Tag: Epic Feat

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  • Epic Feats

    | *_Any_* | | | {background:#ddd}. | *Name* | *Prerequisite(s)* | *Benefit* | | [[Axe Mastery]] | Str 21, Con 17 | Critical hit with axe melee attack roll of 19 or 20 | | [[Blind-Fight]] | Wis 13 or trained in Perception | Adjacent creatures …

  • Arcane Mastery

    *Arcane Mastery [Wizard]* *Prerequisite:* Wizard *Benefit:* Once per encounter, you can spend an action point to regain the use of a daily wizard power you’ve already used today, instead of taking an extra action.

  • Axe Mastery

    *Axe Mastery* *Prerequisites:* Str 21, Con 17 *Benefit:* When you make a melee weapon attack with an axe, you can score a critical hit on a natural roll of 19 or 20.

  • Blind-Fight

    *Blind-Fight* *Prerequisite:* Wis 13 or trained in Perception *Benefit:* Adjacent creatures do not gain the benefit of concealment or invisibility against you. This means you can make opportunity attacks against creatures you can’t see.

  • Bludgeon Mastery

    *Bludgeon Mastery* *Prerequisites:* Str 19, Con 19 *Benefit:* When you make a melee weapon attack with a hammer, mace, or staff, you can score a critical hit on a natural roll of 19 or 20.

  • Epic Resurgence

    *Epic Resurgence* *Benefit:* The first time you score a critical hit during an encounter, you regain the use of one encounter attack power of your choice. If you use an attack that targets multiple foes, you gain this feat’s benefit only on the first …

  • Flail Mastery

    *Flail Mastery* *Prerequisites:* Str 19, Dex 19 *Benefit:* When you make a melee weapon attack with a flail, you can score a critical hit on a natural roll of 19 or 20.

  • Flanking Maneuver

    *Flanking Maneuver* *Prerequisites:* Dex 17, trained in Acrobatics *Benefit:* You can move diagonally even if a wall corner normally blocks such movement. You can move through enemies’ spaces. You provoke opportunity attacks for this movement as …

  • Font of Radiance

    *Font of Radiance* *Benefit:* When you score a critical hit with a power that has the radiant keyword, the target begins to glow brightly (save ends). The target’s space and all squares adjacent to it are illuminated by bright light. Invisible …

  • Heavy Blade Mastery

    *Heavy Blade Mastery* *Prerequisites:* Str 21, Dex 17 *Benefit:* When you make a melee weapon attack with a heavy blade, you can score a critical hit on a natural roll of 19 or 20.

  • Irresistible Flame

    *Irresistible Flame* *Benefit:* Treat your target’s resist fire as 20 fewer than normal when determining damage for your attacks.

  • Light Blade Mastery

    *Light Blade Mastery* *Prerequisites:* Str 17, Dex 21 *Benefit:* When you make a melee weapon attack with a light blade, you can score a critical hit on a natural roll of 19 or 20.

  • Pick Mastery

    *Pick Mastery* *Prerequisites:* Str 21, Con 17 *Benefit:* When you make a melee weapon attack with a pick, you can score a critical hit on a natural roll of 19 or 20.

  • Spear Mastery

    *Spear Mastery* *Prerequisites:* Str 19, Dex 19 *Benefit:* When you make a melee weapon attack with a spear, you can score a critical hit on a natural roll of 19 or 20.

  • Spell Accuracy

    *Spell Accuracy [Wizard]* *Prerequisite:* Wizard *Benefit:* You can omit a number of squares from the area of effect of any of your area or close wizard powers. This number can’t exceed your Wisdom modifier.

  • Triumphant Attack

    *Triumphant Attack* *Benefit:* If you score a critical hit with a melee attack, the target of your attack takes a –2 penalty to attack rolls and defenses for the rest of the encounter (save ends).

  • Two-Weapon Flurry

    *Two-Weapon Flurry* *Prerequisites:* Dex 19, [[Two-Weapon Fighting]] *Benefit:* While holding a melee weapon in each hand, if you make a successful opportunity attack with your primary weapon, you can also make an opportunity attack with your off-hand …

  • Unfettered Stride

    *Unfettered Stride* *Prerequisite:* Trained in Acrobatics *Benefit:* You can ignore the effect of difficult terrain on your movement.

  • Fluid Anatomy

    *Fluid Anatomy* *Prerequisite:* 21st level, [[Changling | doppelganger]] *Benefit:* Whenever a creature scores a critical hit against you, make a saving throw. On a save, the critical hit is instead a normal hit.

