Tag: Alchemy

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  • Alchemy

    The crafting of magic items is an expensive endeavor. For those unwilling or unable to devote the resources to crafting magic items, alchemy provides a powerful alternative. A ranger might use alchemy to craft a poultice that aids an ally’s healing. A …

  • Acidic Fire

    *Acidic Fire* *Level:* 5 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 200 gp *Key Skill:* Arcana or Thievery (no check) The substance contained by the glass vial is an unstable soup of acid and explosive …

  • Alchemist's Spark

    *Alchemist's Spark* *Level:* 3 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana or Thievery (no check) The ceramic container holding alchemist's spark has two chambers. When shattered, …

  • Clear-Path Mist

    *Clear-Path Mist* *Level:* 8 *Category:* Other *Time:* 30 minutes *Component Cost:* See below *Market Price:* 375 gp *Key Skill:* Arcana or Nature (no check) Ordinary undergrowth cannot stand against this concoction—a mere dusting causes plants …

  • Clockwork Bomb

    *Clockwork Bomb* *Level:* 4 *Category:* Volatile *Time:* 15 minutes *Component Cost:* See below *Market Price:* 160 gp *Key Skill:* Arcana or Thievery (no check) A clockwork bomb is a small box, about a foot on a side, covered with springs, dials …

  • Gray Flower Perfume

    *Grayflower Perfume* *Level:* 10 *Category:* Other *Time:* 15 minutes *Component Cost:* 200 gp *Market Price:* 800 gp *Key Skill:* Heal or Nature This perfume is made from the rare grayflower, known to grow only in Q'barra's swamps. The …

  • Heartflow

    *Heartflow* *Level:* 3 *Category:* Poison *Time:* 15 minutes *Component Cost:* See below *Market Price:* 90 gp *Key Skill:* Nature or Thievery (no check) Heartflow weakens an individual's self-control. The concoction is a red powder that is …

  • Inferno Oil

    *Inferno Oil* *Level:* 5 *Category:* Oil *Time:* 1 hour *Component Cost:* See below *Market Price:* 200 gp *Key Skill:* Arcana, Nature, or Thievery (no check) This volatile oil is highly combustible but burns quickly. Inferno oil is usually kept …

  • Keen Oil

    *Keen Oil* *Level:* 10 *Category:* Oil *Time:* 1 hour *Component Cost:* 200 gp *Market Price:* 600 gp *Key Skill:* Arcana or Thievery (no check) When you rub this thin oil on a bladed weapon, it hones the edge to razor sharpness. * *Keen Oil* …

  • Lodret Leaf

    *Lodret Leaf* *Level:* 5 *Category:* Curative *Time:* 15 minutes *Component Cost:* See below *Market Price:* 200 gp *Key Skill:* Heal or Nature (no check) The denizens of O'barra's wilderness sometimes use lodret leaves as a preventative when …

  • Noxious Grenade

    *Noxious Grenade* *Level:* 11 *Category:* Volatile *Time:* 1 hour *Component Cost:* See below *Market Price:* 700 gp *Key Skill:* Arcana or Thievery (no check) The noxious grenade is a metal canister filled with foul-smelling chemicals. Once …

  • Panther Tears

    *Panther Tears* *Level:* 2 *Category:* Other *Time:* 15 minutes *Component Cost:* 25 gp *Market Price:* 100 gp *Key Skill:* Heal or Nature (no check) An eyedropper holds a few drops of a dark purple fluid. When the fluid is placed in your eyes, …

  • Resonance Crystal

    *Resonance Crystal* *Level:* 4 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 160 gp *Key Skill:* Arcana or Nature (no check) To keep a resonance crystal from shattering, it is stored in a soundproof wooden box. The …

  • Spotted Toadstool Venom

    *Spotted Toadstool Venom* *Level:* 10 *Category:* Poison *Time:* 30 minutes *Component Cost:* See below *Market Price:* 600 gp *Key Skill:* Nature or Thievery (no check) Found throughout the Q'barran swamps, the spotted toadstool is renowned for …

  • Suppression Crystal

    *Suppression Crystal* *Level:* 4 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana or Nature (no check) A suppression crystal catches sound and energy trapping them and safely bleeding them. …

  • Tension Wheel

    *Tension Wheel* *Level:* 4 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana or Thievery (no check) This complex device sprouts cogs and levers, and attaches to a crossbow. When activated, it …

  • Tethercord

    *Tethercord* *Level:* 3 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana, Nature, or Thievery (no check) The tethercord is a springlike device with two small exploding packets filled with …

  • Wound Patch

    *Woundpatch* *Level:* 3 *Category:* Curative *Time:* 1 hour *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Heal or Nature (no check) The woundpatch looks like a swatch of human skin. One sticky side keeps it in place when applied …

  • Alchemist's Acid

    *Alchemist’s Acid* *Level:* 1 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 70 gp *Key Skill:* Arcana or Thievery (no check) The glass vial containing alchemist’s acid can withstand the corrosive liquid but …

  • Alchemist's Fire

    *Alchemist’s Fire* *Level:* 1 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 70 gp *Key Skill:* Arcana or Thievery (no check) This explosive substance is sealed in a specially treated clay flask. A thrown …

  • Alchemist's Frost

    *Alchemist’s Frost* *Level:* 1 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 70 gp *Key Skill:* Arcana or Thievery (no check) Alchemist’s frost is sealed in an insulated ceramic vial. When it shatters, the …

  • Alchemical Silver

    *Alchemical Silver* *Level:* 5 *Category:* Oil *Time:* 15 minutes *Component Cost:* See below *Market Price:* 200 gp *Key Skill:* Nature, Religion, or Thievery (no check) You can apply this silver liquid to a weapon to give it the silvered …

