a +5 feat bonus to Stealth checks.

  • Command the Darkness

    *Command the Darkness* *Prerequisites:* [[Drow]], warlord *Benefit:* When you use your cloud of darkness racial power, you can choose for it to lightly or heavily obscure its area, instead of totally obscuring it. If you reduce the darkness in this way, …

  • Coordinated Opportunity

    *Coordinated Opportunity* *Prerequisites:* Ranger, Beast Mastery class feature *Benefit:* If your beast companion is adjacent to the target of your opportunity attack, you gain a +2 bonus to the damage roll.

  • Cunning Ambusher

    *Cunning Ambusher* *Prerequisites:* [[Tiefling]], rogue *Benefit:* If you use infernal wrath when you have combat advantage against the attack’s target, you gain a bonus to the attack and damage rolls equal to your Intelligence modifier.

  • Darkfire Targeting

    *Darkfire Targeting* *Prerequisites:* [[Drow]] ranger or drow rogue *Benefit:* Whenever you deal Sneak Attack or Hunter’s Quarry damage to the target of your darkfire power, the attack deals extra damage equal to your Wisdom modifier.

  • Deep Gash

    *Deep Gash* *Prerequisites:* Con 15, fighter *Benefit:* When you deal ongoing damage that has no damage type to a target as a result of an attack that uses an axe or a pick, the target takes a –2 penalty to saving throws against the ongoing damage.

  • Defensive Resilience

    *Defensive Resilience* *Prerequisites:* Con 13, Wis 13, fighter *Benefit:* When you use second wind while you are bloodied, you gain a +1 bonus to all defenses, in addition to the normal bonus for second wind, until the end of your next turn.

  • Devoted Challenge

    *Devoted Challenge* *Prerequisites:* [[Dwarf]], fighter, Combat Challenge class feature *Benefit:* When you make a melee basic attack granted by Combat Challenge, you gain a bonus to the attack and damage rolls equal to your Wisdom modifier.

  • Dirty Fighting

    *Dirty Fighting* *Prerequisite:* Fighter or rogue *Benefit:* You gain a +4 bonus to melee weapon damage rolls against surprised enemies.

  • Dragging Flail

    *Dragging Flail* *Prerequisites:* Dex 15, fighter *Benefit:* Whenever you use a flail to knock an enemy prone, you can also slide that enemy 1 square.

  • Drow Beast Mastery

    *Drow Beast Mastery* *Prerequisites:* [[Drow]], ranger, Beast Mastery class feature *Benefit:* Your beast companion is immune to the effect of your cloud of darkness racial power.

  • Dwarf Stoneblood

    *Dwarf Stoneblood* *Prerequisites:* [[Dwarf]], fighter, Battlerager Vigor class feature *Benefit:* Add one-half your Constitution modifier to the temporary hit points granted by your Battle–rager Vigor.

  • Dwarf Trapsmith

    *Dwarf Trapsmith* *Prerequisites:* [[Dwarf]], rogue *Benefit:* You gain a +4 feat bonus to Perception checks to find traps and to Thievery checks to open locks or disable traps.

  • Elven Beast Mastery

    *Elven Beast Mastery* *Prerequisites:* [[Elf]], ranger, Beast Mastery class feature *Benefit:* Your beast companion ignores difficult terrain when it shifts. You can use your elven accuracy racial power to reroll an attack roll you made or one your …

  • Expert Tracker

    *Expert Tracker* *Prerequisites:* Wis 13, ranger, trained in Nature *Benefit:* You gain a +5 feat bonus to Perception checks to find tracks. Add 5 to the Perception DC for other creatures to find your tracks. You can extend this benefit to up to ten …

  • Fey Blades

    *Fey Blades* *Prerequisites:* [[Eladrin]], fighter, Tempest Technique class feature *Benefit:* When you’re wielding two light blades, two heavy blades, or a heavy blade and a light blade, you gain a +1 bonus to damage rolls.

  • Fey Command

    *Fey Command* *Prerequisites:* [[Eladrin]], warlord, Tactical Presence class feature *Benefit:* When an ally you can see spends an action point to make an attack, the ally can teleport 1 square before or after the attack.

  • Feyborn Companion

    *Feyborn Companion* *Prerequisites:* [[Eladrin]], ranger, Beast Mastery class feature *Benefit:* Your beast companion gains the fey origin, instead of the natural origin, and a +5 bonus to saving throws against charm effects. When you use your fey …

  • Fiendish Companion

    *Fiendish Companion* *Prerequisites:* [[Tiefling]], ranger, Beast Mastery class feature *Benefit:* Your beast companion gains resistance to fire equal to 5 + one-half your level.

  • Group Assault

    *Group Assault* *Prerequisites:* [[Half-Elf]], fighter *Benefit:* Allies gain a +1 bonus to damage rolls against targets marked by you.