  • Quori Desperation

    *Quori Desperation* *Prerequisite:* 21st level, [[Kalashtar]] *Benefit:* The first time you drop to 0 hit points or fewer during an encounter and don't die, you do not fall unconscious as a result of that condition. At the end of your next turn, you …

  • Reinforcing Healing

    *Reinforcing Healing* *Prerequisite:* 21st level, artificer *Benefit:* Whenever you restore hit points to an ally, that ally gains a +2 bonus to all defenses until the end of your next turn.

  • Warforged Fortification

    *Warforged Fortification* *Prerequisite:* 22nd level, [[Improved Immutability]] feat *Benefit:* You gain the warforgedfortification feat power, which replaces your level 2 2 utility power. * *Warforged Fortification* _You're so tough, sometimes even …

  • Bard Implement Expertise

    *Bard Implement Expertise* *Prerequisite:* 21st level, Con IS, Int IS, Cha 21, bard *Benefit:* When you wield a bard implement while using an arcane power, you can score a critical hit on a roll of 19-20.

  • Charging Aegis

    *Charging Aegis* *Prerequisite:* 21st level, sword mage, Sword mage Aegis class feature *Benefit:* When you use a charge attack and hit an enemy, you can use a free action (instead of a minor action) to mark that enemy with your Swordmage Aegis power, …

  • Curse of Doom Ensured

    *Curse of the Doom Ensured* *Prerequisite:* 21st level, warlock, Warlock's Curse class feature *Benefit:* When you attack an enemy cursed by you, that enemy grants combat advantage to your next ally who attacks it before the start of your next turn.

  • Ephermeral Stride

    *Ephemeral Stride* *Prerequisite:* 21st level, warlock, Shadow Walk class feature *Benefit:* While you have concealment from your Shadow Walk, you can move through enemy-occupied spaces and are treated as insubstantial against opportunity attacks.

  • Explosive Spellcasting

    *Explosive Spellcasting* *Prerequisite:* 21st level, any arcane class *Benefit:* When you score a critical hit with an arcane area or close attack power and you are wielding an implement that deals extra damage on a critical hit, you can choose to deal …

  • Extended Aegis

    *Extend Aegis* *Prerequisite:* 21st level, sword mage, Swordmage Aegis class feature *Benefit:* You can use the immediate action of your Swordmage Aegis when the marked target is within 20 squares of you, instead of 10 squares.

  • Focused Wizardry

    *Focused Wizardry* *Prerequisite:* 21st level, wizard *Benefit:* When you use an arcane burst or blast attack power and only one creature is within the area of effect, you gain a +2 bonus to the attack roll.

  • Multiclass Mastery

    *Multiclass Mastery* *Prerequisite:* 21st level, bard *Benefit:* Gain two multi class feats for which you meet the prerequisites.

  • Nightmare Wizardry

    *Nightmare Wizardry* *Prerequisite:* 21stlevel, Cha 17, wizard *Benefit:* When you score a critical hit with an arcane illusion power, the target is also dazed until the end of your next turn.

  • Prescient Resurgence

    *Prescient Resurgance* *Prerequisite:* 21st level, bard, Virtue of Prescience class feature *Benefit:* When you spend an action point to gain an extra action, you also regain the use of your Virtue of Prescience.

  • Quickened Spellcasting

    *Quickened Spellcasting* *Prerequisite:* 21st level, any arcane class *Benefit:* Choose an arcane at-will attack power that is used as a standard action. Once per encounter, you can use that power as a minor action.

  • Ruthless Spellfuy

    *Ruthless Spellfury* *Prerequisite:* 21st level, sorcerer *Benefit:* Once per turn when you score a critical hit with a sorcerer at-will attack power, you can use a sorcerer at-will attack power as a free action.

  • Shared Warding

    *Shared Warding* *Prerequisite:* 21st level, swordmage, Swordmage Warding class feature *Benefit:* While your Swordmage Warding is active, each ally adjacent to you gains a +1 bonus to AC.

  • Sorcerer Implement Expertise

    *Sorcerer Implement Expertise* *Prerequisite:* 21st level, Str 15, Dex 15, Cha 21, sorcerer *Benefit:* When you wield a sorcerer implement while using an arcane power, you can score a critical hit on a roll of 19-20.

  • Supreme Majesty

    *Supreme Majesty* *Prerequisite:* 21st level, Cha 19, bard, majestic word power *Benefit:* When you use majestic word, you can affect two targets instead of one.

  • Trusted Spellcasting

    *Trusted Spellcasting* *Prerequisite:* 21st level, any arcane class *Benefit:* Choose one arcane encounter attack power that you know and that does not already deal damage on a miss. That power now deals half damage on a miss.