  • Antivenom

    *Antivenom* *Level:* 1 *Category:* Curative *Time:* 15 minutes *Component Cost:* See below *Market Price:* 70 gp *Key Skill:* Heal or Nature (no check) Antivenom is contained in a small vial. Consuming the liquid provides additional resistance …

  • Beastbane

    *Beastbane* *Level:* 4 *Category:* Other *Time:* 30 minutes *Component Cost:* See below *Market Price:* 160 gp *Key Skill:* Heal or Nature (no check) You can ignite this item by breaking it, which creates an area that has an aroma offensive to …

  • Blastpatch

    *Blastpatch* *Level:* 4 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana or Thievery (no check) A collection of small crystals comprise blastpatch, and when applied carefully to the …

  • Blinding Bomb

    *Blinding Bomb* *Level:* 3 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana or Thievery (no check) This ceramic sphere contain reagents that combine and ignite in a brilliant flash …

  • Bloodstinger Poison

    *Bloodstinger Poison* *Level:* 3 *Category:* Poison *Time:* 30 minutes *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Nature or Thievery (no check) This black poison comes from the chemically enhanced poisons of spiders, …

  • Clearsense Powder

    *Clearsense Powder* *Level:* 1 *Category:* Curative *Time:* 30 minutes *Component Cost:* See below *Market Price:* 80 gp *Key Skill:* Heal or Nature (no check) This white powder is usually kept in a small vial that can be placed under a subject’s …

  • Clearwater Solution

    *Clearwater Solution* *Level:* 1 *Category:* Other *Time:* 30 minutes *Component Cost:* See below *Market Price:* 100 gp *Key Skill:* Arcana, Nature, or Religion (no check) Clearwater solution makes stagnant water drinkable and cleanses even the …

  • Dragonfire Tar

    *Dragonfire Tar* *Level:* 3 *Category:* Volatile *Time:* 30 minutes *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Nature or Thievery (no check) This green tar is wrapped in a protective covering that splits when it strikes a …

  • Ghoststrike Oil

    *Ghoststrike Oil* *Level:* 3 *Category:* Oil *Time:* 15 minutes *Component Cost:* See below *Market Price:* 500 gp *Key Skill:* Nature, Religion, or Thievery (no check) This clear oil is applied to a weapon and is the bane of ghosts, wraiths, and …

  • Goodnight Tincture

    *Goodnight Tincture* *Level:* 6 *Category:* Poison *Time:* 1 hour *Component Cost:* See below *Market Price:* 750 gp *Key Skill:* Nature or Thievery (no check) This liquid is dissolved into the food or drink of an unsuspecting victim to knock the …

  • Herbal Poultice

    *Herbal Poultice* *Level:* 3 *Category:* Curative *Time:* 30 minutes *Component Cost:* See below *Market Price:* 90 gp *Key Skill:* Nature (no check) This collection of medicinal herbs grants the subject extra hit points when it spends a healing …

  • Jolt Flask

    *Jolt Flask* *Level:* 10 *Category:* Volatile *Time:* 1 hour *Component Cost:* See below *Market Price:* 800 gp *Key Skill:* Arcana or Thievery (no check) Specially prepared reagents create a concussive explosion when this sealed flask shatters. …

  • Lockbust Chalk

    *Lockbust Chalk* *Level:* 4 *Category:* Other *Time:* 30 minutes *Component Cost:* See below *Market Price:* 160 gp *Key Skill:* Arcana or Thievery (no check) This narrow chalk rod is made of special reagents that expand when the end of the chalk …

  • Salve of Slipperiness

    *Salve of Slipperiness* *Level:* 8 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 375 gp *Key Skill:* Nature or Thievery (no check) This greenish-black oil allows a creature to escape from a grab or slip out of …

  • Slow-Step Oil

    *Slow-Step Oil* *Level:* 3 *Category:* Oil *Time:* 1 hour *Component Cost:* See below *Market Price:* 120 gp *Key Skill:* Arcana, Nature, or Thievery (no check) This paralyzing oil is applied to a weapon to make your attacks slow your enemies’ …

  • Smokestick

    *Smokestick* *Level:* 6 *Category:* Volatile *Time:* 1 hour *Component Cost:* See below *Market Price:* 450 gp *Key Skill:* Arcana or Thievery (no check) A smokestick contains reagents that mix and ignite when it is cracked, creating an area of …

  • Sovereign Glue

    *Sovereign Glue* *Level:* 8 *Category:* Other *Time:* 2 hours *Component Cost:* See below *Market Price:* 375 gp *Key Skill:* Arcana or Thievery Sovereign glue is stored in a special vial that keeps it viscous until it is exposed to air, at which …

  • Tanglefoot Bag

    *Tanglefoot Bag* *Level:* 2 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 100 gp *Key Skill:* Arcana or Thievery (no check) A tanglefoot bag contains a sticky gel that expands and hardens when exposed to air. The …

  • Thunderstone

    *Thunderstone* *Level:* 5 *Category:* Volatile *Time:* 1 hour *Component Cost:* See below *Market Price:* 200 gp *Key Skill:* Arcana, Nature, or Thievery (no check) A thunderstone splits when it is strikes a hard surface, mixing the powerful …

  • Tracking Dust

    *Tracking Dust* *Level:* 4 *Category:* Other *Time:* 1 hour *Component Cost:* See below *Market Price:* 160 gp *Key Skill:* Nature or Thievery (no check) This fine dust is typically applied in areas where you are searching for existing tracks or …

  • Universal Solvent

    *Universal Solvent* *Level:* 10 *Category:* Other *Time:* 30 minutes *Component Cost:* See below *Market Price:* 600 gp *Key Skill:* Arcana or Thievery (no check) This transparent liquid has an odor similar to that of butterscotch. It is often …