  • Group Quarry

    *Group Quarry* *Prerequisites:* [[Half-Elf]], ranger, Hunter’s Quarry class feature *Benefit:* Allies gain a +1 bonus to damage rolls against your quarry.

  • Group Rattling

    *Group Rattling* *Prerequisites:* [[Half-Elf]], rogue, trained in Intimidate *Benefit:* Allies gain a +1 bonus to attack rolls against enemies that have a penalty to attack rolls as a result of your successful attack with a power that has the rattling …

  • Halfling Stalwart

    *Halfling Stalwart* *Prerequisites:* [[Halfling]], fighter *Benefit:* You gain a +1 bonus to attack rolls against Large or larger creatures marked by you.

  • Human Beast Mastery

    *Human Beast Mastery* *Prerequisites:* Human, ranger, Beast Mastery class feature *Benefit:* Your beast companion gains a +1 bonus to all defenses.

  • Hunter of Wind and Wave

    *Hunter of Wind and Wave* *Prerequisites:* [[Genasi]], ranger *Benefit:* When you use your swiftcurrent or windwalker racial power, add 2 squares to the distance the power allows you to move.

  • Improved Bravura

    *Improved Bravura* *Prerequisites:* Warlord, Bravura Presence class feature *Benefit:* When an ally uses your Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (the ally’s choice).

  • Improved Inspiration

    *Improved Inspiration* *Prerequisites:* Warlord, Inspiring Presence class feature *Benefit:* Your Inspiring Presence restores an additional 2 hit points.

  • Improved Resources

    *Improved Resources* *Prerequisites:* Warlord, Resourceful Presence class feature *Benefit:* Add 2 to the damage bonus and the temporary hit points granted by your Resourceful Presence.

  • Improved Tactics

    *Improved Tactics* *Prerequisites:* Warlord, Tactical Presence class feature *Benefit:* Add 1 to the attack roll bonus granted by your Tactical Presence.

  • Improved Vigor

    *Improved Vigor* *Prerequisites:* Fighter, trained in Endurance *Benefit:* You gain 1 additional temporary hit point each time you gain temporary hit points from a power that has the invigorating keyword. If you have the Battlerager Vigor class …

  • Inspired Defense

    *Inspired Defense* *Prerequisites:* [[Human]], warlord *Benefit:* When you use inspiring word, the target also gains a +1 power bonus to all defenses until the start of your next turn.

  • Inspired Tactics

    *Inspired Tactics* *Prerequisites:* [[Half-Elf]], warlord, Inspiring Presence class feature *Benefit:* When an ally who can see you spends an action point to make an attack, that ally gains a +1 bonus to the attack roll.

  • Into the Fray

    *Into the Fray* *Prerequisites:* Rogue, First Strike class feature *Benefit:* During the surprise round and the first round of an encounter, you gain a +1 bonus to your speed and to your melee attack rolls.

  • Keeper of Storm

    *Keeper of Storm* *Prerequisites:* [[Genasi]], fighter, Combat Challenge class feature *Benefit:* If you are manifesting stormsoul when you make a melee basic attack granted by Combat Challenge, you can choose for the attack to deal thunder damage or …

  • Leading Fire

    *Leading Fire* *Prerequisites:* [[Elf]], warlord, Combat Leader class feature *Benefit:* When you hit an enemy with a bow attack, each ally within 10 squares of you who can see and hear you gains a +1 bonus to ranged attack rolls against the attack’s …

  • Lend Might

    *Lend Might* *Prerequisite:* Warlord *Benefit:* When an ally makes an attack granted by one of your warlord powers to attack an enemy adjacent to you, that ally gains a +1 bonus to the attack roll.

  • Lingering Wrath

    *Lingering Wrath* *Prerequisites:* [[Tiefling]], fighter, Combat Challenge class feature *Benefit:* When you use the infernal wrath racial power against an enemy marked by you, you gain the bonuses from infernal wrath against that enemy until it is no …

  • Longsword Finesse

    *Longsword Finesse* *Prerequisites:* [[Eladrin]], rogue *Benefit:* You can wield a longsword to deal Sneak Attack damage and to use rogue powers that require a light blade (you still cannot throw the longsword). You reduce Sneak Attack damage by one die …

  • Lucky Skirmisher

    *Lucky Skirmisher* *Prerequisites:* [[Halfling]] ranger or halfling rogue *Benefit:* When you run, enemies making opportunity attacks against you during that movement must roll twice and take the lower result.

  • Master of Rumbling Earth

    *Master of Rumbling Earth* *Prerequisites:* [[Genasi]], fighter *Benefit:* You gain a +1 bonus to attack rolls with your earthshock racial power, and you deal damage equal to your Strength modifier to enemies knocked prone by the power.

  • Martial Alacrity

    *Martial Alacrity* *Prerequisites:* Dex 15, any martial class *Benefit:* You gain a +2 feat bonus to initiative checks. Also, during your first turn in an encounter, you can shift as a minor action.