  • Vengeful Summoner

    *Vengeful Summoner* *Prerequisite:* 21st level, Con 17, wizard *Benefit:* When a creature you create with an arcane summoning power is reduced to 0 hit points or fewer, each enemy adjacent to that creature takes damage equal to 2dlO + your Constitution …

  • Vestige Mastery

    *Vestige Master* *Prerequisite:* 21st level, warlock, Vestige Pact class feature *Benefit:* Choose a warlock daily attack power that you know that grants access to a vestige. Add that vestige to your list of primary vestiges. You can now select this as …

  • Warding Curse

    *Warding Curse* *Prerequisite:* 21st level, warlock, Warlock's Curse class feature *Benefit:* You gain a +2 bonus to all defenses against any creature currently affected by your Warlock's Curse.

  • Warlock Implement Expertise

    *Warlock Implement Expertise* *Prerequisite:* 21st level, Con 17, Cha 17, warlock *Benefit:* When you wield a warlock implement while using an arcane power, you can score a critical hit on a roll of 19-20.

  • Wizard Implement Expertise

    *Wizard Implement Expertise* *Prerequisite:* 21st level, Dex 15, Int 21, Wis 15, wizard *Benefit:* When you wield a wizard implement while using an arcane power, you can score a critical hit on a roll of 19-20.

  • Double Manifestation

    *Double Manifestation* *Prerequisites:* [[Genasi]], [[Extra Manifestation]] *Benefit:* You can manifest two different elements simultaneously (such as Firesoul and Stormsoul). This feat doesn’t grant you any extra elemental manifestations, so you can …

  • Total Aegis

    *Total Aegis* *Prerequisite:* Swordmage *Benefit:* When you use your aegis of shielding power or aegis of assault power, you can choose to mark any number of targets within burst.

  • Grave Spirit

    *Grave Spirit* *Prerequisite:* 21st level, shaman, Stalker Spirit class feature *Benefit:* When an enemy adjacent to your spirit companion drops to 0 hit points, each ally adjacent to your spirit companion regains 10 hit points.

  • Guardian Resurgence

    *Guardian Resurgence* *Prerequisite:* 21st level, druid, Primal Guardian class feature *Benefit:* When an ally adjacent to you uses his or her second wind, that ally regains additional hit points equal to your Constitution modifier.

  • Ironheart Spirit

    *Ironheart Spirit* *Prerequisite:* 21st level, shaman, Protector Spirit class feature *Benefit:* When an enemy hits an ally adjacent to your spirit companion, that ally can shift 1 square as a free action.

  • Overpowering Charge

    *Overpowering Charge* *Prerequisite:* 21st level, barbarian *Benefit:* When you hit a target with a charge attack, you can knock the target prone.

  • Primal Summoning Expertise

    *Primal Summoning Expertise* *Prerequisite:* 21st level, druid *Benefit:* You can use a minor action to give a standard action command to a creature you summoned with a primal summoning power.

  • Purging Spirit

    *Purging Spirit* *Prerequisite:* 21st level, shaman, healing spirit power *Benefit:* When you use healing spirit, each ally adjacent to your spirit companion can make a saving throw.

  • Second Skin

    *Second Skin* *prerequisite:* 21st level, Con 17, any primal class, proficiency with hide armor *Benefit:* While you are wearing hide armor, you gain a +2 feat bonus to AC, and the armor's check penalty is reduced by 1. In addition, you gain a +1 …

  • Slayer's Shift

    *Slayer's Shift* *Prerequisite:* 21st level, barbarian *Benefit:* When you bloody a creature or reduce a creature to 0 hit points, you can shift 1 square as a free action.

  • Spirit of Health

    *Spirit of Health* *Prerequisite:* 21st level, shaman, Protector Spirit class feature *Benefit:* When you use your second wind, each ally adjacent to your spirit companion can spend a healing surge.

  • Stone Heart Spirit

    *Stone Heart Spirit* *Prerequisite:* 21st level, shaman, World Speaker Spirit class feature *Benefit:* Your spirit companion can provide cover to you and your allies.

  • Swift Predator

    *Swift Predator* *Prerequisite:* 21st level, druid, Primal Predator class feature, wild shape power *Benefit:* While you are in beast form, you gain a +1 feat bonus to speed, and whenever you shift, you can increase the distance by 1 square.

  • Triumphant Spirit

    *Triumphant Spirit* *Prerequisite:* 21st level, shaman, Stalker Spirit class feature *Benefit:* When an alley reduces an enemy adjacent to your spirit companion to 0 hit points, that ally can make a melee basic attack as a free action.

  • Vexing Spirit

    *Vexing Spirit* *Prerequisite:* 21st level, shaman, Watcher Spirit class feature *Benefit:* Your allies don't grant combat advantage to enemies adjacent to your spirit companion.