  • Martial Freedom

    *Martial Freedom* *Prerequisites:* Wis 13, any martial class, trained in Endurance *Benefit:* You gain a +5 bonus to saving throws against the slowed and immobilized conditions.

  • Nimble Companion

    *Nimble Companion* *Prerequisites:* [[Halfling]], ranger, Beast Mastery class feature *Benefit:* Your beast companion gains a +2 bonus to AC against opportunity attacks. When an attack hits your beast companion, you can use your second chance racial …

  • Offensive Resilience

    *Offensive Resilience* *Prerequisites:* Dex 13, Wis 13, fighter *Benefit:* When you are bloodied and use second wind, you gain a +1 bonus to attack rolls until the end of your next turn.

  • Opportunistic Accuracy

    *Opportunistic Accuracy* *Prerequisites:* Wis 13, [[Elf]], fighter *Benefit:* If you use your elven accuracy racial power to reroll an opportunity attack and the second roll misses, you do not expend the power.

  • Predatory Action

    *Predatory Action* *Prerequisites:* Ranger, Hunter’s Quarry class feature *Benefit:* If you spend an action point to take an extra action and have already dealt Hunter’s Quarry damage during this round, you can deal the extra damage a second time during …

  • Polearm Momentum

    *Polearm Momentum* *Prerequisites:* Dex 15, Wis 15, fighter *Benefit:* Whenever you use a polearm or a spear attack to push or slide a target 2 or more squares, you can also knock that target prone at the end of the forced movement.

  • Prime Strike

    *Prime Strike* *Prerequisite:* Ranger *Benefit:* You gain a +1 bonus to melee attack rolls against a target if no other creatures are within 3 squares of it.

  • Rash Sneak Attack

    *Rash Sneak Attack* *Prerequisites:* [[Human]], rogue, Sneak Attack class feature *Benefit:* When you deal Sneak Attack damage, you can choose to gain a +2 bonus to the damage roll. If you do so, you grant combat advantage to all enemies until the end …

  • Rattling Wrath

    *Rattling Wrath* *Prerequisites:* Cha 15, [[Tiefling]], rogue *Benefit:* When you use your infernal wrath racial power in conjunction with a power that has the rattling keyword, the penalty to the target’s attack rolls from the rattling keyword changes …

  • Reaping Blade

    *Reaping Blade* *Prerequisites:* Dex 15, fighter *Benefit:* If you reduce an enemy to 0 hit points with an attack using a heavy blade, you can shift as a minor action until the end of your current turn.

  • Reckless Scramble

    *Reckless Scramble* *Prerequisites:* Rogue, Artful Dodger class feature *Benefit:* When a power lets you shift, you can instead choose to move that distance + 2 squares.

  • Ruthless Injury

    *Ruthless Injury* *Prerequisites:* Rogue, Ruthless Ruffian class feature, Sneak Attack class feature *Benefit:* When you use a club or a mace to make a sneak attack that causes the target to become blinded, immobilized, slowed, or weakened, that target …

  • Saving Inspiration

    *Saving Inspiration* *Prerequisite:* Warlord *Benefit:* When you use inspiring word, you can forgo any extra dice of healing granted by the power to instead grant the target a saving throw.

  • Secure Encampment

    *Secure Encampment* *Prerequisites:* Wis 13, ranger, trained in Nature, Perception, and Stealth *Benefit:* If you are conscious when you and your allies begin an extended rest, your allies gain a bonus to Perception checks and Stealth checks during that …

  • Shield Defense

    *Shield Defense* *Prerequisites:* Wis 13, fighter *Benefit:* When you hit with a power that requires a shield, you gain a +1 bonus to AC and Reflex until the end of your next turn or until you stop using the shield.

  • Sideways Defense

    *Sideways Defense* *Prerequisites:* [[Human]], fighter, Combat Challenge class feature *Benefit:* Allies adjacent to you gain a +1 bonus to all defenses against any creature marked by you.

  • Slaying Action

    *Slaying Action* *Prerequisite:* Rogue, Sneak Attack class feature *Benefit:* If you spend an action point to take an extra action and have already dealt Sneak Attack damage during this round, you can deal the extra damage a second time during this turn.

  • Sneaky Accuracy

    *Sneaky Accuracy* *Prerequisites:* [[Elf]], rogue, Sneak Attack class feature *Benefit:* If you use your elven accuracy racial power to reroll an attack against an enemy granting you combat advantage and the second roll misses, you do not expend elven …

  • Speedy Response

    *Speedy Response* *Prerequisites:* Dex 15, rogue *Benefit:* If you are hit by an opportunity attack while moving, you gain a +1 bonus to speed for that move. This benefit is cumulative if you are hit multiple times.

  • Street Thug

    *Street Thug* *Prerequisites:* Str 13, Con 13, rogue *Benefit:* You can wield a mace with any rogue power that requires a light blade. You reduce Sneak Attack damage by one die when wielding a mace.