  • Wild Surge

    *Wild Surge* *Prerequisite:* 21st level, druid, wild shape power *Benefit:* When you use wild shape to change from beast form to your humanoid form, you can use your second wind as a free action.

  • Beatific Healer

    *Beatific Healer* *Prerequisite:* 21st level, cleric, trained in Heal *Benefit:* When you use a divine healing power, add your Charisma modifier to the hit points the recipient regains.

  • Crusading Wrath

    *Crusading Wrath* *Prerequisite:* 21st level, Str 21, Wis 15, paladin, divine strength power *Benefit:* When you use your divine strength, the next enemy you attack before the end of your next turn is subject to your divine sanction until the end of the …

  • Devastating Invocation

    *Devastating Invocation* *Prerequisite:* 21st level, invoker *Benefit:* When you score a critical hit with an invoker power, each enemy within 5 squares of the target of the critical hit takes damage equal to 5 + your Wisdom modifier. The damage type is …

  • Divine Health

    *Divine Health* *Prerequisite:* 21st level, any divine class *Benefit:* You gain resistance to poison equal to one-half your level + Wisdom modifier. You cannot become infected by any disease of level 30 or lower.

  • Divine Mastery

    *Divine Mastery* *Prerequisite:* 21st level, any divine class *Benefit:* When you spend an action point to take an extra action, you also regain the use of a divine encounter power you have used during this encounter.

  • Enmity Shared

    *Enmity Shared* *Prerequisite:* 21st level, avenger, oath of enmity power *Benefit:* When you use your oath of enmity, the target grants combat advantage until the end of your next turn.

  • Epic Turning

    *Epic Turning* *Prerequisite:* 21st level, cleric, turn undead power *Benefit:* When you use your turn undead, the size of the burst increases by 2, and each target is pushed even on a miss.

  • Fist of Heaven

    *Fist of Heaven* *Prerequisite:* 21st level, avenger, oath of enmity power *Benefit:* Your oath of enmity target takes a -2 penalty to saving throws.

  • Glorious Channeler

    *Glorious Channeler* *Prerequisite:* 21st level, any divine class, Channel Divinity class feature *Benefit:* Twice per encounter, you can use a Channel Divinity power, but not the same power twice.

  • Great Malediction

    *Great Malediction* *Prerequisite:* 21st level, invoker, Covenant of Malediction class feature *Benefit:* When you use a divine encounter or daily attack power on your turn, you can push each target hit by the power 1 square (instead of applying the …

  • Guiding Rebuke

    *Guiding Rebuke* *Prerequisite:* 21st level, invoker, Covenant of Preservation class features *Benefit:* When you use your preserver's rebuke power, one ally within 10 squares of you gains a bonus equal to your Intelligence modifier on his or her next …

  • Heavenly Torrent

    *Heavenly Torrent* *Prerequisite:* 21st level, avenger, oath of enmity power *Benefit:* The first time you score a critical hit on your oath of enmity target during an encounter, each ally can make a second attack roll and use either result on the next …

  • Icon of Hope

    *Icon of Hope* *Prerequisite:* 21st level, any divine class *Benefit:* Bloodied allies within 10 squares of you gain a +1 bonus to saving throws.

  • Icon of Purity

    *Icon of Purity* *Prerequisite:* 21st level, any divine class *Benefit:* You gain resistance to necrotic damage equal to one-half your level + your Wisdom modifier.

  • Indiscriminate Wrath

    *Indiscriminate Wrath* *Prerequisite:* 21st level, invoker, Covenant of Wrath class feature *Benefit:* When you use your armor of wrath power, you can target each enemy in the burst, rather than only the triggering enemy.

  • Invoker's Aura

    *Invoker's Aura* *Prerequisite:* 21st level, invoker *Benefit:* Until the end of your next turn, after you use a Channel Divinity power, any enemy within 2 squares of you that hits you or any enemy that ends its turn within 2 squares of you takes …

  • Paladin's Truth

    *Paladin's Truth* *Prerequisite:* 21st level, paladin *Benefit:* When you attack a creature marked by you, you ignore that creature's resistanes and immunities.

  • Pious Champion

    *Pious Champion* *Prerequisite:* 21st level, paladin, call of virtue or lay on hands power *Benefit:* When you use your call of virtue or lay on hands, you can target one or two creatures. If you target two creatures with lay on hands, you spend one …

  • Protecting Boon

    *Protecting Boon* *Prerequisite:* 21st level, Cha 21, Str 15, paladin, divine mettle power *Benefit:* When you use your divine mettle, you can target each ally in the burst.