  • Surprising Charge

    *Surprising Charge* *Prerequisites:* Dex 17, fighter or rogue *Benefit:* When you make a charge attack against a target that is granting combat advantage to you, the attack deals 1[W] extra damage if you hit with a light blade or a spear.

  • Tactical Inspiration

    *Tactical Inspiration* *Prerequisites:* [[Eladrin]], warlord *Benefit:* Add your Intelligence modifier to the hit points restored by your inspiring word.

  • Take Measure

    *Take Measure* *Prerequisites:* Wis 15, fighter *Benefit:* When you score a critical hit against a target with a melee attack, you gain a +2 bonus to all defenses against that target’s attacks until the end of your next turn.

  • Thunder Hammer

    *Thunder Hammer* *Prerequisites:* Con 15, fighter *Benefit:* When you make an attack using a hammer or a mace that causes the target to become dazed, immobilized, slowed, or stunned, that target takes a –2 penalty to saving throws against any of those …

  • Thundertusk Companion

    *Thundertusk Companion* *Prerequisites:* [[Dwarf]], ranger, Beast Mastery class feature *Benefit:* If you select a boar as your beast companion, its maximum hit points increase by an amount equal to your level.

  • Trap Sense

    *Trap Sense* *Prerequisites:* Wis 13, rogue *Benefit:* You gain a +2 feat bonus to all defenses against attacks by traps and to Perception checks to find traps.

  • Tunnel Stalker

    *Tunnel Stalker* *Prerequisites:* Str 13, Con 13, [[Dwarf]], rogue *Benefit:* You can use any rogue power that requires a light blade while wielding an axe, a hammer, or a pick with one hand. You reduce Sneak Attack damage by one die when wielding one …

  • Two-Fisted Shooter

    *Two-Fisted Shooter* *Prerequisite:* Rogue *Benefit:* You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a hand crossbow in your off hand, you can make a …

  • Unbalancing Wrath

    *Unbalancing Wrath* *Prerequisites:* [[Tiefling]], warlord *Benefit:* The target of an attack benefiting from your infernal wrath racial power grants combat advantage to your allies until the start of your next turn.

  • Vengeful Beast

    *Vengeful Beast* *Prerequisites:* Ranger, Beast Mastery class feature, Hunter’s Quarry class feature *Benefit:* When your quarry damages you with an attack, your beast companion gains a +1 bonus to attack rolls and damage rolls against that creature …

  • Wielder of Piercing Flame

    *Wielder of Piercing Flame* *Prerequisites:* [[Genasi]], rogue *Benefit:* When you have combat advantage against the target of your firepulse racial power, that power ignores any fire resistance or immunity possessed by the target.

  • Battle Awareness

    *Battle Awareness [Multiclass Fighter]* *Prerequisites:* Str 13, Wis 13 *Benefit:* You gain training in one skill from the fighter’s class skill list. Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does …

  • Inspiring Leader

    *Inspiring Leader [Multiclass Warlord]* *Prerequisites:* Str 13, Cha 13 *Benefit:* You gain training in one skill from the warlord’s class skill list. Once per encounter, when an ally who can see you spends an action point to take an extra action, …

  • Ruthless Efficiency

    *Ruthless Efficiency [Multiclass Rogue]* *Prerequisites:* Str 13, Dex 13 *Benefit:* You gain training in the Stealth skill. You gain the Ruthless Ruffian class feature. *Ruthless Ruffian* You are proficient with the club and the mace, and you …

  • Sly Dodge

    *Sly Dodge [Multiclass Rogue]* *Prerequisites:* Dex 13, Cha 13 *Benefit:* You gain training in the Bluff skill or the Intimidate skill. Once per encounter, when an enemy makes an opportunity attack against you, you can add your Charisma modifier to …

  • Tactical Leader

    *Tactical Leader [Multiclass Warlord]* *Prerequisites:* Str 13, Int 13 *Benefit:* You gain training in one skill from the warlord’s class skill list. Once per encounter, when an ally you can see spends an action point to make an attack, that ally …

  • Two-Blade Warrior

    *Two-Blade Warrior [Multiclass Ranger]* *Prerequisites:* Str 13, Dex 13 *Benefit:* You gain training in one skill from the ranger’s class skill list. You can wield a one-handed weapon in your off hand as though it were an off-hand weapon.

  • Practiced Study

    *Practiced Study* *Prerequisite:* Any martial class Benefit: You can master and perform martial practices. You acquire one martial practice of your level or lower.

  • Practiced Prodigy

    *Practiced Prodigy* *Prerequisite:* [[Practiced Study]] feat *Benefit:* You acquire two martial practices of your level or lower. Increase the number of practices acquired to three at 5th level, four at 11th level, five at 15th level, six at 21st level …

  • Action Rush

    *Action Rush* *Prerequisite:* [[Human]], ranger or rogue *Benefit:* When you spend an action point to take an extra action, you can shift 2 squares as a free action before or after the extra action.

  • Agile Running Attack

    *Agile Running Attack* *Prerequisite:* Ranger, Running Attack class feature *Benefit:* When you move as part of using a ranger attack power, you ignore difficult terrain.

  • Archer Captain

    *Archer Captain* *Prerequisite:* Warlord, Archer Warlord class feature *Benefit:* You and any ally within 5 squares of you ignore the penalty for attacking at long range.

  • Armored Endurance Training

    *Armored Endurance Training* *Prerequisite:* Any martial class *Benefit:* You don't take an armor check penalty to your Strength or Constitution-based skill checks.

  • Armored Warlord

    *Armored Warlord* *Prerequisite:* Warlord, Battlefront Leader class feature *Benefit:* You gain proficiency with scale armor and you increase your number of healing surges by one.

  • Blood Quarry

    *Blood Quarry* *Prerequisite:* [[Tiefling]], ranger, Hunter's Quarry class feature *Benefit:* The bonus to attack rolls from your Bloodhunt racial trait increases to +2 against a creature designated as your quarry.

  • Brawler Guard

    *Brawler Guard* *Prerequisite:* Fighter, Brawler Style class feature *Benefit:* You gain a +1 shield bonus to AC and Reflex while you wield a weapon in one hand and your other hand is free.

  • Brutal Brawler

    *Brutal Brawler* *Prerequisite:* Fighter, Brawler Style class feature *Benefit:* The damage die of your unarmed attacks increases to 1d6. Your damage die for spiked gauntlets increases to 1d8.

  • Constricting Serpent

    *Constricting Serpent* *Prerequisite:* Ranger, Beast Mastery class feature (serpent) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain …

  • Crushing Mace

    *Crushing Mace* *Prerequisite:* Any martial class *Benefit:* You gain a +2 bonus to damage rolls with melee basic attacks that use a mace.

  • Darkfire Strike

    *Darkfire Strike* *Prerequisite:* [[Drow]], fighter *Benefit:* When you hit a creature marked by you with a melee attack, you can use your darkfire against that creature as a free action. Using darkfire in this way doesn't provoke opportunity attacks.

  • Directing Inspiration

    *Directing Inspiration* *Prerequisite:* Warlord, inspiring word power *Benefit:* When you use inspiring word, the target gains either a +1 bonus to attack rolls with ranged or area attacks or a +1 bonus to all defenses against ranged or area attacks. …

  • Dragonborn Channeling

    *Dragonborn Channeling* *Prerequisite:* [[Dragonborn]]. any martial class *Benefit:* When you hit an enemy with a martial power, you can expend your dragon breath racial power to deal extra damage to that enemy. Determine the amount of damage and the …

  • Dragonclaw Mark

    *Dragonclaw Mark* *Prerequisite:* [[Dragonborn]], fighter *Benefit:* Your dragon breath racial power deals extra damage equal to your Strength modifier to creatures marked by you.

  • Draw First Blood

    *Draw First Blood* *Prerequisite:* Any martial class *Benefit:* Your basic attacks against undamaged enemies deal extra damage equal to your Wisdom modifier.

  • Eladrin's Challenge

    *Eladrin's Challenge* *Prerequisite:* [[Eladrin]]. fighter Benefit: When you are wielding a longsword or any spear, enemies marked by you take a -3 penalty to attack rolls for being marked instead of a -2 penalty.

  • Elven Sidestep

    *Elven Sidestep* *Prerequisite:* [[Elf]], fighter *Benefit:* When you move, the first square of your movement does not provoke opportunity attacks from enemies you have marked.

  • Expert Combat Leader

    *Expert Combat Leader* *Prerequisite:* Warlord, Combat Leader class feature *Benefit:* The bonus to initiative from Combat Leader increases to +3.

  • Explosive Leader

    *Explosive Leader* *Prerequisite:* [[Genasi]], warlord; earthshock,firepulse. or promise ofstorm *Benefit:* When you hit an enemy using your earthshock, firepulse, or promise of storm racial power. your allies gain a +2 bonus to attack rolls against …

  • Fearless Seeker

    *Fearless Seeker* *Prerequisite:* [[Goliath]], ranger, Hunter's Quarry class feature *Benefit:* When your quarry hits you with a melee attack, you can use your stone's endurance racial power as an immediate interrupt.

  • Feyborn Shroud

    *Feyborn Shroud* *Prerequisite:* Int 13. [[Gnome]], warlord, inspiring word power *Benefit:* When you use inspiring word, the target gains concealment until the end of your next turn.

  • Formation Fighting

    *Formation Fighting* *Prerequisite:* Any martial class *Benefit:* Whenever you make an opportunity attack against an enemy, you gain a bonus to the attack roll and the damage roll equal to the number of your allies adjacent to that enemy.