  • Punishing Radiance

    *Punishing Radiance* *Prerequisite:* 21st level, any divine class *Benefit:* Whenever you score a critical hit with a divine attack power that has the radiant keyword, the target and each enemy within 5 squares of it gain vulnerable 10 radiant (or its …

  • Reactive Healing

    *Reactive Healing* *Prerequisite:* 21st level, cleric, healing word power *Benefit:* You can use your healing word as an immediate reaction, triggered when an ally within 5 squares of you drops to 0 hit points or fewer. You must target the triggering …

  • Righteous Focus

    *Righteous Focus* *Prerequisite:* 21st level, avenger, Censure of Unity class feature, oath of enmity power *Benefit:* While you are adjacent to your oath of enmity target, your allies gain a +1 bonus to attack rolls against it.

  • Shared Healing

    *Shared Healing* *Prerequisite:* 21st level, cleric *Benefit:* When you use a power that allows an ally to spend a healing surge, you can instead have that ally regain hit points as if he or she had spent a healing surge, and you or another willing ally …

  • Supreme Healer

    *Supreme Healer* *Prerequisite:* 21st level, cleric, healing word power *Benefit:* When you use your healing word, you can heal two targets instead of one (either two allies or one ally and yourself).

  • Tireless Wrath

    *Tireless Wrath* *Prerequisite:* 21st level, Str 21, Cha 15, paladin, divine strength power *Benefit:* When you use your divine strength, the effect applies to all attacks you make until the end of your next turn.

  • Unbearable Malediction

    *Unbearable Malediction* *Prerequisite:* 21st level, invoker, Covenant of Malediction class feature *Benefit:* Whenever your maledictor's doom power allows you to push a target, you can add one-half your Intelligence modifier to the number of squares …

  • Vengeance Recalled

    *Vengeance Recalled* *Prerequisite:* 21st level, avenger, oath of enmity power *Benefit:* When you miss with an avenger power against your oath of enmity target, you gain a +5 bonus to damage rolls against that target until the end of your next turn.

  • Virtuous Company

    *Virtuous Company* *Prerequisite:* 21st level, Cha 21, Wis 15, paladin, divine mettle power *Benefit:* When you use your divine mettle, you gain temporary hit points equal to your Charisma modifier for each ally who succeeds on a saving throw granted by …

  • Bow Mastery

    *Bow Mastery* *Prerequisite:* 21st level *Benefit:* When you make a ranged attack with a bow or a crossbow, you can score a critical hit on a roll of 19–20.

  • Epic Will

    *Epic Will* *Prerequisite:* 21st level *Benefit:* You gain a +4 feat bonus to Will.

  • Indomitable Will

    *Indomitable Will* *Prerequisite:* 21st level *Benefit:* You gain a +2 feat bonus to Will and saving throws against effects that make you dazed, dominated, or stunned.

  • Opportune Reflexes

    *Opportune Reflexes* *Prerequisite:* 21st level *Benefit:* You gain a +2 feat bonus to Reflex and saving throws against ongoing damage.

  • Robust Defenses

    *Robust Defenses* *Prerequisite:* 21st level *Benefit:* You gain a +2 feat bonus to Fortitude, Reflex, and Will.

  • Unyielding Fortitude

    *Unyielding Fortitude* *Prerequisite:* 21st level *Benefit:* You gain a +2 feat bonus to Fortitude and death saving throws.

  • Long Arm of Virtue

    *Long Arm of Virtue* *Prerequisite:* 21st level, bard, Bardic Virtue class feature *Benefit:* The range of your Bardic Virtue increases by 5 squares.

  • Invoked Devastation

    *Invoked Devastation* *Prerequisite:* 21st level, invoker *Benefit:* You can increase the size of any blast or burst you create with an invoker power by 1 (from blast 3 to blast 4, for example).

  • Mighty Enmity

    *Mighty Enmity* *Prerequisite:* 21st level, avenger, oath of enmity power *Benefit:* The first time you use oath of enmity during an encounter, you can target two enemies you can see in the burst, instead of one.

  • Enduring Rage

    *Enduring Rage* *Prerequisite:* 21st level, barbarian, Rageblood Vigor class feature *Benefit:* While you are raging, you do not fall unconscious as a result of the dying condition.

  • Mighty Spirit

    *Mighty Spirit* *Prerequisite:* 21st level, shaman, Companion Spirit class feature *Benefit:* Any benefits granted to allies adjacent to your spirit companion apply to all allies within 2 squares of your spirit companion.

  • Primal Aspect Form

    *Primal Aspect Form* *Prerequisite:* 21st level, druid, wild shape power *Benefit:* While you are bloodied in beast form, you gain regeneration 2.