  • Furious Charge

    *Furious Charge* *Prerequisite:* [[Half-Orc]], ranger, Hunter's Quarry class feature *Benefit:* When you miss your quarry with a charge attack, you can expend your furious assault racial power to reroll the charge's attack roll. If the attack hits, you …

  • Gnome Weapon Training

    *Gnome Weapon Training* *Prerequisite:* [[Gnome]], any martial class *Benefit:* You gain proficiency with simple and military hammers and picks and gain a +2 feat bonus to damage rolls with such weapons. This bonus increases to +3 at 11th level and +4 …

  • Goliath Crusher

    *Goliath Crusher* *Prerequisite:* [[Goliath]], fighter *Benefit:* Whenever you use a mace to attack a creature marked by you, you treat the mace as having the high crit property.

  • Goring Boar

    *Goring Boar* *Prerequisite:* Ranger, Beast Mastery class feature (boar) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within 10 …

  • Guide the Shot

    *Guide the Shot* *Prerequisite:* Warlord *Benefit:* Whenever you grant an ally a ranged basic attack, that ally's attack ignores cover and concealment (but not superior cover or total concealment).

  • Guiding Step

    *Guiding Step* *Prerequisite:* [[Elf]], warlord *Benefit:* Whenever you use a power that lets your allies shift, they ignore difficult terrain during the shift.

  • Harrying Raptor

    *Harrying Raptor* *Prerequisite:* Ranger, Beast Mastery class feature (raptor) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within …

  • Hidden Pulse

    *Hidden Pulse* *Prerequisite:* [[Genasi]], rogue, firepulse, Sneak Attack class feature *Benefit:* If you have combat advantage against the target of your firepulse racial power, you can deal your Sneak Attack damage to the target. This use doesn't …

  • Hobbling Strike

    *Hobbling Strike* *Prerequisite:* Ranger, Hunter's Quarry class feature *Benefit:* Whenever you would deal Hunter's Quarry damage, you can forgo one die of that damage to slow the target until the end of your next turn.

  • Improved Cunning Sneak

    *Improved Cunning Sneak* *Prerequisite:* Rogue, Cunning Sneak class feature *Benefit:* When you make a Stealth check to become hidden using your Cunning Sneak class feature, you must end a move action at least 2 squares away from your starting position …

  • Improved Skirmishing

    *Improved Skirmishing* *Prerequisite:* Warlord, Skirmishing Presence class feature *Benefit:* When an ally who can see you spends an action point to attack, that ally gains a +1 bonus to attack rolls for that attack.

  • Infernal Might

    *Infernal Might* *Prerequisite:* [[Tiefling]], any martial class *Benefit:* When you use your infernal wrath racial power, if your next attack is a martial weapon power, it deals 1[W] extra damage. This extra damage increases to 2[W] at 11th level and …

  • Inspirational Attacker

    *Inspirational Attacker* *Prerequisite:* Warlord, inspiring word power *Benefit:* The target of your inspiring word regains additional hit points equal to your Strength modifier if it is adjacent to an enemy you have hit during this turn.

  • Lend Strength

    *Lend Strength* *Prerequisite:* Warlord *Benefit:* Whenever you grant an ally a basic attack against an enemy that is adjacent to you, the ally gains a +2 bonus to the attack's damage roll.

  • Lethal Hammer Training

    *Lethal Hammer Training* *Prerequisite:* [[Dwarf]], rogue *Benefit:* You can use a warhammer or a throwing hammer with Sneak Attack or any rogue power that normally requires a light blade.

  • Longtooth Fury

    *Longtooth Fury* *Prerequisite:* Longtooth [[Shifter | shifter]], fighter *Benefit:* While you are under the effect of your longtooth shifting racial power, you gain a +4 bonus to damage rolls against creatures marked by you instead of +2.

  • Marked Fury

    *Marked Fury* *Prerequisite:* Fighter *Benefit:* If an adjacent enemy that is marked by you makes an attack that doesn't include you as a target, it takes a penalty to the attack roll equal to either -2 or the number of enemies adjacent to you, …

  • Martial Adaptation

    *Martial Adaptation* *Prerequisite:* Any martial class *Benefit:* When you take this feat, choose one martial daily attack power of your level or lower from your class. After an extended rest, you can swap the chosen power for a martial daily attack …

  • Martial Dilettante

    *Martial Dilettante* *Prerequisite:* [[Half-Elf]], any martial class Benefit: If the power you gained from your Dilettante racial trait is a martial power, you can use it twice per encounter.