  • Primal Resurgence

    *Primal Resurgence* *Prerequisite:* 21st level, any primal class *Benefit:* Once per day, when you become bloodied, as a free action you can regain the use of a primal daily power you have already used today.

  • Ancient Stone

    *Ancient Stone* *Prerequisite:* 21st level, [[Goliath]] *Benefit:* When your stone’s endurance racial power ends, you gain resist 10 to all damage until the end of your next turn.

  • Burst of Savagery

    *Burst of Savagery* *Prerequisite:* 21st level, [[Shifter]] *Benefit:* While you are under the effect of your razorclaw shifting or longtooth shifting racial power, you can end that power’s effects as a free action in order to deal 2d6 extra damage to …

  • Ferocious Critical

    *Ferocious Critical* *Prerequisite:* 21st level, [[Half-Orc]] *Benefit:* Whenever you score a critical hit with a melee weapon attack, you gain a +4 bonus to attack rolls and damage rolls until the end of your next turn.

  • Transcendent Lineage

    *Transcendent Lineage* *Prerequisite:* 21st level, [[Deva]] *Benefit:* When you use your memory of a thousand lifetimes racial power, you can reroll the die and add either result to the triggering roll.

  • Vanishing Act

    *Vanishing Act* *Prerequisite:* 21st level, [[Gnome]] *Benefit:* Whenever you use your fade away racial power, you can also teleport a number of squares equal to your speed. The power gains the teleportation keyword.

  • Cleaving Axe

    *Cleaving Axe* *Prerequisite:* 21st level *Benefit:* Once per round when you reduce any enemy to 0 hit points with an axe, you can make a melee basic attack as a free action.

  • Deft Aim

    *Deft Aim* *Prerequisite:* 21st level *Benefit:* Whenever you use a bow or a crossbow to make a ranged basic attack against AC, you can make the attack against Ref1ex instead.

  • Long Step

    *Long Step* *Prerequisite:* 21st level *Benefit:* Whenever you shift, you can shift 1 additional square.

  • Rapid Regeneration

    *Rapid Regeneration* *Prerequisite:* 21st level *Benefit:* While you have regeneration, the value of the regeneration increases by an amount equal to your Constitution modifier.

  • Fortune's Warrior

    *Fortune’s Warrior* *Prerequisites:* 21st level, Dex 17, [[Halfling]], any martial class *Benefit:* When you use the second chance racial power against an attacker, you gain combat advantage with martial attack powers against that attacker until the end …

  • Action Grant

    *Action Grant* Prerequisites: 21st level, Int 15, Cha 15, warlord, Resourceful Presence class feature *Benefit:* When you roll initiative at the start of an encounter, you can give one of your action points to an ally you can see. That action point must …

  • Aggressive Leadership

    *Aggressive Leadership* *Prerequisites:* 21st level, Cha 19, warlord *Benefit:* While you are conscious, bloodied allies who can see and hear you gain a +2 bonus to damage rolls.

  • Artful Provocation

    *Artful Provocation* *Prerequisites:* 21st level, Cha 17, rogue, Artful Dodger class feature *Benefit:* When you are missed by an opportunity attack, you gain combat advantage against the attacker until the end of your next turn.

  • Bold Spirit

    *Bold Spirit* *Prerequisites:* 21st level, warlord, Bravura Presence class feature *Benefit:* When you are hit by a melee attack while you are bloodied or granting combat advantage to the attacker, you gain temporary hit points equal to your Charisma …

  • Brutal Advantage

    *Brutal Advantage* *Prerequisites:* 21st level, Str 17, rogue, Brutal Scoundrel class feature *Benefit:* When you have combat advantage against a target but don’t use Sneak Attack against it, add your Strength modifier to the damage roll.

  • Call to Glory

    *Call to Glory* *Prerequisites:* 21st level, Cha 17, warlord *Benefit:* Whenever you grant an ally an attack by using a warlord power, that ally gains temporary hit points equal to one-half your level if the attack hits.

  • Channeled Battlerage

    *Channeled Battlerage* *Prerequisites:* 21st level, Con 17, fighter, Battlerager Vigor class feature *Benefit:* When you hit with a melee attack, you can choose to lose all temporary hit points you have to reroll the attack’s damage and use the better …

  • Correcting Aim

    *Correcting Aim* *Prerequisites:* 21st level, ranger, Hunter’s Quarry class feature *Benefit:* If you miss your quarry with an attack, you gain a +2 bonus to your next attack roll against it.