  • Martial Flexibility

    *Martial Flexibility* *Prerequisite:* Any martial class *Benefit:* When you take this feat, choose one martial utility power of your level or lower from your class. After an extended rest, you can swap the chosen power for a martial utility power you …

  • Martial Ploy

    *Martial Ploy* *Prerequisite:* Any martial class *Benefit:* When you use aid another on an ally's weapon attack roll, the ally can roll twice and use either result. This effect replaces the normal +2 bonus to the attack roll. An ally can benefit from …

  • Martial Readiness

    *Martial Readiness* *Prerequisite:* Any martial class *Benefit:* When you take this feat, choose one martial at-will attack power of your level or lower from your class. After an extended rest, you can swap the chosen power for a martial at-will attack …

  • Martial Versatility

    *Martial Versatility* *Prerequisite:* Any martial class *Benefit:* When you take this feat, choose one martial encounter attack power of your level or lower from your class. After an extended rest, you can swap the chosen power for a martial encounter …

  • Mauling Bear

    *Mauling Bear* *Prerequisite:* Ranger, Beast Mastery class feature (bear) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within 10 …

  • Memory of a Thousand Battles

    *Memory of a Thousand Battles* *Prerequisite:* [[Deva]], fighter *Benefit:* When you miss every target with a reliable fighter power, you can expend your memory of a thousand lifetimes racial power to reroll every attack roll.

  • Menancing Thug

    *Menancing Thug* *Prerequisite:* [[Half-Orc]], rogue *Benefit:* Whenever you use your furious assault racial power. the enemy you hit grants combat advantage to you until the end of your next turn.

  • Opportunity Knocks

    *Opportunity Knocks* *Prerequisite:* Rogue *Benefit:* Whenever you hit with an opportunity attack, or when an enemy misses you with an opportunity attack, the enemy you hit or the enemy that missed you grants combat advantage to you until the end of …

  • Overrun Critical

    *Overrun Critical* *Prerequisite:* Any martial class *Benefit:* Whenever you score a critical hit against an enemy with a charge attack, you can push that enemy 1 square and knock it prone.

  • Pouncing Cat

    *Pouncing Cat* *Prerequisite:* Ranger, Beast Mastery class feature (cat) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within 10 …

  • Razorclaw Mark

    *Razorclaw Mark* *Prerequisite:* Razorclaw [[Shifter | shifter]], fighter *Benefit:* While you are under the effect of your razorclaw shifting racial power, any creature marked by you takes a -3 penalty to attack rolls for making an attack that does …

  • Redoubled Efforts

    *Redoubled Efforts* *Prerequisite:* Any martial class Benefit: When you use your second wind, you can forgo the bonus to defenses to gain a +2 bonus to attack rolls until the end of your next turn.

  • Resilience of Stone

    *Resilience of Stone* *Prerequisite:* [[Dwarf]], any martial class *Benefit:* You can use your second wind as an immediate interrupt when you are damaged by an attack.

  • Risky Shift

    *Risky Shift* *Prerequisite:* Rogue *Benefit:* Whenever you shift, you can shift 1 additional square. If you do so, you grant combat advantage until the start of your next turn.

  • Rumbling Earthshock

    *Rumbling Earthshock* *Prerequisite:* [[Genasi]], any martial class, earthshock *Benefit:* Your earthshock racial power deals extra damage equal to your Strength modifier.

  • Savage Wolf

    *Savage Wolf* *Prerequisite:* Ranger, Beast Mastery class feature (wolf) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within 10 …

  • Second Shot

    *Second Shot* *Prerequisite:* Ranger, Hunter's Quarry class feature *Benefit:* You can designate the second-nearest enemy as your quarry instead of the nearest enemy.

  • Shared Memories

    *Shared Memories* *Prerequisite:* [[Deva]], warlord *Benefit:* Whenever an ally adjacent to you makes an attack roll , a saving throw, or skill check. you can expend your memory of a thousand lifetimes racial power as a free action to add 1d6 to the …

  • Shifting Companion

    *Shifting Companion* *Prerequisite:* [[Shifter]], ranger, Beast Mastery class feature *Benefit:* Your beast companion also benefits from your longtooth shifting racial power or your razorclaw shifting racial power.

  • Snapping Lizard

    *Snapping Lizard* *Prerequisite:* Ranger, Beast Mastery class feature (lizard) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within …

  • Speed of Sea and Sky

    *Speed of Sea and Sky* *Prerequisite:* [[Genasi]], warlord, swiftcurrent or windwalker *Benefit:* When you use your swiftcurrent or windwalker racial power, each ally within 5 squares of you gains a +2 bonus to speed until the end of your next turn.

  • Staggering Strike

    *Staggering Strike* *Prerequisite:* Ranger, Hunter's Quarry class feature *Benefit:* Whenever you would deal Hunter's Quarry damage to an enemy, you can forgo one die of that damage to push that enemy 1 square.

  • Startling Distraction

    *Startling Distraction* *Prerequisite:* Rogue, ghost sound power *Benefit:* When you use ghost sound during your turn, you can roll twice on Stealth checks you make before the end of your turn and use the higher result.

  • Telepathic Mark

    *Telepathic Mark* *Prerequisite:* [[Kalashtar]], fighter *Benefit:* Whenever you score a critical hit with a fighter attack power, you can mark each enemy within the range of your telepathy. The mark lasts until the end of your next turn.