  • Darkfire Warrior

    *Darkfire Warrior* *Prerequisites:* 21st level, [[Drow]], any martial class *Benefit:* When you reduce the target of your darkfire racial power to 0 hit points with a weapon attack, you regain the use of darkfire.

  • Dragon Warrior

    *Dragon Warrior* *Prerequisites:* 21st level, Con 17, [[Dragonborn]], any martial class *Benefit:* When you are first bloodied in an encounter, you regain the use of the dragon breath racial power if you have used it during this encounter.

  • Elemental Warrior

    *Elemental Warrior* *Prerequisites:* 21st level, [[Genasi]], any martial class *Benefit:* When you score a critical hit with a melee weapon, you can regain the use of a genasi racial power you have used during this encounter. You can gain this benefit …

  • Epic Recovery

    *Epic Recovery* *Prerequisites:* 21st level, Con 19, any martial class *Benefit:* You can use your second wind twice per encounter.

  • Feywild Warrior

    *Feywild Warrior* *Prerequisites:* 21st level, Dex 17, [[Eladrin]], any martial class *Benefit:* When you hit a target with a martial daily attack power, you can teleport yourself and the target 5 squares after you resolve the attack.

  • Hawkeye Warrior

    *Hawkeye Warrior* *Prerequisites:* 21st level, Wis 17, [[Elf]], any martial class *Benefit:* When you use the elven accuracy racial power, you gain a +1 bonus to attack rolls against the target of the attack until the end of the encounter.

  • Infernal Warrior

    *Infernal Warrior* *Prerequisites:* 21st level, Cha 17, [[Tiefling]], any martial class *Benefit:* When an enemy scores a critical hit against you, you can use your infernal wrath racial power against that enemy as a free action, even if you have …

  • Improved Prime Shot

    *Improved Prime Shot* *Prerequisites:* 21st level, Wis 17, ranger, Prime Shot class feature *Benefit:* The bonus to ranged attack rolls granted by your Prime Shot is +2 instead of +1.

  • Invigorating Exploit

    *Invigorating Exploit* *Prerequisites:* 21st level, any martial class *Benefit:* Choose a martial encounter attack power that you know. That power gains the invigorating keyword. *Special:* Each time you gain a level, you can choose to assign this feat …

  • Knock-Back Swing

    *Knock-Back Swing* *Prerequisites:* 21st level, Con 17, fighter *Benefit:* When you make an opportunity attack with an axe, a hammer, a mace, or a pick, you push the target 1 square, whether or not the attack hits.

  • Lasting Advantage

    *Lasting Advantage* *Prerequisites:* 21st level, rogue *Benefit:* Whenever you score a critical hit with a rogue attack power, the target of the attack grants combat advantage to you until the end of your next turn.

  • Martial Mastery

    *Martial Mastery* *Prerequisites:* 21st level, any martial class *Benefit:* When you spend an action point to take an extra action, you also regain the use of a martial encounter power you have used during this encounter.

  • Martial Resolve

    *Martial Resolve* *Prerequisites:* 21st level, Wis 15, any martial class, trained in Endurance *Benefit:* You can make saving throws against the dazed, slowed, stunned, weakened, and immobilized conditions at both the start and the end of your turn.

  • Mobile Warrior

    *Mobile Warrior* *Prerequisites:* 21st level, Dex 17, fighter *Benefit:* When you make an attack with a flail, a heavy blade, a light blade, or a spear, you can shift 1 square after resolving the attack, whether or not it hits.

  • One with Shadow

    *One with Shadow* *Prerequisites:* 21st level, rogue *Benefit:* While you are hidden from an enemy, you can move through that enemy’s space and remain hidden.

  • Peerless Hunter

    *Peerless Hunter* *Prerequisites:* 21st level, Wis 17, ranger, Hunter’s Quarry class feature *Benefit:* When designating a target as your quarry, you can designate a second target within 5 squares of the first target as your quarry as well. When you …

  • Practiced Reliability

    *Practiced Reliability* *Prerequisites:* 21st level, fighter *Benefit:* Choose a fighter encounter attack power that you know and that has a single target and a single attack roll. That power gains the reliable keyword. *Special:* Each time you gain a …

  • Prime Hunter

    *Prime Hunter* *Prerequisites:* 21st level, ranger *Benefit:* You gain a +1 bonus to melee attack rolls against any target that is adjacent to no creature other than you.

  • Protective Leadership

    *Protective Leadership* *Prerequisites:* 21st level, Int 19, warlord *Benefit:* While you are conscious, bloodied allies who can see and hear you gain a +1 bonus to all defenses.

  • Quick Beast Command

    *Quick Beast Command* *Prerequisites:* 21st level, Wis 17, ranger, Beast Mastery class feature *Benefit:* On your turn, you can use a minor action to command your beast companion to make a melee basic attack.

  • Rattling Exploit

    *Rattling Exploit* *Prerequisites:* 21st level, any martial class *Benefit:* Choose a martial encounter attack power that you know. That power gains the rattling keyword. *Special:* Whenever you gain a level, you can choose to assign this feat’s …

  • Reaching Whirlwind

    *Reaching Whirlwind* *Prerequisites:* 21st level, Dex 15, Wis 15, fighter *Benefit:* While wielding a reach weapon, you can treat any fighter attack power that has the weapon keyword and that is a close burst 1 as a close burst 2 instead.

  • Rending Tempest

    *Rending Tempest* *Prerequisites:* 21st level, Dex 17, fighter or ranger *Benefit:* When you hit a target with a melee attack using two weapons during your turn, your subsequent melee attacks against the target deal 1[W] extra damage on a hit during the …

  • Ruthless Terror

    *Ruthless Terror* *Prerequisites:* 21st level, Str 17, rogue, trained in Intimidate *Benefit:* When you miss with a rattling attack, the target takes a –1 penalty to attack rolls against you until the end of your next turn.

  • Staggering Shot

    *Staggering Shot* *Prerequisites:* 21st level, ranger, Hunter’s Quarry class feature *Benefit:* When you hit your quarry with a ranged attack, you can forgo dealing Hunter’s Quarry damage to instead cause the target to become slowed until the end of …

  • Stoneheart Warrior

    *Stoneheart Warrior* *Prerequisites:* 21st level, Con 17, [[Dwarf]], any martial class *Benefit:* You can use your second wind as a free action.

  • Supreme Inspiration

    *Supreme Inspiration* *Prerequisites:* 21st level, Cha 19, warlord *Benefit:* Whenever you use inspiring word, you can heal two targets instead of one (either two allies or one ally and yourself ).

  • Surprise Action

    *Surprise Action* *Prerequisites:* 21st level, Wis 17, ranger *Benefit:* During the surprise round, you can take a standard action, a move action, and a minor action if you aren’t surprised.

  • Tactical Cunning

    *Tactical Cunning* *Prerequisites:* 21st level, Int 17, warlord *Benefit:* Whenever you use a warlord power to slide an ally, that ally gains a +2 bonus to AC until the end of your next turn.

  • Tactical Insight

    *Tactical Insight* *Prerequisites:* 21st level, [[Half-Elf]], fighter *Benefit:* Allies gain a +2 bonus to damage rolls against enemies marked by you.

  • Timely Revival

    *Timely Revival* *Prerequisites:* 21st level, [[Human]], any martial class *Benefit:* You make death saving throws at the start of your turn rather than at the end. If you succeed on a death saving throw and have not used your second wind this encounter …

  • Unstoppable Charge

    *Unstoppable Charge* *Prerequisites:* 21st level, Str 21, Con 17, fighter *Benefit:* Your turn does not automatically end after you charge; you can take further actions.

  • Whirlwind Sneak Attack

    *Whirlwind Sneak Attack* *Prerequisites:* 21st level, rogue, Sneak Attack class feature *Benefit:* Choose a rogue encounter attack power that you know. You can deal Sneak Attack damage to every target you hit with that power, and doing so counts as one …

  • Mastery of the Far Realm

    *Mastery of the Far Realm* *Prerequisites:* 21st level, [[Visions of the Far Realm]] feat **Benefit:* You may now call upon visions of the far realm as an encounter ability instead of a daily ability.

  • Ascendant of the Blood of Vol

    *Ascendant of the Blood of Vol* *Prerequisites:*21st level, Necromancer, Acolyte of the Blood of Vol class feature *Benefit:* You are a chosen agent of the [[The Blood of Vol| Blood of Vol]]. Once per encounter, you may treat a stunned character as if …

  • Avatar of Death

    *Avatar of Death* *Prerequisites:* 21st level, Necromancer *Benefit:* You have learned to master the powers of darkness and are practically an unliving embodiment of the undead. You are now considered undead, immortal, and gain Resist Necrotic 15. You …

  • Balinor's Right Hand

    *Balinor's Right Hand* *Prerequisite:* 21st level, Necromancer, Acolyte of Balinor *Benefit:* You have dedicated yourself to servitude to Balinor. Any attack you deal against the undead automatically does +2d6 damage.

  • Blackfire Ascendant

    *Blackfire Ascendant* *Prerequisites:* 21st level, Necromancer, [[Blackfire Nimbus]], [[Blackfire Mastery]] *Benefit:* You have become a living vessel for blackfire. You may spend a healing surge as a free action to add +2d6 fire damage to any attack …

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