  • Treetop Sniper

    *Treetop Sniper* *Prerequisite:* [[Elf]], rogue *Benefit:* You can use any bow with Sneak Attack or any rogue power that normally requires a crossbow.

  • Venomous Spider

    *Venomous Spider* *Prerequisite:* Ranger, Beast Mastery class feature (spider) *Benefit:* Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within …

  • Versatile Talent

    *Versatile Talent* *Prerequisite:* [[Human]], fighter, Fighter Weapon Talent class feature *Benefit:* You benefit from your Fighter Weapon Talent feature with both one-handed and two-handed weapons.

  • Warforged Superiority

    *Warforged Superiority* *Prerequisite:* [[Warforged]], fighter, Combat Superiority class feature *Benefit:* Whenever you hit a creature with an opportunity attack granted by Combat Superiority, you also knock that creature prone.

  • Warpath Leader

    *Warpath Leader* *Prerequisite:* [[Half-Orc]], warlord, Combat Leader class feature *Benefit*: Any ally who starts his or her turn within 5 squares of you gains a +2 feat bonus to his or her speed when charging.

  • Wrenching Grasp

    *Wrenching Grasp* *Prerequisite:* Fighter, Brawler Style class feature *Benefit:* Whenever you miss an enemy with an attack that would allow you to grab it, you deal damage equal to your Dexterity modifier to that enemy.

  • Anatomical Awareness

    *Anatomical Awareness* *Prerequisite:* Heal skill, Intelligence 15+ *Benefit:* You are keenly aware of your foe’s anatomical weak points. Once per encounter as a free action, after striking a foe you may induce weakness in them (save ends).

  • Acolyte of Many Masters

    *Acolyte of Many Masters* *Prerequisite:* Necromancer *Benefit:* You may pick a second Acolyte of Darkness power on top of your original power. You may pick this feat more than once, gaining an additional Acolyte of Darkness property each time.

  • Blackfire Disciple

    *Blackfire Disciple* *Prerequisite:* Necromancer, Wis 13+ *Benefit:* You have learned to harness the blackfire of the outer darkness more efficiently. Any spell with the blackfire property in its title gains a +2 to damage and +1 to hit at the time of …

  • Bleeding Proficiency

    *Bleeding Proficiency* *Prerequisite:* Dagger proficiency, Necromancer *Benefit:* You are especially proficient with a dagger, and can cut for the jugular with amazing ease. Once per day as a free action, after striking a foe with a melee attack with an …

  • Blood-Letter

    *Blood-Letter* *Prerequisite:* Necromancer *Benefit:* You can harness the power of your own blood to perform more potent attacks. Using a minor action you may sacrifice one healing surge to gain an additional +2d6 damage on your next attack. You …

  • Disciple of Death

    *Disciple of Death* *Prerequisite:* Necromancer *Benefit:* You begin the slow path towards becoming a truly undead being. You gain resist 5 necrotic and vulnerable 5 radiant. Your appearance becomes gaunt and sickly, and you smell odd.

  • Enervation Disciple

    *Enervation Disciple* *Prerequisite:* Necromancer *Benefit:* You have mastered the dark arts, and can siphon the life energy of your foes more efficiently. Gain +2 damage to all psychic and necrotic spell effects.

  • Grave Robber

    *Grave Robber* *Prerequisite:* Trained in Thievery, [[Ritual Caster]] Feat *Benefit:* You have an uncommon knack for finding what you need in graveyards to cast certain rituals. When you are in a graveyard, you may attempt a thievery skill check. The …

  • Lord of Death

    *Lord of Death* *Prerequisites:* Necromancer, Disciple of Death *Benefit:* You imbue your very being with the potency of undeath. While you are not yet undead, you gain resist necrotic 10 and vulnerable 10 radiant. You can be detected by spells which …

  • Strengthened Immune System

    *Strengthened Immune System* *Prerequisite:* Trained in Endurance, Necromancer *Benefit:* You’ve dealt with plague-infested filfth so long you have built up your immune system. Gain a +5 skill bonus to Endurance when resisting diseases.

  • Undead Disciple

    *Undead Disciple* *Prerequisites:* Necromancer *Benefit:* Your influence over the undead is more pronounced than usual. You gain a +2 skill bonus to diplomacy or bluff checks against the undead, and gain a +2 bonus to hit the undead.

  • Born of Lightning

    *Born of Lightning* *Prerequisite:* Patchwork *Benefit:* You were born of lightning, and it shows. You gain resistance 10 against lightning. The stuff tickles more than anything else.

  • Student of the Dead

    *Student of the Dead (Multiclass Necromancer)* *Prerequisite:* Int 13 *Benefit:* You gain training in the Arcana skill. You study the dark arts of Necromancy, learning the ways of this vile art. Choose on Acolyte of Darkness power, and choose one …

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